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IL-2 Sturmovik The famous combat flight simulator.

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  #181  
Old 03-02-2010, 12:18 PM
Flanker35M Flanker35M is offline
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S!

Exactly Skoshi, IL-2 will co-exist until SoW will have more than just BoB. IL-2 has it all and more right away and in a package that is STILL playable and looks good. SoW will eventually phase out IL-2, but not in a year or two. TD's new additions help with this as well. It was one helluva slick move to get TD work on IL-2 to ensure longevity for it until SoW gets on full speed with additions
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  #182  
Old 03-02-2010, 12:19 PM
dce21b dce21b is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Mergin of two different base codes isn't possible. Cooperation could only be by other way: SoW is the main... others can add or in cooperation with us to make cockpits for tanks etc.... that will corresponding to our engine features or programmed by us additional features.

Then online code will define everything if we would like to "get all in one"

True not so easy.... and direct merge is impossible.
I understand what you mean about the code what I was suggesting was that since their are people out there with this work done as far as all the armor values, true ballistics data, modeled interiors and optics etc. that they could add their work to your exsisting models and suggest how the characteristics should be. See how you guys are the experts at flight maybe not so much for other stuff.

Because like you said its alot of work to do but if most of its is done or at least all the data was there and needed to be remodeled for SOW engine it could be done. Steel fury also has a good mod community that has made some excelent mods.

Perhaps you could take a poll or ask your team members how they fell just to see if people are interested in the idea and its worth pursuing.
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  #183  
Old 03-02-2010, 12:25 PM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
I think that even if SoW is all that we hope and expect it to be, IL2 will be on our hard drives for many years to come. It's still looking good!

As more expansion packs and 3rd Party additions are released for SoW, we will just play Il2 a little bit less until gradually the SOW series fills all our requirements and areas of interest.

Until about a year ago I had copies of Janes WWII fighters installed on my home network and used it to "introduce" my nephews to flight sims. They were only six and eight at the time and we used to play co-ops. It was only after I made my latest computer that I realised that as the boys had got older we were playing IL2 more often and hadn't touched WWII Fighters for a while so I didn't try to get it working on my new PC.

Cheers!
I do not share that view. I wish it was true though. Let's face it once you fly the next generation sim (SOW) in this case you will be left expecting more that IL2 can offer. What I expect is a faster delivery cycle.
While IL2 was ten years in development (if you consider it is not yet finished thanks to TD) SOW will move faster and quicker, driven partly by third party developers and partly by a proven fan base for particular theatres of the war.
Most of Westen and Eastern Europe will jump at a Barbarossa expansion.
then you have the pacific theatre and of course Korea.
While IL2 meandered it's way into our hearts, SOW is going to leap forward.
I predict two years after release we will be exactly where Il2 is now in terms of planes, maps etc.
Look at the original IL2 expansions as marketing gambles. With SOW you know which theatres sell best. You also know which planes are flown the most.
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  #184  
Old 03-02-2010, 12:57 PM
JVM JVM is offline
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@Bobb4

I believe you may be slightly optimistic...Considering the already hinted at numbers of hours needed to make a proper SoW aircraft model (ca 6 Months as average) it will take a sweet time before we can properly fill a specific theater in...And this is not taking in account the map itself which is so far removed from the Il2 one in terms of details it's almost frightening!

Do you know of all the nooks and crannies of all the Japanese main bases in the Pacific? have you all the road and railroad maps of Philippines (maybe a bad example this kind of map would be reserved to Oleg and team)? Detailed depots, marshaling yards, bridges, harbors etc etc

With some clever sleights of hand work it may be possible to do away with the maximum amount of detail but that will still be huge work (and guess what: I suspect only passionate amateurs can do it...it will be difficult to justify such a time investment for money seekers)!

JV
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  #185  
Old 03-02-2010, 01:21 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
I think that even if SoW is all that we hope and expect it to be, IL2 will be on our hard drives for many years to come. It's still looking good!

As more expansion packs and 3rd Party additions are released for SoW, we will just play Il2 a little bit less until gradually the SOW series fills all our requirements and areas of interest.
Personally I have to disagree. I'm already having problems dealing with some of the more dated aspects of il2 now (mainly visuals - maps and terrain objects, effects and explosions, damage modelling, some older cockpits (eg 109s), some ai issues, etc).

My feelings on il2 are that I've more than had good value and enjoyment from it. In its time it was a major leap forward for a WW2 flight-sim. It is still the best on the market all these years later, certainly from the simulation side (engine management, etc) but visually I find it lacking now, more due to expanding expectations as the technology has advanced so much in 10 years.

So, for me, I expect that after my first flight in a SOW Tiger Moth or Spit, I'll find it very difficult to ever 'settle' for the il2 experience again.

I know I'll miss out for a time on a lot of WW2 theatres and aircraft, but I expect that SOW will have such a depth of gameplay and visual 'you are there' quality that I wont be able to take that step back anymore.

Last edited by kendo65; 03-02-2010 at 01:25 PM.
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  #186  
Old 03-02-2010, 01:35 PM
HB252 HB252 is offline
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Hi Oleg

Sorry, i try explain better about 1/1 SCALE cockpit view:

I said that there will be like a option.

- 1/1 scale is 1 cm (Centimeter) of the screen must be 1 cm of the real cockpit views. In this way, we cuold see all things in his real size: buttons, levers, throttle, gunsight....

Thx

PD: thx Foo´bar for show me the Ju 52
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  #187  
Old 03-02-2010, 02:17 PM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by HB252 View Post
i try explain better about 1/1 SCALE cockpit view:

- 1/1 scale is 1 cm (Centimeter) of the screen must be 1 cm of the real cockpit views. In this way, we cuold see all things in his real size: buttons, levers, throttle, gunsight....
On a view screen? This is a function of how big your monitor is, how far away you are sitting, and what FOV you have in the game. That's all. There are tools that calculate this. I am interested in it because it is related to realism and immersion.

On my 24" monitor, if I sit 50cm away from it, things have 1:1 scale if FOV is 55. Sit further away and the fov must be much smaller...
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  #188  
Old 03-02-2010, 02:52 PM
Rodolphe42 Rodolphe42 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
these are elements of German system of radars.
http://forum.1cpublishing.eu/showpos...&postcount=150


Thanks Oleg for your answer, but I'm looking for further information, like a accurate denomination/description like :

FuG 404 Jagdschloss A or FuMG 451 Freiburg II.


I've made some extensive researches on many specialise web sites but I can't find any picture / name of the real thing.

http://www.fortendenhelder.nl/radars...fkortingen.htm

http://www.atlantikwall.info/radar/technik/flum.htm

...

Last edited by Rodolphe42; 03-02-2010 at 02:57 PM.
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  #189  
Old 03-02-2010, 03:33 PM
csThor csThor is offline
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THose aren't radar systems but devices for Radio Navigation (Wotan I and II used for X- and Y- blind bombing procedure).

The only land-based radar system in Germany at that time was the FumB FREYA (although the exact type escapes me).
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  #190  
Old 03-02-2010, 04:05 PM
No145_Bunny No145_Bunny is offline
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Oleg,

I have never asked you a question before, but I have been an avid player of IL2 since it was released, so I would like to ask a question about SOW.

This may have already been asked before:-

Will you model random engine or system failures? It would be interesting (maybe a little frustrating for the player of course) if just after you have taken off in your Spitfire, your engine starts to cough and splutter, forcing you to turn back and land.

This is maybe a degree of realism that some players wouldnt like, so could it be an option perhaps?

1 more question please,

Again, this may already have been asked. Do you have plans to allow 4 engine bombers (Lancaster, B17, B24 for example) to be flyable by players in future releases of the SOW series ? I hope so.

Thank you for IL2 and SOW looks like it will be every armchair pilots dream!
S! Bunster
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