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#1
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Thank you for the update Oleg.
Around the base I can see some black dots when I zoom in. |
#2
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We would like to put in final look of the sim so much.... We dislike the old film looking pictures (Stylish that covering real unprecise). We like the real looking picture with real colors, real (better to say realistic model) lighting everywhere, close to real physics everywhere that to recreater the feel. All small details makes the whole product nice. The moving antennas - this is just one detail that will be visible even in the cocpit of aircraft when you start or stop your mission on the ground...an see something like this.... this adds the life in the whole picture... sad that some people didn't understand such things... Even not used yet openable doors... just imagine how will change the picture just static objects... and then ust imagine when (hope) in future we will see third parties conrolabvle vehicles and its drivers.... maybe first person? Ok... its possible future But we should put such possibility from beginnnig. When we did Il-2 all were impressed with so much details that were put on the ground modelling... and were making even ground battles, becaesu AI was able to do it... From the air it was looking very good. In time we all begin to think its a standard and then to think that it is old... In SoW we put 10 time more... in AI, in details (even more) in any possible aspect of the sim that may be visible in different situation. Simply we should remember it... Il-2 set the bar in the past for all flight sims in one or other area of modeling. And not onluy for flight sims. For car sims, tank sims, etc... It was so long time ago... almost 10 years after release Il-2 is still looking well... Say just to add - self shading - a bit more detailed in amount of polygons objects (especiall ground objects) - abit more textures in cockpits... - to set more close to each other builduings (we had optimization by the distance between the buildings in Il-2 for that time of 2001 and 2005...) - to make more better resolution textures for some areas (airfields) and then it will looks probably better than some of modern sims... What I try to say? I try to say that SoW isn't modification like this way above... it is simply new in every detail. But using the greatest experience with Il-2 development. Still someone can't understand how we did ground textures in Il-2 without any borders between each others... there were som many such completely new solutions... thart was copied by others in different games in time... Still someone learning how was done one or other thing in Il-2 looking in code.... Not all solutions there was perfect... but it was working all together really perfect... without any real crashes and bugs of engine itself... more bugs in drivers was always... its why we were so bored to correct bug of not our own basis, say in drivers and spent so much time... Its why we are not OpenGl anymore... Ok. I should run at home. |
#3
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Still, make the mission to make it balanced enough that an aerial intervention is required for the succes or failure of the ground combat was very very dificult. One of the problems was the simplified damage modeling of tanks, specially the heavy tanks, that could withstand countless impacts of anti-tank artillery like 38 mm, and still move like nothing happens. Or also that the anti-tank artillery wouldn´t rotate, so once the tanks pass over their "aiming cone", they would not shoot it anymore, missing the chance to shoot the tank from the sides or the rear, where its weaker. With so much details added to ground vehicles, i´m certain that this little problems will be a thing of the past. Thanks for the update. |
#4
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#5
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I don´t really understand what a fanboy is (translation) but I suppose that is someone that like too much someone´s work?
Because if is it , I´m a fanboy.(shame on me) |
#6
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You could almost say that il2 has been the greatest and most long-running prototype in gaming history. ![]() |
#7
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@ admins
It would be nice, if you could make a HiDef download available again! (Nike-it was kind enough to do it for the first two videos) Thanks already! |
#8
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Was it just me or did anyone else get the erge to spray that armoured car with eight colt-Brownings when the hatches opened up?
Will the damage model allow small caliber weapons to disable a vehicle like this when it's in the open configuration? (Sorry if it's been asked before!) With detail like this I might spend my days hedge-hopping through the french countryside looking for a bit of trouble! I guess it serves me right for going to sleep, So I missed the deleted posts. For the first couple of pages I couldn't understand all the comments about negativity. This place has had the most positive vibe that I can remember over the last few months. Even though theres been heated discussions It's 100% on what what it was like same time last year! Last edited by Skoshi Tiger; 03-06-2010 at 12:39 AM. |
#9
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What the doubters have to do is keep up to date on everything meaning interviews. Look at what Gregory said and what he was shone. I think Oleg likes to keep us all in a half crazed state like a bunch of junkies needing a fix of heroin...screenshots & videos.. every Friday. As for the release date I think I read it's still October posted in French at the checksix site.
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#10
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You're epic Oleg, never forget that.
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