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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-05-2010, 08:57 AM
Flanker35M Flanker35M is offline
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S!

That is what happens. rivets loosen, bolts shear or their holes wear, structure like spars and so forth get "tired" of the stress and generate cracks in them. The cracks and damage are more likely if the airframe is stressed a lot already and older if comparing toa totally new one. for example Bf109 had structure life calculated to about 400 hours if flown within limits. This of course did shorten due damage and strain.

I read about Finns losing 2 Bf109's to structural failure in combat. One was in a speed exceeding 900km/h when the wooden tail broke off and plane crashed to ground. Pilot was KIA. The other was a Bf109 losing it's wing in a tight turn due the bolt keeping wing attached failed and broke. Pilot KIA. There are some text about the plane surface buckling or similar after hard turns and older airframes feel "mushier" than new ones. So strain has degrading effect on the plane.

As said, implementing G-factor to IL-2 is very interesting thing Waiting for it very much.
  #2  
Old 03-05-2010, 09:22 AM
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Just a few remarks about new G_Limits

1. Few RL data for USA planes, I think that nobody can argue that these were not well made and engineered.
F4U



P51D


P-47N


As you can see RL limitations are tight, pilot have to use his head too during piloting, not a muscles only. This might explain you why some of the pilots in guncam videos don't do things you see from virtual pilots.

2. G_Limits are not fixed, if plane is in 8/12 category that doesn't mean that it will get damaged every time you exceed 8G or that it will broke when 12G's are exceeded. If you are lucky you can pull 13G's and get away with it but everything above 8G is lottery. If you are carrying bombs limits are much tighter and you should be very careful in maneuvers.

3. Don't expect this to be 100% accurate in every way, that's not possible to achieve in PC simulation with 200+ planes. Some generalizations are necessary but our opinion is that this feature is big step forward in making the sim more realistic.

4. Readout in yellow will not be part of the game, that's just for demo purpose, just in case if somebody expected to see this during playing.

FC

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Old 03-05-2010, 10:31 AM
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ZaltysZ ZaltysZ is offline
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This "fix" can have very strong effect on how people fly. No more high speed last moment pullouts, no more bombers acting like fighters and lots of complaints from people who are used to yank the stick all over the place.

---

Maybe dynamic CoG is planned in the future?
  #4  
Old 03-05-2010, 11:21 AM
FlyingFinn FlyingFinn is offline
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Looking forward to your next update, DT. It's like christmas every week!

Now I have a few questions conserning future updates. Sorry if they're asked already.
  1. Are you planning to fix the Pratt & Whitney R-2800 powerplant cooling?
  2. Do you have plans to fix unhistorical ammo beltings, like the Browning M2 APIT belting for the later USAAF planes?
  3. Will you consider fixing/updating the ordinance behaviour for bombs and rockets? Fuselage bombs drop in pairs now instead of a single bomb at a time and some rockets could be fired one at a time, in pairs or all at once.
  4. Could it be possible to add a feature to the N1K series to remove the automatic flaps? As I understand the pilot had an option to set the flaps manually or to leave it on automatic.

Thank you for your hard work daidalos team and everyone involved! You are breathing new life into a dying game.
  #5  
Old 03-05-2010, 11:45 AM
Erkki Erkki is offline
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Quote:
Originally Posted by FlyingFinn View Post
Looking forward to your next update, DT. It's like christmas every week!

Now I have a few questions conserning future updates. Sorry if they're asked already.
  1. Are you planning to fix the Pratt & Whitney R-2800 powerplant cooling?
  2. Do you have plans to fix unhistorical ammo beltings, like the Browning M2 APIT belting for the later USAAF planes?
  3. Will you consider fixing/updating the ordinance behaviour for bombs and rockets? Fuselage bombs drop in pairs now instead of a single bomb at a time and some rockets could be fired one at a time, in pairs or all at once.
  4. Could it be possible to add a feature to the N1K series to remove the automatic flaps? As I understand the pilot had an option to set the flaps manually or to leave it on automatic.

Thank you for your hard work daidalos team and everyone involved! You are breathing new life into a dying game.
I'd add...

1. not just R-2800, problem(opening rads increases drag but not cooling) is present in at least F4F, F6F, F4U, P47, probably in others as well.
2. dont forget MG151/20, il2 is west front sim now! Possibly Bredas too?
4. I think this was hardcoded... Either manual or auto... How about 2 N1Ks, one with manual and the other with auto flaps?

BTW GJ TD again! Publish the patch already!
  #6  
Old 03-05-2010, 11:24 AM
FAE_Cazador FAE_Cazador is offline
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Quote:
Originally Posted by FAE_Cazador View Post
+1 again !
And please, don't allow such bombers to roll like the hell when attacked by fighters or taking extreme AOA to allow their dorsal gunners to hit the attackers
Quote:
Originally Posted by ZaltysZ View Post
This "fix" can have very strong effect on how people fly. No more high speed last moment pullouts, no more bombers acting like fighters and lots of complaints from people who are used to yank the stick all over the place.
Excellent news ! Many thanks , DT

I hope also no more trim-cheating or bat turns , neither from human nor AI planes !


Excellent news
You
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  #7  
Old 03-05-2010, 11:48 AM
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Quote:
Originally Posted by FAE_Cazador View Post
I hope also no more trim-cheating or bat turns , neither from human nor AI planes !
Full nose up trim plus full elevator is better to avoid chances for damage are very big in that case.

People should have in mind that this is not too big change for pure fighters, you will not break plane that often but you will have to be more careful not to damage it. When airframe deforms your sortie is effectively over, you can get back to base even fight a little but you are seriously handicapped.

Biggest change is when you are carrying ordinance, you need to be very careful not to overstress the airframe.

FC
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Old 03-05-2010, 12:30 PM
OberstDanjeje OberstDanjeje is offline
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Thanks guys, you are doing a great job, very tired see bomber doing loop!!!!
  #9  
Old 03-05-2010, 01:43 PM
maclean525 maclean525 is offline
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Daidalos guys, would it be possible since you're in the joystick code, to fix the bug where only controllers that are ID#1 show up in the in-sim joystick configuration screen? Right now my primary flight controller is ID #2 and while it works perfectly in the sim, the configuration screen does not work with ID #2 only ID #1 which means I have to adjust my joystick with an external utility.

Thanks for the great work!
  #10  
Old 03-05-2010, 01:46 PM
jameson jameson is offline
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FC,
Any chance of having sound added for Me109 slats operation? When new 109 pilots heard the loud bang when they extended for the first time, some thought they were being shot at! Some pilots as a consequence flew the 109 so that they never opened them, apparently. With your new G limits, it would also be useful audio cue to ease up on the stick as well as making flying more immersive and historically accurate. 109 drivers would certainly be more aware of stall onset, particularly at higher speeds.
Thanks for all the good work!
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