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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 03-12-2010, 09:13 AM
fable fable is offline
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Stone skin. Too easy to reach 95% physical resistance with it.
There're lots of nice spells, but I don't think they're overpowered. Time back comes close though.
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  #2  
Old 03-12-2010, 03:08 PM
TemjinGold TemjinGold is offline
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Fear hands down. Makes Blind completely worthless.
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  #3  
Old 03-12-2010, 04:03 PM
ivra ivra is offline
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The most powerful spell is in my opinion the Phantom Spell. Especially useful when doing a no-loss game. It can be used in a lot of ways. I think the game has a pre-Phantom and a post-Phantom phase. The game, especially on impossible, is very hard pre-Phantom and gets to ok and even easy post-Phantom. This is how important I consider the Phantom spell to be.

I would like to include Death Star when playing as a mage. Especially useful when fighting the dragons in their home land. They are nicely lined up at the beginning of the match, so a single Death Star can target all but one of the dragon stacks. With an Int of 50+ each stacks takes 10k or more in damage - doing astral damage it works wonder on black dragons as well. After a single Death Star spell, there is only a few remaining dragon stacks left...

Fear works on melee units even if you have units yourself of the same level. If you can surround your low level stack (for instance your level 3 Inquisitors) so that the melee unit can only get to your higher level stacks it will do nothing. I have tested this in KBTL but I guess it is the same in KBAP. I just tried it in KBAP, and it works there as well.

And I agree to what has already been mentioned: Fear, Target, Time Back and Stoneskin are all very powerful spells.

Last edited by ivra; 03-12-2010 at 07:36 PM.
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  #4  
Old 03-12-2010, 04:21 PM
MaroonMaurader MaroonMaurader is offline
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I'd like to put forward Mana Spring, at least for those trying for a no-loss game. Stoneskin isn't good unless you can get 55% physical resistance from other items, so by itself it isn't overpowered. Target is good, but not stellar unless you're comboing it with a turn-back-time or with a high-resistance setup (stoneskin + other resistances for example). Mana spring, all by itself, can transform most victories into no-loss victories.
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  #5  
Old 03-12-2010, 04:46 PM
loreangelicus loreangelicus is offline
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I second the motion on the Phantom spell; scapegoat unit and damage-dealer in one, a defensive and offensive spell in one complete package.

Eviln gets second place IMO. The most powerful resurrection spell in KBAP, up to 30% of the original stack (though the most powerful resurrection effect still goes to the repair ability of the repair droids, up to 85% of a comparable leadership droid stack, which is further enhanced by yet again the Phantom spell).
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  #6  
Old 03-12-2010, 08:20 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by MaroonMaurader View Post
I'd like to put forward Mana Spring, at least for those trying for a no-loss game. Stoneskin isn't good unless you can get 55% physical resistance from other items, so by itself it isn't overpowered. Target is good, but not stellar unless you're comboing it with a turn-back-time or with a high-resistance setup (stoneskin + other resistances for example). Mana spring, all by itself, can transform most victories into no-loss victories.
How exactly does it do that, if I may ask?

Target lets you put all your casualties in one spot, if any, so you can resurrect.

Saying that stoneskin 'isn't good unless you can get 55% physical resistance' is completely false. A level 3 stoneskin is 40% boost to defense and physical resistance, which will net a massive reduction in a units damage (Even pretty good from non-physical sources).

Mana spring, while a great tool for a few of the harder battles, is just not as required, especially compared to KBTL where it was your best in battle source of mana.
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  #7  
Old 03-12-2010, 08:50 PM
loreangelicus loreangelicus is offline
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Magic Spring is ok, and potentially provides endless mana for resurrects/spells when you leave a small stack of no-retal enemies (vampires/imps/royal snakes/etc.) alive, but for my warrior game (where rage generation is a non-issue) I didn't find a need to generate endless mana. As such, a fully leveled Mana Accelerator or Calm Rage for boss fights provided me with all my mana needs.

Then again, maybe its just because I used easily resurrectable units in the form of undead and droids.

As such, I still think Phantom is the best since all the classes could abuse it.
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  #8  
Old 03-12-2010, 09:43 PM
TemjinGold TemjinGold is offline
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I think some of you guys might be misunderstanding the question: It isn't about the most powerful spell, it's the most OVERPOWERED spell.

Phantom and Target I can see. Death Star is strong but not overpowered considering its cost and the fact that you can only cast it once a turn. Yes it does a lot of damage. Fear is overpowered because you can shut down a stack for 4 turns regardless of the size of that stack. With a mage, you can shut down 4 stacks in 2 rounds, effectively allowing you to do whatever you please.
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