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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-10-2010, 05:39 PM
KG26_Alpha KG26_Alpha is offline
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It comes down to immersion.

I'm all for anything that adds immersion to the sim within reason.

Off-line do what you like, paddle an inflatable across the Channel etc etc

On-line a more localized "escape" could be done, as we have the black screen of death for killed pilots, perhaps a screen showing their "home scenery" could be placed on a behind lines successful landing/crash-landing/bailout for pilots, controlled by the mission builder in some option parameter for this condition such as 25km behind lines escape = ok or whatever.

Perhaps even being able to put your own escape scene in too


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  #2  
Old 04-10-2010, 05:43 PM
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zapatista zapatista is offline
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only if the computer power and capacity available is as well, and the time for development is infinite too. BoB is supposed to be a WWII air combat simulator, not a recreation of the entire universe, and adding 'features' that rarely get used is a misuse of finite resources. Get the basics right first, then add the gimmicks. Or even better, add more to core playability, and leave the gimmicks out altogether.
you sound like a really depressed kind of person, and are under the illusion that you personally can try and impose limitations on oleg's "grand vision" to make it fit your limited sense of reality.

oleg already stated his persoal ambition was for players having direct control over planes, vehicles and ships. with some of his coworkers even posting about "driving tanks to london" as an eventual scenario. we also have seen/heard recently of detailed movements and articulated skeletons of the pilots, even seen one climbing in/out of a cockpit from oleg's updates.

and no that doesnt mean he wants to turn it into a 1e person shooter, that has already been clarified. but roads, vehicles, scenery will be good enough to provide a 1e person perspective from vehicles (or a walking/running pilot), so a pilot walking/moving after landing is entirely feasible at this point.

given what lockon2 has just added as a feature/option/easter-egg, it is also entirely reasonable to ask oleg how far he has added these features himself by now (close to release time)

oooo np ! thats to much to handle for AndyJWest, lets all give up everything and stick to his vision of what a flightsim should be. i suspect you even talk like neil from the young ones (cult series, probably goes right over your head)

AndyJWest's vision of the future of flightsims
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  #3  
Old 04-12-2010, 08:00 AM
I/ZG52_Gaga I/ZG52_Gaga is offline
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I'd be interested to see how Luftwaffe pilots walk home after coming down in Kent!
He uses his sidearm!
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Old 04-12-2010, 01:58 PM
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zapatista zapatista is offline
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and people DO swim the channel, dont they

plus BoB takes place in summer, so good weather for a swim
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Old 04-12-2010, 02:16 PM
IceFire IceFire is offline
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and people DO swim the channel, dont they

plus BoB takes place in summer, so good weather for a swim
And the fall... the Italian's launched their attacks much later on.

I hope if they do this they model some proper sharks for the Pacific. We already have the seagulls.
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  #6  
Old 04-12-2010, 07:26 PM
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zapatista zapatista is offline
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i'd like to see movable cattle and horses in certain fields at some point, and them scattering when we buzz them (for ex during takeoff and landings in nearby fields). having some basic interaction with objects like that (triggers) really adds to immersion and increasing the illusion the world you fly in is alive..

when i previously asked oleg about this, his answers was something like "not at the moment" (no animated animals, just static entities). but lets hope buzzing bicycles or cars now produces some "smart" interaction, you should be able to buzz them into the ditch with a low passover
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Old 04-12-2010, 02:17 PM
AndyJWest AndyJWest is offline
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and people DO swim the channel, dont they

plus BoB takes place in summer, so good weather for a swim
I assume you aren't serious?

The quickest Channel crossing by a swimmer prior to WWII was by Gertrude Ederle, in 1926. She took 14 hours and 39 minutes. A little boring, I'd have thought...

Wikipedia: http://en.wikipedia.org/wiki/Gertrude_Ederle
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Old 04-12-2010, 07:30 PM
KG26_Alpha KG26_Alpha is offline
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I assume you aren't serious?

The quickest Channel crossing by a swimmer prior to WWII was by Gertrude Ederle, in 1926. She took 14 hours and 39 minutes. A little boring, I'd have thought...

Wikipedia: http://en.wikipedia.org/wiki/Gertrude_Ederle

Also back in the 40's finding a large amount of Goose fat to cover yourself in would be tricky for an escapee to say the least
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