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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 04-13-2010, 08:37 AM
wannabetheace wannabetheace is offline
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I expect we have universal simulation where we can not only pilot but also do tank, ship and FPS like AllInOne sim. even you can change to strategy game in real time and play like famous generals and go to one unit and fight like a regular private . And the sim is 24h seven days on server or more.
SOW will be the only the part of airwar section of this AIO sim. On top of that we will use our hands in real time to touch button or instruments even flight stick and probably it will work like IR-Track but more complex. So that we can pilot and drive other sims like ship, tank.. etc
That is just my 2cents or ma hope

Last edited by wannabetheace; 04-13-2010 at 08:39 AM.
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  #22  
Old 04-13-2010, 09:19 AM
Erkki Erkki is offline
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Quote:
Originally Posted by wannabetheace View Post
I expect we have universal simulation where we can not only pilot but also do tank, ship and FPS like AllInOne sim. even you can change to strategy game in real time and play like famous generals and go to one unit and fight like a regular private . And the sim is 24h seven days on server or more.
SOW will be the only the part of airwar section of this AIO sim. On top of that we will use our hands in real time to touch button or instruments even flight stick and probably it will work like IR-Track but more complex. So that we can pilot and drive other sims like ship, tank.. etc
That is just my 2cents or ma hope
That has been tried - in the WW2OL. The problem is that everyone wants to either be the hero, actually do some work for the win or just kill as much and as quick as possible. When the rosters are full, that means that there are nothing but snipers in the inf and Tigers vs. Churchills(or whatever are the current best tanks). The game has to artifically force the players to roles - and this happens with "levels". You can guess if I was pissed when I was told I'd need to get at least 30 kills on sorties I would RTB, with Bf-110C(no bombs), against 50-50% Spitfire/Dewo and Hurri/Hawk75, before they'd let me drive a 109 - the E1 with 4 machine guns only.

There has to be another way.

Besides, trying to do everything usually fails pitifully, and that goes to every game that has tried it. Compromises have to be made. How many simmers would like compromises to be made on flight and damage models, graphics, sounds and moreover maps and plane numbers? They still dont have, after 8 or 9 years, parachutes in WW2OL, and pilots' brains are in the left leg. Not to speak about only bombers being A20(the C, this beast they have from the very beginning of the war) and Blenheim for Allies and He111 and Ju 87 for Germans. I wont go to all the silly stuff that goes in the ground war, the modellings themselves are one thing, how the frontline moves, base capture and how supply is modelled another.
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  #23  
Old 04-13-2010, 11:22 AM
AndyJWest AndyJWest is offline
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+1 to what Erkki says.

Any attempt at producing a 'realistic' universal simulation is likely to run into the fundamental problem that issues of scale and timing mean that most of the time, most participants will be sitting around waiting for something to happen, rather than actually being in combat. Real war is like that...
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  #24  
Old 04-13-2010, 05:15 PM
whatnot whatnot is offline
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I tried WWIIOL too a while back and accompanying the poor graphics I was thrown in the middle of infantry battles with no coordination whatsoever but just a bunch of guys running left and right trying to get high scores. I'm sure that it can be a better experience by playing with a specific group of people, but I'm disappointed that the game itself doesn't enforce that structure.

The challenge I guess lies with the fact that majority of the games are either 'casual gamers' that want to spend max 5 mins to learn a game and then then play an action / entertainment packed session for 30 mins or so every now and then. And then and the other part of the majority are the youngsters who's enjoyment of the session highly depends on the score they managed to acquire and the spectacular graphics them (and the casual gamers) are surrounded with.

I for one (being an old geezer) would be happy if I could enjoy a very immersive, realistic and structured experience. And I'd be willing to cut down on the 'hollywood factor' in order to participate in a well structured, organized and realistic battle experience wether that takes place on the ground or in the air. That I guess is possible atleast to some extent through whatever clan activities, tournaments etc. But I don't really have a schedule that would allow me to be gaming at a specified time and date to gain that so I unfortunately need to go against AI most of the time.

What I would like to see is a WWIIOL kind of game that you could join whenever you want and when you join you'd be automatically assigned to a certain group that in advance plans what they're doing and then carry out those plans as part of a bigger operation which is a part of a dynamic campaign. And if you'd go solo or disconnect whenever you feel like it you'd get penalized to keep the dicipline atleast to some level.

However that is not the optimal money making machine for the gaming industry so I doubt that I will experience such a thing unless I'll get organized to some clan or whatever and try to arrange my schedules accordingly, but even then the it would be mini-scale battles of around 64 players.
But on the other hand I'd be quite ready to pay for such an experience a monthly fee (being an old geezer who already has a steady income ) if someone would be able to facilitate such a gaming platform and structure and I think I'm not alone on the planet. Wether there is a critical mass of people like me for that, I don't know.

I'm happy to see however that there are projects like DCS and SOW with some ambition towards joint forces operations atleast on a longer term so maybe we'll have some decent platform in 10 years that I can put all my money into to get the perfect gaming experience whenever I have the time for it.

Thumbs up for that gaming fantasty!
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  #25  
Old 04-14-2010, 06:52 AM
AKA_Tenn AKA_Tenn is offline
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WWIIOL is a sandbox game, its up to the people playing to enforce any sort of structure, there's no way, short of turning the game into a game like Star Wars: Rebel Assault II, of forcing people to follow orders.

Last edited by AKA_Tenn; 04-14-2010 at 06:56 AM.
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  #26  
Old 04-14-2010, 01:57 PM
Slechtvalk Slechtvalk is offline
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If this will happen:
http://www.guardian.co.uk/business/2...duction-supply
US military warns oil output may dip causing massive shortages by 2015
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  #27  
Old 04-14-2010, 10:48 PM
hellbomber hellbomber is offline
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in about fifteen years we will be seeing the first cube memory processors.. they will be 3 dimensional architecture that will process and store data on the same nodes..you wont have a hard drive you wont have a processor or memory or gpu.. you will just have a cube chip that fits to your mother board thats it... your cube processor will be able to dynamically change from processing to rendering graphics as needed.. and will store about 1000 terabytes of data.. i should know im on a team that's working on patents right now..
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  #28  
Old 04-15-2010, 01:42 AM
virre89 virre89 is offline
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Speaking of the future..

..the ultimate game doesn't have to be a multi-sim of the future. Who said its gonna work out great with a combined tank, flight , inf sim all in one?

First of all you could look at the issues with the concept itself, you're striving to recreate something realistic yet you'd have to have thousands
of people participating at the same time something like an MMO if there are gonna be tanks, planes etc on a very large scale or you'd get an unpopulated world with nothing but landscape.

Secondly the workload for a project like that would be unrealistic and insane to both maintain and create, if the quality bar is --> like BOB, ARMA.
There is no chance in hell to create a fps experience like say Arma or RO on a scale of i.e free-roam Europe and even less so combined with a flight sim of Bob's scale.

An professional detailed map created in Unreal Engine or ID Tech 4 takes around 2 months to create, and how big are they by average.. one town, one battlefield to imagine
that quality on a scale of say the whole Britain or Europe.. well it would require some kinda auto-generating software even in the future because no one has the time, effort or will to model a whole world
even if it's possible by hardware.

Last but not least would it be fun at all? I Seriously doubt it ...

Last edited by virre89; 04-15-2010 at 01:55 AM.
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  #29  
Old 04-15-2010, 02:28 AM
AndyJWest AndyJWest is offline
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^ Yup, what virre89 says.

Consider the scenario. Low countries, late '44. You're playing as German infantry. You've just spent half an hour crawling along a virtual ditch to get to a position where you can halt the advancing Allied troops with M/G fire from a concealed position, and win the war for the Wermacht, when you hear a roar behind you - the last thing you see is a Typhoon firing rockets. You are dead. If you had advance warning, could you have done anything about it? No. You'd still be dead. Will you play the game again? Probably not...
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  #30  
Old 04-15-2010, 06:25 AM
AKA_Tenn AKA_Tenn is offline
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their saying we'll have virtual realities the likes of the matrix in less than 40 years, dunno bout the whole enslavement thing where AI has taken over the world, but maybe somthing more on the lines of the TV show caprica, that being the case, not just the sky, but anything we want our world to be would be the limit... and also that being the case, u could live 30 years of memories in just a few seconds if you could just download them into ur brain, so you could technically relive the whole war, and have it feel like the whole 7 years of it, but only a few seconds of real time has gone by, and then if u dies, lets hope u just get disconnected

just don't forget moore's law... thats all i can say

Last edited by AKA_Tenn; 04-15-2010 at 06:35 AM.
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