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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-02-2010, 05:33 PM
CZS_Ondras CZS_Ondras is offline
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Originally Posted by Oleg Maddox View Post
As for my personal opinion - FF doesn't reflect real things. No one existed. And in realistic flight sim really FF is more bad then the good feature comparing to real life.
Well, I believe it is all only in deeper thought about the problem.. I do not think that there is anything unrealistic about increasing of forces with the speed and additionally sensing of flight envelope edges (everything of course applied and adjusted in accordance with known real aircraft data/observations).

Of course, all other kinds of "shaking" during various events are nonsenses.. (well with possible exception of take of run and landing... but that's only my experience with L-13 Blanik on grass field with many tumps and burrows of European suslik .. have no idea about WWII fighter plane.. )

O.
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  #2  
Old 03-02-2010, 08:56 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by CZS_Ondras View Post
Well, I believe it is all only in deeper thought about the problem.. I do not think that there is anything unrealistic about increasing of forces with the speed and additionally sensing of flight envelope edges (everything of course applied and adjusted in accordance with known real aircraft data/observations).

Of course, all other kinds of "shaking" during various events are nonsenses.. (well with possible exception of take of run and landing... but that's only my experience with L-13 Blanik on grass field with many tumps and burrows of European suslik .. have no idea about WWII fighter plane.. )

O.
Unfortunatelly FF systems do not give us increasing of force except that this force is present in a couple of levels. So what you mean is really iompossible to make realistic. Usually just one stage FF IS and FF no... with jumping as wish the driver and system of FF joy.
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  #3  
Old 03-03-2010, 03:40 AM
RAF74_Winger RAF74_Winger is offline
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Originally Posted by Oleg Maddox View Post
Unfortunatelly FF systems do not give us increasing of force except that this force is present in a couple of levels. So what you mean is really iompossible to make realistic. Usually just one stage FF IS and FF no... with jumping as wish the driver and system of FF joy.
I understand your meaning Oleg. Do you think it would be possible to pursue an intermediate course and make certain flight parameters available through devicelink or equivalent interface? Such as: IAS, control surface moment of inertia and position, engine power, and perhaps some sort of buffet signal as the airfoil approaches critical AoA so that those that have the wherewithal can construct their own FF mechanisms. I know that much of this is already present through devicelink, but the control surface information in particular would be useful.

I'm aware that a buffet signal could be abused, so perhaps that shouldn't be available online, there isn't much stall buffet noticeable through the stick in some aircraft anyway.

W.
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Old 03-03-2010, 04:39 AM
Tartag Tartag is offline
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Oleg,

It would be great if you could add compatibility with motion seats-motion platforms that exit outhere. More and more people are building their own motion platforms by themselves with their hands (see x-sim, mycockpit etc) for flightsimming and more companies are selling them too. Like Flightemotion, Ckas, Simbolrides, D-Box and so on. For my part I own a D-Box platform for flightsim. You often talk about immersion, and devices like this bring you a real sense of immersion.

I know for a fact that DCS Black Shark, FSX and X-Plane are compatible with D-Box. But the best one is missing: Il-2. I'm not an expert and I don't know how the compatiblity is done, but I heard it's very fast and easy to do.
How about something with SoW-BoB (and Il-2)?

look this with Black Shark: It gets more interesting at about 1m35'.

It's not my video.

It doesn't move a lot, but the effect combine with the view is incredible. Pitch, roll, engine vibrations, rolling on tarmac, rolling in dirt, grass etc.
I can imagine what it would be with gun effects and feelings of explosions.
Why not try with Il-2 first?

Like I said, more and more people are getting and building these and are less expensive than before. DSC is fantastic with motions. One part of future of flightsim is in this kind of immersion, I think.

thanks for considering
Ben
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  #5  
Old 03-03-2010, 05:50 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by RAF74_Winger View Post
I understand your meaning Oleg. Do you think it would be possible to pursue an intermediate course and make certain flight parameters available through devicelink or equivalent interface? Such as: IAS, control surface moment of inertia and position, engine power, and perhaps some sort of buffet signal as the airfoil approaches critical AoA so that those that have the wherewithal can construct their own FF mechanisms. I know that much of this is already present through devicelink, but the control surface information in particular would be useful.

I'm aware that a buffet signal could be abused, so perhaps that shouldn't be available online, there isn't much stall buffet noticeable through the stick in some aircraft anyway.

W.
In device link we plan to give alsmot any information. And now we wouldn't limit it only for single play. I do think now that it was my little mistake to listen user's votes to prohibit it for online gameplay. To know G loading or to have separate normaly visible gauges on other panel isn't a cheat. We simply closed the development of some small industry around Il-2 in this case. it was really some mistake.
Not I think by other way. Experince of Il-2 gave me a lot of things to think .

Last edited by Oleg Maddox; 03-03-2010 at 05:52 AM.
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  #6  
Old 03-03-2010, 01:00 PM
MikkOwl MikkOwl is offline
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Originally Posted by Oleg Maddox View Post
In device link we plan to give alsmot any information. And now we wouldn't limit it only for single play. I do think now that it was my little mistake to listen user's votes to prohibit it for online gameplay. To know G loading or to have separate normaly visible gauges on other panel isn't a cheat. We simply closed the development of some small industry around Il-2 in this case. it was really some mistake.
Not I think by other way. Experince of Il-2 gave me a lot of things to think .
I am working on getting the G940 throttle colored lights to work with IL-2. I already succeeded, and will soon release a version to support the G940 in IL-2. But it really sucks that some of the good information I need is blocked in multiplayer. I cannot make buttons light up if an engine is on or off, because devicelink won't even let me read such information in multiplayer. I cannot even know if the aircraft is airborne or standing still on the airfield.

If enabling this is a simple switch in the code, could you please let the Team Daidalos guys know that they should do it for the next patch they are working on? This way, you can also try out what the change can result in, ahead of SoW, and I can provide a bit more fun stuff for IL-2 for the community while Storm of War is still being worked on.

EDIT: I think I could possibly even improve the force feedback. If I read the airspeed, I could try to make a program to use the self-centering on the G940 (much tighter centering, and some damper type forces (a bit like hydrualic/wire resistance) become harder or looser with the airspeed, and set any threshhold. It would also fix the bug where FF is centering on the ground before take-off (only when lifting the tail a single time will the force feedback centering become normal).

EDIT: I can also make the AI crew speak a bit in multiplayer, and make it hard coded so that it only works in planes that have ALIVE crew members. A co-pilot can tell you your altitude, heading, radio beacon heading, and indicated air speed (fun when trying to bomb stuff, no longer 'alone'), they can freak out when pulling crazy maneuvers, they can tell you if you shot down someone or destroyed a target, and scream when they get injured or killed etc. This requires reading the logfile at the same time, but in combination it can bring some more realism and life to multiplayer without any chance of cheating.

Last edited by MikkOwl; 03-03-2010 at 01:19 PM.
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  #7  
Old 03-03-2010, 01:30 PM
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Mysticpuma Mysticpuma is offline
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Will SoW being accurate in weather for the dates campaigns are flown in? Just wondering if the weather effects will match those of the dates in real-life 1940?

Also will damage effects on aircraft where holes appear and/or wings break off be able to have ragged edges rather than the straight ones we have now?

Thanks, MP.
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  #8  
Old 03-03-2010, 01:46 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Mysticpuma View Post
Will SoW being accurate in weather for the dates campaigns are flown in? Just wondering if the weather effects will match those of the dates in real-life 1940?

Also will damage effects on aircraft where holes appear and/or wings break off be able to have ragged edges rather than the straight ones we have now?

Thanks, MP.
Proabbly it is possible only in single historical miossions or campaigh that merged from such single missions. We did such thing in original Il-2 where each mission was with exact time, weather of that day and situations.
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