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#61
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Thank you for this great update, Oleg. I think SoW will be a very good sim!
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#62
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We also have Vladimir Veryugin, that knows I think everythng about tanks of all sides... And his many years hobby corresponds to his work. Of course he can make anything and now he and his co-workers doing other things... because modeling of ground vehicles is finished (that can be used in the next our sims also! The most hard to make the basis for the series!). Last edited by Oleg Maddox; 02-27-2010 at 01:11 PM. |
#63
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- when you turn too rapidly you may black out. - If your plane dives and you try to pull up, plane controls may react slowly because of high speed I hope oxygen deprivation would be modeled in some similar way, instead of showing the player some text which makes problem solving so much faster and easier. |
#64
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As for the effect itself. I'm experienced myself in low oxigen situations. I was so many times in mountains and even over the 4000 meters altitudes. So don't worry. To miss the mind on such altitudes is almost impossible... what may happens when you move faster than possible - tachypnea (hope this is right term) and then if you are continue to move fast - even more frequent respiration and then the effect that looks close to blackout if you didn't stop movement even for a short time for the recovering of oxigen in the blood (recovering happens very fast). That is possible just in the first day of moving there at such altitudes. Then the human organism begins to get accustomed... and its already never happens. At least up to 5000 meters. Of course it is depending of the lungs volume. As more smaller lungs - more great time of adaptation. In terms of aviation and oxigen starvation - effect will be very different for different people. Say the good swimmer and trained phisically human will have no problem maybe up to 6000 meters. But these, say like vietnamese people may have the problem already at 2500 m. Some friends of my father (I saw and spoke with them many times during hunting in the forests in the past) told me very long time ago that for Vietnamese pilots there was special order to use mask right from the ground....they were not able to control aircraft in the same conditions as Russian pilots. So.... we should have, like I pointed above with blackout-redout some average value. Roman knows it. So I expect that we satisfy all. PS. movement in moutains and work in a cockpit - a different thing. Movement takes more oxigen. Last edited by Oleg Maddox; 02-27-2010 at 01:17 PM. |
#65
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Oleg, I know this may be a more technical question better suited for you programmers, can you say what sound API will be used, DirectSound3D, OpenAL or other? Windows Vista and Windows 7 no longer support sound card hardware acceleration for DirectSound3D but do support hardware acceleration with OpenAL.
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#66
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Oleg, if you need any more info on the oxygen mask (RAF) then I am happy to help.
BTW, during the Battle of Britain, the RAF were using the type d-oxygen mask. This was made a wool, similiar to barethea, and the mask itself had no real self-sealing capability on the wearer's face (unlike the later rubber masks). Now, if you are to model oxygen effects, then the next part becomes very important ![]() My question to you is, could SoW model this feature? It wouldn't be pretty, but it would be extremely realistic. |
#67
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__________________
Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#68
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JV |
#69
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I've read some WW2 cases where a pilot with oxygen equipment malfunction lost consciousness. When the plane started losing altitude, in some cases he "woke up" and was able to pull up before the plane crashed to ground. |
#70
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