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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-16-2010, 07:08 AM
Binesi Binesi is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by Killer View Post
I see no problem, as the MS always stops when fighters are docking, so no engine flames there. And you are contradicting yourself in the sentence that armor and shields can not last without upgrades. And how about the Mastiff then? It needs even more upgrades!
If you put a Kali or even Aegis shield generator on either (which is not really hard to accomplish early in the game after you find a stash or two) the difference becomes quite small. In a long fire fight shield regeneration and repair rate becomes about as import as anything else. At least the Mastiff gives you enough speed and maneuverability you can play a bit more strategically. For example I like positioning it behind rocks and stations to survive some of those civil war battles you are not supposed to stick around and win or use the speed to string out the alien hordes into bite size pieces.

Actually, I would guess with System Mk3 and the right upgrades you could win the game with just a Mastiff - if it where possible to keep it. System Mk3 and a Kali makes you nearly invulnerable just from the shield regeneration speed alone. That would be a much more interesting challenge then running around in an almost totally invulnerable upgraded Lion Cruiser (and yes, I'm playing on hard). As soon as I got the Lion I pretty much lost interest in playing.
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