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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-05-2010, 03:00 PM
335th_GRSwaty 335th_GRSwaty is offline
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Thank you for the update Oleg.

Around the base I can see some black dots when I zoom in.
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  #2  
Old 03-05-2010, 04:09 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Sutts View Post
I love the matt and weathered paint work on that 111. I don't think any other sim has managed to get the colors so real and life like. Just think of the movies you could create with an engine like this. I can just see that bomber sitting in a corn field with smoking engines - fantastic.

Wake up people. Who else is going to give us stuff like this? Remember, good things come too those who wait........

We would like to put in final look of the sim so much.... We dislike the old film looking pictures (Stylish that covering real unprecise). We like the real looking picture with real colors, real (better to say realistic model) lighting everywhere, close to real physics everywhere that to recreater the feel.

All small details makes the whole product nice. The moving antennas - this is just one detail that will be visible even in the cocpit of aircraft when you start or stop your mission on the ground...an see something like this.... this adds the life in the whole picture... sad that some people didn't understand such things...

Even not used yet openable doors... just imagine how will change the picture just static objects... and then ust imagine when (hope) in future we will see third parties conrolabvle vehicles and its drivers.... maybe first person? Ok... its possible future

But we should put such possibility from beginnnig.


When we did Il-2 all were impressed with so much details that were put on the ground modelling... and were making even ground battles, becaesu AI was able to do it... From the air it was looking very good. In time we all begin to think its a standard and then to think that it is old...

In SoW we put 10 time more... in AI, in details (even more) in any possible aspect of the sim that may be visible in different situation.
Simply we should remember it...

Il-2 set the bar in the past for all flight sims in one or other area of modeling. And not onluy for flight sims. For car sims, tank sims, etc... It was so long time ago...

almost 10 years after release Il-2 is still looking well...
Say just to add
- self shading
- a bit more detailed in amount of polygons objects (especiall ground objects)
- abit more textures in cockpits...
- to set more close to each other builduings (we had optimization by the distance between the buildings in Il-2 for that time of 2001 and 2005...)
- to make more better resolution textures for some areas (airfields)

and then it will looks probably better than some of modern sims...

What I try to say? I try to say that SoW isn't modification like this way above... it is simply new in every detail. But using the greatest experience with Il-2 development.

Still someone can't understand how we did ground textures in Il-2 without any borders between each others... there were som many such completely new solutions... thart was copied by others in different games in time...
Still someone learning how was done one or other thing in Il-2 looking in code....
Not all solutions there was perfect... but it was working all together really perfect... without any real crashes and bugs of engine itself... more bugs in drivers was always... its why we were so bored to correct bug of not our own basis, say in drivers and spent so much time... Its why we are not OpenGl anymore...

Ok. I should run at home.
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  #3  
Old 03-05-2010, 04:30 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Quote:
Originally Posted by Oleg Maddox View Post
When we did Il-2 all were impressed with so much details that were put on the ground modelling... and were making even ground battles, becaesu AI was able to do it... From the air it was looking very good. In time we all begin to think its a standard and then to think that it is old....
I remember this very well, because until IL-2 came out, none ww2 sim replicated the ground warfare so well. And making a crossfire of Katyushas, artillery and tanks advancing, was, and still is, a marvel to see on the sim. And fly and see al that was a complete joy!.
Still, make the mission to make it balanced enough that an aerial intervention is required for the succes or failure of the ground combat was very very dificult. One of the problems was the simplified damage modeling of tanks, specially the heavy tanks, that could withstand countless impacts of anti-tank artillery like 38 mm, and still move like nothing happens. Or also that the anti-tank artillery wouldn´t rotate, so once the tanks pass over their "aiming cone", they would not shoot it anymore, missing the chance to shoot the tank from the sides or the rear, where its weaker.
With so much details added to ground vehicles, i´m certain that this little problems will be a thing of the past.

Thanks for the update.
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  #4  
Old 03-05-2010, 07:45 PM
Pahvi Pahvi is offline
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Quote:
Originally Posted by Oleg Maddox View Post
We would like to put in final look of the sim so much.... We dislike the old film looking pictures (Stylish that covering real unprecise). We like the real looking picture with real colors, real (better to say realistic model) lighting everywhere, close to real physics everywhere that to recreater the feel.

All small details makes the whole product nice. The moving antennas - this is just one detail that will be visible even in the cocpit of aircraft when you start or stop your mission on the ground...an see something like this.... this adds the life in the whole picture... sad that some people didn't understand such things...

Even not used yet openable doors... just imagine how will change the picture just static objects... and then ust imagine when (hope) in future we will see third parties conrolabvle vehicles and its drivers.... maybe first person? Ok... its possible future

But we should put such possibility from beginnnig.


When we did Il-2 all were impressed with so much details that were put on the ground modelling... and were making even ground battles, becaesu AI was able to do it... From the air it was looking very good. In time we all begin to think its a standard and then to think that it is old...

In SoW we put 10 time more... in AI, in details (even more) in any possible aspect of the sim that may be visible in different situation.
Simply we should remember it...

Il-2 set the bar in the past for all flight sims in one or other area of modeling. And not onluy for flight sims. For car sims, tank sims, etc... It was so long time ago...

almost 10 years after release Il-2 is still looking well...
Say just to add
- self shading
- a bit more detailed in amount of polygons objects (especiall ground objects)
- abit more textures in cockpits...
- to set more close to each other builduings (we had optimization by the distance between the buildings in Il-2 for that time of 2001 and 2005...)
- to make more better resolution textures for some areas (airfields)

and then it will looks probably better than some of modern sims...

What I try to say? I try to say that SoW isn't modification like this way above... it is simply new in every detail. But using the greatest experience with Il-2 development.

Still someone can't understand how we did ground textures in Il-2 without any borders between each others... there were som many such completely new solutions... thart was copied by others in different games in time...
Still someone learning how was done one or other thing in Il-2 looking in code....
Not all solutions there was perfect... but it was working all together really perfect... without any real crashes and bugs of engine itself... more bugs in drivers was always... its why we were so bored to correct bug of not our own basis, say in drivers and spent so much time... Its why we are not OpenGl anymore...

Ok. I should run at home.
I give two thumbs up for this.
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  #5  
Old 03-05-2010, 08:12 PM
lbuchele lbuchele is offline
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I don´t really understand what a fanboy is (translation) but I suppose that is someone that like too much someone´s work?
Because if is it , I´m a fanboy.(shame on me)
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  #6  
Old 03-05-2010, 09:51 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
What I try to say? I try to say that SoW isn't modification like this way above... it is simply new in every detail. But using the greatest experience with Il-2 development.
Thinking about this myself - about how much of benefit would have been learnt by Oleg and the developers in the act of putting il2 together - including knowledge of mistakes made, wrong turns, best ways to achieve things.

You could almost say that il2 has been the greatest and most long-running prototype in gaming history.
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  #7  
Old 03-05-2010, 05:02 PM
Matze81 Matze81 is offline
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@ admins

It would be nice, if you could make a HiDef download available again!
(Nike-it was kind enough to do it for the first two videos)

Thanks already!
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  #8  
Old 03-06-2010, 12:33 AM
Skoshi Tiger Skoshi Tiger is offline
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Was it just me or did anyone else get the erge to spray that armoured car with eight colt-Brownings when the hatches opened up?

Will the damage model allow small caliber weapons to disable a vehicle like this when it's in the open configuration? (Sorry if it's been asked before!) With detail like this I might spend my days hedge-hopping through the french countryside looking for a bit of trouble!


I guess it serves me right for going to sleep, So I missed the deleted posts. For the first couple of pages I couldn't understand all the comments about negativity. This place has had the most positive vibe that I can remember over the last few months. Even though theres been heated discussions It's 100% on what what it was like same time last year!

Last edited by Skoshi Tiger; 03-06-2010 at 12:39 AM.
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  #9  
Old 03-05-2010, 05:24 PM
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Richie Richie is offline
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Posts: 1,450
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What the doubters have to do is keep up to date on everything meaning interviews. Look at what Gregory said and what he was shone. I think Oleg likes to keep us all in a half crazed state like a bunch of junkies needing a fix of heroin...screenshots & videos.. every Friday. As for the release date I think I read it's still October posted in French at the checksix site.
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  #10  
Old 03-05-2010, 10:10 PM
virre89 virre89 is offline
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You're epic Oleg, never forget that.
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