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Mods Armored Princess mods

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  #1  
Old 04-17-2010, 04:45 PM
pavned pavned is offline
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I'm aware about medal.txr and hero.txt doesn't manage the medal thing, it'S all in the medal.txt file.

I'm looking for the file where the variable killed_by_trap is store so I can modify it and replace trap by archer.

I look trough arena and did't see anything corrsponding to that
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  #2  
Old 04-19-2010, 05:37 PM
N3MES1S N3MES1S is offline
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I didnt find anything, im searching for some way to increase the ammount of units respawned on the shops, but nothing. As i see, there are some things that cant be modified... O_o
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  #3  
Old 04-19-2010, 05:41 PM
pavned pavned is offline
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yeah, looks like sone thing are hardcoded. But still, find it hard to believe that something like killed_by_trap is hardcoded. If I could see how they coded it, could easily make a script to go with my new medal.

Same for new units you create. Would love to make sure they spawn at one place. Now I checked some game I started and they might not spawn at all!
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  #4  
Old 04-19-2010, 09:39 PM
saroumana saroumana is offline
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Quote:
I didnt find anything, im searching for some way to increase the ammount of units respawned on the shops, but nothing. As i see, there are some things that cant be modified... O_o
Nah ,you can change it. I fact i have even make a mod toi change unit generate in shop. But it's in coded file, so you need to use a soft to decode them.
I'll give you the link if you're interested.
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  #5  
Old 04-20-2010, 05:21 AM
zini4_tha_grunt zini4_tha_grunt is offline
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everithing could be done easier if you learn russian.
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  #6  
Old 04-20-2010, 08:22 AM
N3MES1S N3MES1S is offline
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Quote:
Originally Posted by zini4_tha_grunt View Post
everithing could be done easier if you learn russian.
I know, xD. But the thing is, everything could be done easier if the russian forums were spanish forums.. , enough i can speak spanish and english, russian too will be awesome xD.
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  #7  
Old 04-20-2010, 09:48 AM
zini4_tha_grunt zini4_tha_grunt is offline
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i wonder why russian modmakers usually don't have language problems and continue to create pretty good mods for various games? we can't translate 10 thousand posts from our forum into english.
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  #8  
Old 04-20-2010, 06:48 PM
pavned pavned is offline
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Quote:
Originally Posted by saroumana View Post
Nah ,you can change it. I fact i have even make a mod toi change unit generate in shop. But it's in coded file, so you need to use a soft to decode them.
I'll give you the link if you're interested.
I'd like that
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  #9  
Old 04-20-2010, 07:13 PM
pavned pavned is offline
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you didn'T happen to stumble on part of the code where it explain how they are treating the killed_by_trap variabales?

By the way, just took a look at the army of light files. Wow, they did a great job with the conversion script. Just not sure how the script is called when the sword is being "use".

Would love to use it for my game. Just a matter of changing the unit "string" in the successors_of_the_light.lua file

I think the file I got is bug or something I got that for the sword:

sword_of_the_successors_of_the_light {
category=o
image=sword_of_the_successors_of_the_light.png
hint_config=object_item
label=itm_sword_of_the_successors_of_the_light_nam e
hint=itm_sword_of_the_successors_of_the_light_hint
information_label=itm_sword_of_the_successors_of_t he_light_info
maphint=
mapinfo=
price=10
maxcount=1
level=3
race=human
use {}
propbits=usable,rare
params {
use=1
}
usec=020000000600000053435249505401000000030000000 2000000666E0D000000616F6C5F636F6E646974696F6E
actions {
onuse=70000004D425F53484F5705000000020000000500000 0030000000400000004000000050000006C6162656C1200000 067006C006F0062007300740072005F0031003900370032003 800320031003200350030000300000066727A0300000003000 0006C756E050000002473656C66030000006E7965E80300000 30000006E6E6FE9030000
custom0=E000000455845435554455F5343524950540200000 0030000000300000005000000666E616D6507000000616F6C5 F7965730300000070617200000000
custom1=E000000455845435554455F5343524950540200000 0030000000300000005000000666E616D6506000000616F6C5 F6E6F0300000070617200000000
@=02000000000000000100000001000000020000000
}
}


not sure about all the characters after actions!
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  #10  
Old 04-20-2010, 07:59 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Quote:
Originally Posted by pavned View Post
not sure about all the characters after actions!
these characters are encoded in hex script.

it can be recoded with this tool.

btw - i've modified the source code for AoL from AoD mod. Lestas have made a huge work. anyway thx, you noticed about that.

Quote:
Well AP is released since some time now in Russia, but for other country it's not so long. And it's a such good game that additionnal new mod can't never be enough.
well then. ask me if help needed - i'll try to satisfy your request.

and btw, i've done few mods that aloow units gain expirirence for battles. if anyone interested, i could try to find some freetime to translate them and to share it with everyone.

P.S. i still apologise for my english.
if anyone can give me loc_ses.kfs file for english-languaged version of AP, i could faster translate my mods for you.
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