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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#21
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I'm not quite sure of what you mean regarding 'zero sensitivities' and zero dead-band. A zeroed sensitivity slider will give a dead band, is that what you want?
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#22
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Look at the image I posted to show the exact settings.
Zero sensitivity as in the sliders set to 0 for several of the leftmost ones in the hardware > input screen, but also deadband set to zero. Although they should be the same (we know this), they do not act the same in the game. That is why I revised my instructions on how to reproduce the bug in the best way to use sensitivity tweaking instead of deadband. Using deadband makes it go off-set in the game, but it doesn't return to center when the joystick is not centered. But when only using sensitivity instead, it does return to center, making the movement much more observable. |
#23
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I repeated the test using no "dead band", but the first sliders set to 0%, and saw the incorrect stick movement in both the setup screen and in-game. I can see this as being quite annoying for people who use a dead zone, though I am making the assumption that this occurs when the dead zone is smaller.
For your viewing pleasure: a video (xvid AVI) http://www.jpfiles.com/misc/dead_zone_test/262.avi In the video, I am moving the real joystick slightly left and right, and up and down, over the centre point whilst staying completely inside the dead zone set by the sliders - the in-game stick should not be moving at all. Last edited by julian265; 02-27-2010 at 08:04 AM. |
#24
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It does not only affect having sensitivity to zero, but anything less than 100 for the leftmost one!
Now try all these things, but with default settings (which is a curve set approx 10, 20, 30, 40 etc, just hit the DEFAULT button in the input screen). The same shit happens. When centered, it goes offset. When moving away from center, it moves into center first, then moves towards where the actual joystick is moving. Also feel free to try it in mid flight and see how the aircraft actually does respond completely accordingly to this bugged movement. None of this should be happening, and it does affect things. I am going to link to this from the bug report thread that is stickied. I do hope they can throw in a fix. Last edited by MikkOwl; 02-27-2010 at 08:20 AM. |
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