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#31
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S!
I have ZERO crashes with my card. Every other game works as intended except IL-2. I am not sure why, but I do not overclock or anything. I do not run all kind of crap in the background or whatever. I do not tweak anything I do not know about. So far all good. Biggest reason for hardware NOT working can still be between the keyboard and chair. Not many of us willingly tell that I did this and that and then the system became unstable..Easier to blame manufacturer or someone else than self ![]() Alpha, I am not a fanboi of any brand. And ATI is not any harder to use than nVidia. All so far has worked OK. Either way, nVidia or ATI are both good cards for gaming. |
#32
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What will be interesting is this Asustek Computer seems to be the first company that decided to create a higher-performance version of the Radeon HD 5970 graphics board. Asus Ares graphics card features two ATI Radeon HD 5870 graphics processors (with 1600 stream processors) running at 850MHz with 256-bit bus and 4GB of GDDR5 memory running at 4800MHz. The graphics board may provide 20% higher performance compared to ATI’s original Radeon HD 5970. The card features two one dual-link DVI-I connector, DisplayPort connector as well as mini-DisplayPort outputs. I'll probably get one for the fun of having it in stock and do some testing, but I don't think I'll have too many buyers. Last edited by KG26_Alpha; 03-05-2010 at 04:44 PM. |
#33
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Last edited by gprr; 03-06-2010 at 04:33 AM. |
#34
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Kimosubi
These are NV/ATI settings...from ubi forums: "From Hunter82 in the post patch thread: quote: If you experience flickering textures locate this line: PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 And set to as listed above" FromTully_: "The polygon offset stuff controls the spacing between objects and secondary textures. It has no bearing on frame rate, but can be important for rendering quality of distant ground "features", specifically airfields. The runways are an texture overlaid on the standard ground texture. To render properly at a distance they have to be spaced slightly above the ground and the polygon offset settings control the spacing" 2nd all experts say it will work for your 5870(with atioglxx.dll in your il2 root folder to avoid blocky text) |
#35
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S!
Alpha, the new 5970 is being made by XFX too. A 4Gb version ![]() |
#36
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![]() if u turn dither off it just puts an orange pixel... and im using an HD5850 with 12xAA and 16x AF and solid 90FPS with my current settings also some nvidia settings also work with ATI cards... i turned on and off all the settings... some do work... and for u nvidia fanboys a HD5850 is anywhere between 9 and 15 percent faster (depending on the game) than a Nvidia 280GTX Last edited by AKA_Tenn; 03-06-2010 at 12:23 AM. |
#37
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AKA_Tenn
Go to ubi forums and search for dither effects/problems like one here: http://forums.ubi.com/eve/forums/a/t...582#6681074582 2nd do what you want but it is advised chill out. ![]() gprr |
#38
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#39
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#40
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I have these settings: PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 B
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
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