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IL-2 Sturmovik The famous combat flight simulator.

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  #1041  
Old 03-22-2010, 05:20 PM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by RPS69 View Post
Didn't see it anywhere so here it goes...

Is it possible for the mission log to show which side the plane is flying?

Something like the ground objects have, 1 for red and 2 for blue...

Extracting the squad names and assign them to each side is quite boring when you try to build a parser. There are other solutions to this, but that should change some of the things needed on campaign mission build.
I'm also dealing with this issue with the development of a third party app I'm working on. My solution will be to check what plane type the user is using. Since on all team based realistic servers I've seen, or will join, one can only use aircraft that belong to the side in question. I.e. Luftwaffe planes = blue side.

Don't have to check every single model out there, the model line is enough. For example, if the string contains "Ju-88", "Bf-110", "Spitfire" it can be any of the different model variations of those lines of aircraft.
  #1042  
Old 03-22-2010, 09:49 PM
Insuber Insuber is offline
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In dogfight servers with rotating maps, it would be nice to have an initial briefing period to discuss roles, assign tasks and avoid the lone wolf shows; some could go to level bomb, some to strafe and other to cover. A blue leader and a red leader could drive the briefing.

Just a thought ...

Bye,
Insuber
  #1043  
Old 03-22-2010, 10:19 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by MikkOwl View Post
I.e. Luftwaffe planes = blue side.
I'm not interested for myself, I'm offline only, so far; however, what about planes that are multi-side, particularly the Gladiator, Hurricane and Buffalo (there may be more, but if so I don't remember which)?
  #1044  
Old 03-22-2010, 11:38 PM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by Igo kyu View Post
I'm not interested for myself, I'm offline only, so far; however, what about planes that are multi-side, particularly the Gladiator, Hurricane and Buffalo (there may be more, but if so I don't remember which)?
Good question. I don't know what to do about those.
  #1045  
Old 03-23-2010, 05:54 AM
Erkki Erkki is offline
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Quote:
Originally Posted by Igo kyu View Post
I'm not interested for myself, I'm offline only, so far; however, what about planes that are multi-side, particularly the Gladiator, Hurricane and Buffalo (there may be more, but if so I don't remember which)?
Gladiator should be no problem unless server has both Africa maps and Winter War... Hurricane too played a very minor role even by our standards during the Continuation War. Buffalo is no problem, as the export Brewster and thr NAVY one are different aircraft, in IL2 and will be in SOW's add-ons.

Hawk 75 , DB7, D.520 and MS.406 will be more troublesome though... But I'm pretty sure they'll have a solution, coming if not already.
  #1046  
Old 03-23-2010, 06:36 AM
MBot MBot is offline
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In order to play competitive online events, especially carrier battles, it would be nice if enemy airbases could be hidden on the briefing map in DF-mode as an option. As such, the position of enemy carriers could be hidden on the map and the search for them would be part of the expierience. I suggest that players would be required to launch the game with an extension ("-blue" or "-red") in order to be able to see and select airbases of their own side. Joining without any extension in the executable would result in seeing no bases at all, in order to protect the important intel of base position from players that forgot to launch the game with the appropriate extension.

Above mechanics would be an additional mission option. Default behaviour would remain the same as it is now.
  #1047  
Old 03-23-2010, 09:58 AM
indy indy is offline
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Hello Team Didalos ! I have a question:
Is it possible to change vehicles behaviour in IL2?
Seems like vehicles primarily use roads to move instead of way points. They always aspire to move by roads. So to force vehicles to move out of the roads map makers have to set way points very often what makes a mission file very lage. I suppose this behavoiur is wrong vehicles should move point by point and use logic of path search only in case if there is a impediment on the route like forest or river or lake etc.
Another one issue caused by this aspire - tank column not changes formation from march to battle in case if enemies are in sight.
Thank you.

Last edited by indy; 03-23-2010 at 01:39 PM.
  #1048  
Old 03-23-2010, 12:53 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by MikkOwl View Post
Good question. I don't know what to do about those.
Just have a drop-down box on the interface to select these aircrafts' nationalities.
  #1049  
Old 03-23-2010, 05:34 PM
RPS69 RPS69 is offline
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Quote:
Originally Posted by MikkOwl View Post
I'm also dealing with this issue with the development of a third party app I'm working on. My solution will be to check what plane type the user is using. Since on all team based realistic servers I've seen, or will join, one can only use aircraft that belong to the side in question. I.e. Luftwaffe planes = blue side.

Don't have to check every single model out there, the model line is enough. For example, if the string contains "Ju-88", "Bf-110", "Spitfire" it can be any of the different model variations of those lines of aircraft.
There are many solutions allready implemented, one of the best is the original from Dutertre, using the landing coordinates of each flight to establish sides.
But now with Zuti moving front, this could become somewhat tricky...

Another one is to get all the squads available, and assign side with them, but... sometimes there are new squads added, so... here we goes again...

I don't see no "final solution" to this, unless it is reported on the log file.
  #1050  
Old 03-23-2010, 05:53 PM
DK-nme DK-nme is offline
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Hi all from Daidalos dev. team.
Firstly, I want to thank You all for the outstanding results You've achieved so far, but I must admit, that I sorely miss the Do-17 and b-26 Marauder - these planes would almost complete this sim and were in fact used in greater numbers through out the entire campaigns...

This is simply a humble request, from a great fan of Team Daidalos work and only meant as further inspiration, but i know, You've got a major workload already and have heard requests like this a thousand times (just wanted to bump this a bit)...


DK-nme
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