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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-27-2010, 11:31 PM
Tree_UK
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Originally Posted by proton45 View Post
God, if we waited for them to fill-in and position all that detail, for the whole map and in every town...we could be waiting forever for this sim to be done... ;0
I wasn't being serious about having these features included.
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  #2  
Old 03-28-2010, 01:45 AM
AKA_Tenn AKA_Tenn is offline
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there's only one WW2 flight sim out there that has any competition with SoW, and that's IL2... all others at the moment have the same or worse graphics than IL2, and/or crappier flight models, and/or no real multiplayer, and/or are too buggy to even play...

just seeing the WiP screenshots should be enough evidence to say there's never been anything even close to what SoW will be.

the fact is that the majority of people like super easy button bashing games that are super fast paced and don't require any practice or technical skill, so this game falls under a niche category, therefore it HAS to be the best, so that there's no real competition, just to make it worth making...

also SoW game will uses specifically directX, unlike IL2 wich only uses openGL (directX mode is still openGL, just with a wrapper) so it won't suffer from the problems ATI cards have with memory leaks with openGL

Last edited by AKA_Tenn; 03-28-2010 at 04:13 AM.
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  #3  
Old 03-28-2010, 07:30 PM
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philip.ed philip.ed is offline
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Originally Posted by AKA_Tenn View Post
there's only one WW2 flight sim out there that has any competition with SoW, and that's IL2... all others at the moment have the same or worse graphics than IL2, and/or crappier flight models, and/or no real multiplayer, and/or are too buggy to even play...

just seeing the WiP screenshots should be enough evidence to say there's never been anything even close to what SoW will be.

the fact is that the majority of people like super easy button bashing games that are super fast paced and don't require any practice or technical skill, so this game falls under a niche category, therefore it HAS to be the best, so that there's no real competition, just to make it worth making...

also SoW game will uses specifically directX, unlike IL2 wich only uses openGL (directX mode is still openGL, just with a wrapper) so it won't suffer from the problems ATI cards have with memory leaks with openGL
Rise of flight has better graphics than Il-2. That's the benchmark, IMO, that SoW needs to aim for.
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  #4  
Old 03-29-2010, 07:28 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by philip.ed View Post
Rise of flight has better graphics than Il-2. That's the benchmark, IMO, that SoW needs to aim for.
I would say better some of graphics features, but not better the photographics look in most cases.
There is always a term of the right use for some of modern technologies. Should not be overdone, or shouldn't be in use totally, because it is wrong in terms of perception comparing to real things.
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  #5  
Old 03-29-2010, 07:32 AM
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SlipBall SlipBall is offline
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Originally Posted by Oleg Maddox View Post
I would say better some of graphics features, but not better the photographics look in most cases.
There is always a term of the right use for some of modern technologies. Should not be overdone, or shouldn't be in use totally, because it is wrong in terms of perception comparing to real things.

+1
IL2 is still the benchmark in flight sim graphic's
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  #6  
Old 03-29-2010, 08:41 AM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Hi Oleg. Ok, that is fair enough and understood, we are only trying to help So long as the most common trees mentioned in my previous post are present I will be happy. The English are a little defensive of our beloved Land, and we don't want to be flying past American/Foreign Trees! (Jk)

I'm sure you will do a great job though. One question, will the Speedtree grass tech be used, or some form of it? If you take a look at something like 'Napoleon:Total War' it looks marvellous. Maybe you are doing your own thing and can do even better, if so....Great! Of course the Frame rate balance must be made, understood.

Regarding Rise of Flight, yes certain things like bloom and HDR are very much overdone.....The community is trying to get them to rethink. Very talented bunch of people though, and it is much better than initial release at present. Still problems, especially online and there are damage model/Collision quirks too. I think they are on a very steep "learning curve" but they will get there.

Enjoying playing it while waiting for SOW though, the new QMB is good....It is great fun flying the Camel and I love the FM
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Old 03-29-2010, 08:50 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by RCAF_FB_Orville View Post
Hi Oleg. Ok, that is fair enough and understood, we are only trying to help So long as the most common trees mentioned in my previous post are present I will be happy. The English are a little defensive of our beloved Land, and we don't want to be flying past American/Foreign Trees! (Jk)

I'm sure you will do a great job though. One question, will the Speedtree grass tech be used, or some form of it? If you take a look at something like 'Napoleon:Total War' it looks marvellous. Maybe you are doing your own thing and can do even better, if so....Great! Of course the Frame rate balance must be made, understood.

Regarding Rise of Flight, yes certain things like bloom and HDR are very much overdone.....The community is trying to get them to rethink. Very talented bunch of people though, and it is much better than initial release at present. Still problems, especially online and there are damage model/Collision quirks too. I think they are on a very steep "learning curve" but they will get there.

Enjoying playing it while waiting for SOW though, the new QMB is good....It is great fun flying the Camel and I love the FM
Grass is our own and is animated. It is done in terms of good look from the landed ariraft (or at take off).
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  #8  
Old 04-05-2010, 01:23 AM
Shaderhacker Shaderhacker is offline
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Quote:
Originally Posted by AKA_Tenn View Post
there's only one WW2 flight sim out there that has any competition with SoW, and that's IL2...
I disagree.

The graphics in WOP are indeed superior to SoW (from what I've seen). Now if you want to count every other aspect about SoW over WoP, then that's another discussion. IMO, WOP is the best graphical flight sim released to date. Period.
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  #9  
Old 04-05-2010, 09:15 AM
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Yep, Shaderhacker, you've brought it to the point!

...the best GRAPHICAL flight sim...

nothing to add.
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  #10  
Old 04-07-2010, 05:26 PM
Jg2001_Rasputin Jg2001_Rasputin is offline
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I just came over a some photographs. Might be interesting for all these "the gras here in England is greener" typ of guys





Seems pretty dry gras for me
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