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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-22-2010, 11:09 PM
tsavo tsavo is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by Killer View Post
I have just started my fourth playthrough and chosed hard. So far the biggest difference is XP. It seems really hard to get XP from killing NPC. I just spent all my points to antimissile defense for me and Ternie, ten killed about 40 pirates and I am at 3.8 XP points... Bye, bye 5th generation fighters
Greyhair got the antimissile perk at the begining, so, why waste your point?

My understanding for how to start a Hard game is:
1 try to go faster and avoid combact in the begining,
2 salvage as much as possible, use fast fighter as decoy,
3 focuse on upgrade mother ship firepower and fighter maneuverability when u got some money
4 looking for trouble when Greyhair jions
5 Keep mothership manned during combat, unless it is necessary
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