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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 04-13-2010, 06:24 PM
tomvd tomvd is offline
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Thx a lot Nanaki, Random contact with major fleet was something which was lacking in the game !
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Old 04-13-2010, 07:19 PM
Nanaki Nanaki is offline
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A bit of an update...

I have been studying the modded fleet random contacts script of the RealSW2 mod, All in all there is about 150 kilobytes worth of code, and unfortunately getting it to work with SW3 will not be easy, if possible at all. I studied the code a lot, and there are a lot of differences between it and similar SW3 code. Creating a hybrid of that and similar SW3 might be possible, but is far beyond my capabilities in lua.

The more I think about it, the more I am thinking I should tackle this problem in a different direction. Instead of trying to adapt a modded SW2 script to work with SW3, I think it would be easier to simply modify existing SW3 script.
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