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How this problem can be solved?
In my opinion just by reducing the number of opposing aircrafts to 2 of 4,
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What is the point in having a 'realistic' DM if the rest of the environment is totally unreal? Just what portion of WWII combat consisted of 4 only aircraft? Like most forms of design, programming computer sims involves compromise, and reducing the number of aircraft just to model the effects of lighning strikes (!) seems a particularly bad one.
In any case, until we know how the SoW:BoB damage model works, why should we assume it needs improving?