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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 03-05-2010, 03:18 PM
Flanker35M Flanker35M is offline
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S!

I have ZERO crashes with my card. Every other game works as intended except IL-2. I am not sure why, but I do not overclock or anything. I do not run all kind of crap in the background or whatever. I do not tweak anything I do not know about. So far all good. Biggest reason for hardware NOT working can still be between the keyboard and chair. Not many of us willingly tell that I did this and that and then the system became unstable..Easier to blame manufacturer or someone else than self

Alpha, I am not a fanboi of any brand. And ATI is not any harder to use than nVidia. All so far has worked OK. Either way, nVidia or ATI are both good cards for gaming.
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  #32  
Old 03-05-2010, 04:40 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Flanker35M View Post

Alpha, I am not a fanboi of any brand. And ATI is not any harder to use than nVidia. All so far has worked OK. Either way, nVidia or ATI are both good cards for gaming.
I'm no fanboi either, I just stock what sells, I cant afford to have high end GPU's sitting around unsold.


What will be interesting is this

Asustek Computer seems to be the first company that decided to create a higher-performance version of the Radeon HD 5970 graphics board.
Asus Ares graphics card features two ATI Radeon HD 5870 graphics processors (with 1600 stream processors) running at 850MHz with 256-bit bus and 4GB of GDDR5 memory running at 4800MHz.
The graphics board may provide 20% higher performance compared to ATI’s original Radeon HD 5970.
The card features two one dual-link DVI-I connector, DisplayPort connector as well as mini-DisplayPort outputs.

I'll probably get one for the fun of having it in stock and do some testing, but I don't think I'll have too many buyers.

Last edited by KG26_Alpha; 03-05-2010 at 04:44 PM.
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  #33  
Old 03-05-2010, 05:56 PM
gprr gprr is offline
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[

Last edited by gprr; 03-06-2010 at 04:33 AM.
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  #34  
Old 03-05-2010, 06:27 PM
gprr gprr is offline
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Kimosubi

These are NV/ATI settings...from ubi forums:

"From Hunter82 in the post patch thread:

quote:
If you experience flickering textures locate this line:

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

And set to as listed above"

FromTully_:
"The polygon offset stuff controls the spacing between objects and secondary textures. It has no bearing on frame rate, but can be important for rendering quality of distant ground "features", specifically airfields. The runways are an texture overlaid on the standard ground texture. To render properly at a distance they have to be spaced slightly above the ground and the polygon offset settings control the spacing"

2nd all experts say it will work for your 5870(with atioglxx.dll in your il2 root folder to avoid blocky text)
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  #35  
Old 03-05-2010, 08:41 PM
Flanker35M Flanker35M is offline
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Alpha, the new 5970 is being made by XFX too. A 4Gb version I would love to test one in my rig to see if XFire really is worth it, as both brands have their share of problems with more than one GPU enabled.
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  #36  
Old 03-06-2010, 12:17 AM
AKA_Tenn AKA_Tenn is offline
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Originally Posted by gprr View Post
AKA_Tenn

If you are really using 5850,your conf.in should look like this:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1>>>>> can be 0-heavier on the rig when looking far
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0

Your current, is a mix for ATI+nVIDIA together

gprr
do you even know what dither is?!? all it means its putting a red pixel next to a yellow pixel to make orange...


if u turn dither off it just puts an orange pixel... and im using an HD5850 with 12xAA and 16x AF and solid
90FPS with my current settings also some nvidia settings also work with ATI cards... i turned on and off all the settings... some do work...

and for u nvidia fanboys a HD5850 is anywhere between 9 and 15 percent faster (depending on the game) than a Nvidia 280GTX

Last edited by AKA_Tenn; 03-06-2010 at 12:23 AM.
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  #37  
Old 03-06-2010, 04:50 AM
gprr gprr is offline
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AKA_Tenn

Go to ubi forums and search for dither effects/problems like one here:
http://forums.ubi.com/eve/forums/a/t...582#6681074582

2nd do what you want but it is advised chill out.

gprr
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  #38  
Old 03-06-2010, 06:50 AM
kimosabi kimosabi is offline
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Quote:
Originally Posted by gprr View Post
Kimosubi

These are NV/ATI settings...from ubi forums:

"From Hunter82 in the post patch thread:

quote:
If you experience flickering textures locate this line:

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

And set to as listed above"

FromTully_:
"The polygon offset stuff controls the spacing between objects and secondary textures. It has no bearing on frame rate, but can be important for rendering quality of distant ground "features", specifically airfields. The runways are an texture overlaid on the standard ground texture. To render properly at a distance they have to be spaced slightly above the ground and the polygon offset settings control the spacing"

2nd all experts say it will work for your 5870(with atioglxx.dll in your il2 root folder to avoid blocky text)
The problem is that I do not have PolygonOffsetFactor & PolygonOffsetUnits in my conf.ini. Like I mentioned earlier. Thanks though.
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  #39  
Old 03-06-2010, 07:33 AM
gprr gprr is offline
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Quote:
Originally Posted by kimosabi View Post
The problem is that I do not have PolygonOffsetFactor & PolygonOffsetUnits in my conf.ini. Like I mentioned earlier. Thanks though.
In this case the game will use its defaults but you can just set it if you want and be safe
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  #40  
Old 03-06-2010, 09:16 AM
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brando brando is offline
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Quote:
Originally Posted by kimosabi View Post
The problem is that I do not have PolygonOffsetFactor & PolygonOffsetUnits in my conf.ini. Like I mentioned earlier. Thanks though.
It's okay to write these lines into your conf.ini file. You just need to be sure the syntax is correct so that the command works

I have these settings:

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

B
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