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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-11-2010, 10:13 PM
julian265 julian265 is offline
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Originally Posted by Qpassa View Post
TD have spoken about this,they have said that it isnt well done ,because,for example you can find bugs in the cockpit and use them to see over there (exploits I think)
That's a pity. IMO any drawbacks from small exploits are far outweighed by the 'unrealism' of one's head being stuck in one position. Surely it wouldn't be a monstrous job to fix any ridiculous exploits? I may of course be wrong...
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  #2  
Old 03-12-2010, 12:42 AM
AndyJWest AndyJWest is offline
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Surely it wouldn't be a monstrous job to fix any ridiculous exploits? I may of course be wrong...
It would involve a complete rework of the 3-D cockpit design for most planes to do it properly. A heck of a job really. If you want to see what the problem is, PM me and I'll sort out a few screenshots (or would it be ok to post them here? I'd have to use a mod to take them, but I'd, be demonstrating the problem...)
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  #3  
Old 03-12-2010, 03:55 AM
julian265 julian265 is offline
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Are there *that* many ridiculous ones? I know about the little gaps, but I don't think they're worth bothering about, if filling them with opaque panels isn't as easy as it sounds.

I remember seeing one a while ago, which enabled 'wonder woman' view, ie, just the reticule with the ta-183 - this sort of example would clearly need prevention, but I didn't think there were that many.

Thanks Andy, I don't need to see them, but can you list a few of the bad ones?
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  #4  
Old 03-12-2010, 04:03 AM
csThor csThor is offline
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Wink

Basically all cockpits were built with one (standard) or rather two (gunsight) fixed positions in mind so all faces which aren't visible from these two spots were removed for performance reasons. It may be less of a problem in some of the newer aircraft but as a whole it would mean reworking all cockpits to the same standard and last time I checked SoW-BoB was scheduled to be released this year, not 2020.

So no, TD won't rework all cockpits. We have a live, too, you know.
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  #5  
Old 03-12-2010, 04:45 AM
AndyJWest AndyJWest is offline
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I don't think it's just a question of 'exploits', but one of general quality. Though there is the odd glitch in stock IL-2, by and large the illusion of a solid cockpit in a solid aircraft is maintained. 6DoF often reveals 'gaps' and missing panels that might not be of much use as an 'exploit' but nevertheless look p*** poor, and reduce the general visual quality of the sim. Allowing this into the game would be a lowering of standards, when if anything new hardware should be encouraging a movement in the oposite direction. I think TD's attitude to this is entirely correct.
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  #6  
Old 03-12-2010, 04:48 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by julian265 View Post
That's a pity. IMO any drawbacks from small exploits are far outweighed by the 'unrealism' of one's head being stuck in one position.
Thats a widely used mis-imagination. At least in fighter planes pilots were strapped and the cockpits somewhat narrow, so a full 6DoF movement was unrealistic either, esp. in dogfight situations. Some head leaning left and right and on over shoulder looks would be realistic and desirable.
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  #7  
Old 03-12-2010, 05:48 AM
julian265 julian265 is offline
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Originally Posted by csThor View Post
So no, TD won't rework all cockpits. We have a live, too, you know.
Certainly! But that's not what I was asking, or hoping for.

Speaking of living, I searched but didn't turn up any TD website. Do you guys have one, and specifically a place for donations?

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Thats a widely used mis-imagination. At least in fighter planes pilots were strapped and the cockpits somewhat narrow, so a full 6DoF movement was unrealistic either, esp. in dogfight situations. Some head leaning left and right and on over shoulder looks would be realistic and desirable.
Sure, and this is the easiest problem to fix - it only needs a generic head translation limit to be applied (maybe a bit looser for bombers). What limited head movement was available after being strapped in, is vastly better than that which IL2 allows - especially for cockpits which had an armour plates designed to protect a centred head, but still allow the pilot to look around it. The tempest is a great example.
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  #8  
Old 03-12-2010, 07:09 AM
Majo Majo is offline
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Default It is a must...

Please,

6DoF is a must.
We have to have it !!!

I can not think of a more valuable addition to this game, at this stage, than the 6DoF.
Even with all the possible bugs that we might find.
We have to have it !!!

We all know of quite a few bugs that have been around for years and are mostly assumed as part of the game.

So please (again) stick to the basics, 6DoF, and then reach for the stars...

Salutes
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  #9  
Old 03-12-2010, 03:03 PM
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tagTaken2 tagTaken2 is offline
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As far as I remember, almost of the planes in Pacific Fighters had full 6dof cockpits modelled. Everything prior to that is hit and miss, but a surprising number of planes in 1946 had full cockpits.
Totally worth trying, you might find your favourites are glitch free.
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  #10  
Old 03-12-2010, 03:16 PM
TheFamilyMan TheFamilyMan is offline
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IMO the IL-2 6dof genie is out of the bottle. If TD decides that 6DOF will be prevented from being enabled in a future release then I (as well as our squad) will stop using the latest release. IL-2 6dof is far too immersively seductive for all the excellent reasons given above, and it's the only reason I'm 'unclean'.

Last edited by TheFamilyMan; 03-12-2010 at 07:42 PM.
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