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Il2-1946 looks better on my ATI Notebook (HD4570) than it does on my SLI rig.
Luckly i dont have any of the blocky text isues etc. on it, and also failed to reproduce the isue on a friends rig with a HD5870 wen i ran it from my external harddrive to test it (only edited My Conf.ini from 1366x768 to 1920x1080 resolution and changed his CCC setings*) But a lot of other people do have these isues and didnt report them by using the Catalyst Feedback form: http://www.amdsurveys.com/se.ashx?s=5A1E27D27E29B0E3 Now a couple of us from UBI.forums got a lot of people to report the problem that way and the head of the ATI Catalyst Crew said they where gonna look into the isue so hopefully it will be solved for 10.4. Anyway these where the setings used together with the 9.12 OpenGL Hotfix drivers, These probably will not fix the blocky text isue if you get that but might be worth a try. *Best Quality Settings for ATI Radeon HD3000 series and later Only: [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 Recomended CCC Settings: Anti Aliasing on Highest settings (edge detect 12x). Anisotropic Filtering at Aplication Controled. Catalist A.I. Disabled Detaillevel Mipmap at Max Quality Vertical Refreshing (Vsync) at Off/Aplication Controled. Adaptive Anti-Aliasing Enabled (has a big impact on FPS so i usualy recomend to Disable it). OpenGL Triple Buffering Enabled. Note: TexFlags.UseVertexArrays=0 and TexFlags.VertexArrayExt=0 are 2 Settings that have to be Disabled ("0") for ATI Radeon HD cards! Just like TexFlags.TexEnvCombine4NV=0, TexFlags.DepthClampNV=0, and TexFlags.TextureShaderNV=0 wich are nVidia only settings. Water=2 is the Highest setting for ATI, but that looks atleast as good as Water=3 for nVidia cards if not better. @gprr: Fermi GTX-480 is 600 Watts, 42 amps, 12 volts for a single card. Last edited by WhiteSnake; 03-04-2010 at 10:39 PM. |
#2
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Effects=2 Is not reccomended by Oleg or modders,it is 100% trouble maker,use 1 or 0. NV leaked power supply reccomendation for Fermi based system-total system power onsumptiom is indeed 600W,nothing stormy about that,the card itself may draw up to 300W max,5970-294W, 5870-188W, 5850-151W. If you buy ATI 5970,you are reccomended to use 750W P/S. gprr |
#3
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S!
Got a Corsair 650W PSU, very good and solid one. No problems handling 5870. And if Fermi really hogs twice or even more wattage than ATI..kind of interesting. And the price will be high, NV has shelled out a lot of money on it and it is late, pressure to get cash flow in instead of out is now needed. Btu for sure will be a good card, no doubt about that. WhiteSnake, this blocky thing is really strange. I wonder what rig your friend uses, it might be down to a component or setting in BIOS even.. |
#4
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I absolutly love the relatively low power consumption of ATI single GPU cards. With IL-2 probs in mined but brighter future hopes for Sow coupled wit 5XXX cards - my dream is to have two of these 5870 babies sucking from my Corsair 750TX(not much hedroom left though ![]() Somewere saw you are running WoP,are cities and explosions well renderd under your rig? Cheers gprr Last edited by gprr; 03-05-2010 at 07:11 AM. |
#5
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S!
I have said many times that IL-2 is the ONLY game I have issues with running an ATI card. Others, like WoP run flawlessly and very well without a glitch. Even Silent Hunter 5 is a smooth ride ![]() But as said, ATI works on issue and it will help IL-2 for sure ![]() |
#6
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[Render_OpenGL]
TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=1 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
#7
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How about crashing? I've tried all Catalysts builds since Win 7 Beta came out, but my 2x4850 crashes with all of them after 9.5, except if I put 9.5 atioglxx.dll into the Il2 1946 folder. My rig is fairly dated (C2D 6850, 4GB RAM, 2x4850 in xFire, Windows 7 x64). In my view ATi has really dropped the ball on this one, the only flight sim that has no problems with ATi cards now is X-Plane, all the others that I play (Il2, FSX, WoP, LOMAC: FC, ROF, DCS: BS) are crashing, or have artifacts, or are running incredibly slow... and this has been going on for longer than a year now. Building a new rig just for flight sims may be an option... although I don't like that idea frankly, I already have a huge pile of electronics at home.
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