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#1
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I'm aware about medal.txr and hero.txt doesn't manage the medal thing, it'S all in the medal.txt file.
I'm looking for the file where the variable killed_by_trap is store so I can modify it and replace trap by archer. I look trough arena and did't see anything corrsponding to that |
#2
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I didnt find anything, im searching for some way to increase the ammount of units respawned on the shops, but nothing. As i see, there are some things that cant be modified... O_o
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#3
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yeah, looks like sone thing are hardcoded. But still, find it hard to believe that something like killed_by_trap is hardcoded. If I could see how they coded it, could easily make a script to go with my new medal.
Same for new units you create. Would love to make sure they spawn at one place. Now I checked some game I started and they might not spawn at all! |
#4
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I'll give you the link if you're interested. |
#5
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everithing could be done easier if you learn russian.
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#6
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I know, xD. But the thing is, everything could be done easier if the russian forums were spanish forums..
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#7
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i wonder why russian modmakers usually don't have language problems and continue to create pretty good mods for various games? we can't translate 10 thousand posts from our forum into english.
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#8
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I'd like that
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#9
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you didn'T happen to stumble on part of the code where it explain how they are treating the killed_by_trap variabales?
By the way, just took a look at the army of light files. Wow, they did a great job with the conversion script. Just not sure how the script is called when the sword is being "use". Would love to use it for my game. Just a matter of changing the unit "string" in the successors_of_the_light.lua file I think the file I got is bug or something I got that for the sword: sword_of_the_successors_of_the_light { category=o image=sword_of_the_successors_of_the_light.png hint_config=object_item label=itm_sword_of_the_successors_of_the_light_nam e hint=itm_sword_of_the_successors_of_the_light_hint information_label=itm_sword_of_the_successors_of_t he_light_info maphint= mapinfo= price=10 maxcount=1 level=3 race=human use {} propbits=usable,rare params { use=1 } usec=020000000600000053435249505401000000030000000 2000000666E0D000000616F6C5F636F6E646974696F6E actions { onuse=70000004D425F53484F5705000000020000000500000 0030000000400000004000000050000006C6162656C1200000 067006C006F0062007300740072005F0031003900370032003 800320031003200350030000300000066727A0300000003000 0006C756E050000002473656C66030000006E7965E80300000 30000006E6E6FE9030000 custom0=E000000455845435554455F5343524950540200000 0030000000300000005000000666E616D6507000000616F6C5 F7965730300000070617200000000 custom1=E000000455845435554455F5343524950540200000 0030000000300000005000000666E616D6506000000616F6C5 F6E6F0300000070617200000000 @=02000000000000000100000001000000020000000 } } not sure about all the characters after actions! |
#10
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these characters are encoded in hex script.
it can be recoded with this tool. btw - i've modified the source code for AoL from AoD mod. Lestas have made a huge work. anyway thx, you noticed about that. Quote:
and btw, i've done few mods that aloow units gain expirirence for battles. if anyone interested, i could try to find some freetime to translate them and to share it with everyone. P.S. i still apologise for my english. if anyone can give me loc_ses.kfs file for english-languaged version of AP, i could faster translate my mods for you. |
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