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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Of course, all other kinds of "shaking" during various events are nonsenses.. (well with possible exception of take of run and landing... but that's only my experience with L-13 Blanik on grass field with many tumps and burrows of European suslik ![]() ![]() O. |
#2
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#3
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I'm aware that a buffet signal could be abused, so perhaps that shouldn't be available online, there isn't much stall buffet noticeable through the stick in some aircraft anyway. W. |
#4
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Oleg,
It would be great if you could add compatibility with motion seats-motion platforms that exit outhere. More and more people are building their own motion platforms by themselves with their hands (see x-sim, mycockpit etc) for flightsimming and more companies are selling them too. Like Flightemotion, Ckas, Simbolrides, D-Box and so on. For my part I own a D-Box platform for flightsim. You often talk about immersion, and devices like this bring you a real sense of immersion. I know for a fact that DCS Black Shark, FSX and X-Plane are compatible with D-Box. But the best one is missing: Il-2. I'm not an expert and I don't know how the compatiblity is done, but I heard it's very fast and easy to do. How about something with SoW-BoB (and Il-2)? look this with Black Shark: It gets more interesting at about 1m35'. It's not my video. It doesn't move a lot, but the effect combine with the view is incredible. Pitch, roll, engine vibrations, rolling on tarmac, rolling in dirt, grass etc. I can imagine what it would be with gun effects and feelings of explosions. ![]() Why not try with Il-2 first? Like I said, more and more people are getting and building these and are less expensive than before. DSC is fantastic with motions. One part of future of flightsim is in this kind of immersion, I think. thanks for considering Ben |
#5
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Not I think by other way. Experince of Il-2 gave me a lot of things to think ![]() Last edited by Oleg Maddox; 03-03-2010 at 05:52 AM. |
#6
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If enabling this is a simple switch in the code, could you please let the Team Daidalos guys know that they should do it for the next patch they are working on? This way, you can also try out what the change can result in, ahead of SoW, and I can provide a bit more fun stuff for IL-2 for the community while Storm of War is still being worked on. EDIT: I think I could possibly even improve the force feedback. If I read the airspeed, I could try to make a program to use the self-centering on the G940 (much tighter centering, and some damper type forces (a bit like hydrualic/wire resistance) become harder or looser with the airspeed, and set any threshhold. It would also fix the bug where FF is centering on the ground before take-off (only when lifting the tail a single time will the force feedback centering become normal). EDIT: I can also make the AI crew speak a bit in multiplayer, and make it hard coded so that it only works in planes that have ALIVE crew members. A co-pilot can tell you your altitude, heading, radio beacon heading, and indicated air speed (fun when trying to bomb stuff, no longer 'alone'), they can freak out when pulling crazy maneuvers, they can tell you if you shot down someone or destroyed a target, and scream when they get injured or killed etc. This requires reading the logfile at the same time, but in combination it can bring some more realism and life to multiplayer without any chance of cheating. Last edited by MikkOwl; 03-03-2010 at 01:19 PM. |
#7
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Will SoW being accurate in weather for the dates campaigns are flown in? Just wondering if the weather effects will match those of the dates in real-life 1940?
Also will damage effects on aircraft where holes appear and/or wings break off be able to have ragged edges rather than the straight ones we have now? Thanks, MP. |
#8
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