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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Hi DT;
Curious if any of the Ki-61 issues discussed would be addressed in 4.10? (as those are just a few and I have a whole slew of Ki-43 & Ki-21 issues to discuss as well). K2
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#2
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Helo to all
Is there any chance to use the game on Windows 7 64 bits? I have tried all the options suggested on different forums about this topic and nothing work. Is there any update or patch to this? Thank you |
#3
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i mostl propably repeat it, even myself ![]() |
#4
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Some wishes for future releases:
1. If possible, try to do something for the DF map spawning problems where player spawns in front of or over other player taxing into runway resulting into explosion where both get destroyed. Best way would be to fix the code so that such spawning is not possible or e.g. as a workaround when player has chocks on others could roll throught them 2. There has been a lot of discussion about game sounds in the past years within community. Would it be possible to totally block outside sounds when in pilot position ?? (or in other positions exists in plane) I presume that in real life a pilot could hear only the engine noice of his own plane having difficulties even to hear radio communications. Now in IL-2 you can hear someone sneaking to your six giving you an unrealistic early warning or even fiddling with sound settings you can hear outside sounds far away. I don't have anything against birds singing in the outside views but within a plane current sounds are bit odd to me. Last edited by LeLv8_Otto; 03-09-2010 at 01:12 PM. |
#5
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Request for He111's ground handling fix.
Hi Can you put the ground handling back to what it was before the v4.05m (IIRC) Its the only twin engined tail dragger to have the "over/under sensitive" taxi effect. I think it was porked when they were messing with SoW effects in IL2 1946 back then. Thxz |
#6
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Hi Team Daidalos,
first I want thank you for your great work ![]() Thank You |
#7
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Team Daidalos, thank you for all your hard work on this already wonderful flight sim. You all have proven your ability to think outside of the box and really make this into a fantastic simulation. I have a few requests/suggestions that may or may not be achievable, but at least I will have tried.
1. Could you incorporate the wind mod into the game, and maybe put some kind of control for it into the GUI somewhere? 2. For carrier operations, it is very difficult to taxi on a carrier deck when the weather is selected to be poor or worse, and almost impossible for AI to manage it. Would it be possible to separate the sea state effects on the ship from the weather? Make them independantly selectable? 3. Lastly, would it be possible to attach navigation lights to ships? If so, could the status of those lights be selectable in the view object window in the FMB? |
#8
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For the carrier ops a selectable wind direction would help. I think having the wind in poor conditions coming from up to 60 degrees left or right if ships head (i.e current ships heading.) would aid in being able to get airborne and taxi somewhat more successful. This would mean in FMB you will need to set wind direction and speed and then set your ships direction to suit. |
#9
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100 pages, whew, you guys have a lot of requests. I hate to add to the pile, but here goes:
1) I've noticed on several planes that even while parked the variometer (vertical airspeed) indicator shows a descent. This can lead to problems when cruising, or when trying to attain a maximum airspeed in tests (indication of 0 m/s climb actually corresponds to a slight ascent). 2) I was testing the DM effects on the SBD for fun, when I noticed a strange occurrence: ![]() ![]() This happened 5/5 times I made the test. It's rather unfair that wing damage which would normally leave the plane still flyable now guarantees that the engine seizes up. |
#10
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Another good planes for the last days of war campaigns would be Lancaster,Wellington,Stirling...
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