Question to everyone (Letum, Julian, Aviar, KG26_Alpha etc): what version of the game do you have? As in, DVD, steam, direct2drive or whatever else is out there. Mine is the STEAM version.
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Originally Posted by Aviar
I have two questions about your Input screen:
1. Is the green box ever initially centered or does it become uncentered only after you initially move the stick?
2. Just curious about the Yaw axis. Why is the green box over to the left?
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Never initially centered. It follows a clear pattern - if joystick centered, green (and in-game) off-centered (the bug).
The yaw axis is offset because it reads my G940 stick TRIM1 wheel as yaw axis, and I had not centered it.
Quote:
Originally Posted by Aviar
If you set Dead Band, then you need to watch the RED box, not the green box. The RED box will indicate your actual IN-GAME stick movement. The same thing applies if you set Filtering. The green box simply shows you the actual movement of your joystick while on the Input screen.
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It is the opposite: the red box is the 'input' that IL-2 reads from your actual joystick position, while the green is the processed 'output' that is used to determine in-game control movements. However, if sensitivity is set to 100 all over, and no deadband is set, then there is only the green. That is when the bug appears to go away for me.
Quote:
Originally Posted by Aviar
I tried my best to reproduce this 'bug' on my setup but I couldn't. That doesn't mean it does not exist. However, I do find it strange that when MikkOwl tried to record a track of his mysterious in-game stick movement, this movement did not appear on the track.
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The actual aircraft movement is seen in replay playback. Can see it chance pitch and roll - the effects of the bug, but cannot see the control column move. Two possibilities exist: 1. the replay fidelity does not include control movements that are very slight visually, or 2. the engine believes that the column is centered when recording the replay (and technically it should be) and so plays it back as if it was - but it retains 100% fidelity of the aircraft actual movements.
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Originally Posted by julian265
I set the roll and pitch axes of my stick to 50% dead band (in IL2), no filtering, and all 100% sensitivity sliders. I saw the green square move in the input setup section, for both roll and pitch, when the real stick was crossing the centre. I then watched a Beaufighter's and P-51's stick when on the ground, and could not see any movement at all in the column/stick, when doing the same movements as above.
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Repeat the same above but set deadband to zero, then observe control column. And if you can, choose the Me-262 A1 in a 'scramble' mission starting on the runway, and go to gunsight mode (Shift-F1), as the control stick in the cockpit is then VERY close to the camera and from a more top down perspective.
Using deadband makes it go off-set, but it does not go back to center when one's joystick leaves the actual center. So, do it with zero sensitivities and zero deadband.
Quote:
Originally Posted by julian265
I use a 4096 step BU0836A and hall effect sensors. Due to it's long throw, I normally use 100% sensitivity and no filtering, and have noticed (when keeping the wings level) that IL2 has a noticeable step around joystick-centre, when at any other position, it a tiny joystick movement yields a tiny in-game joystick movement. I've always thought something was a little wrong... along with the strange interpretation of power/pitch axes (I know from DIView that the stick is giving 4096 steps for these axes as well, yet IL2 gives me 2-3% increments).
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Yeah, that strange 'interpretation' in the center is sure what it feels like for me, if I don't use 100% sensitivity and no deadband. If I make use of no IL-2 joystick tweaks, then it is okay. I can't tell 100% as there is the 'reversal bug' on the G940, making it slightly jumpy in certain conditions, and I do use curves (a lot of it) normally from the Logitech profiler, since the IL-2 native ones are bugged.
The 2-3% thing seems to be the way IL-2 reads the axes. I get it as well on devices that have 256 positions (while in-game throttle might have 120 positions).
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Originally Posted by KG26_Alpha
Well for what its worth I did a screenie of my MSFFB2 centring in hotas. After moving the stick full around and then letting it centre it shows perfectly in the middle of the cross-hair red square under the green square, I can only assume that these other peoples sticks have faults of some kind or are not setup properly. My stick is 9 years old and works faultlessly after daily usage of around 4-5 hours, shame they stopped making them
Here's my settings if anyone wants to try them
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As I asked in the first line in the post, let me know what version you have of the game (steam etc). Watching that screenshot it is absolutely clear you don't have the bug.
However, the hardware isn't faulty, for I have tried connecting and assigning all kinds of controllers to all kinds of functions in IL-2. It affects the rudders for example, and trims, throttle, pitch, roll, FLAPS - anything that can use an axis. Even using the Saitek Quadrant (as only connected device in an experiment), using a lever each for pitch and roll, shows the bug behaviour 100% reliably as any other controller. It is something to do with IL-2 itself as it only appears using controller tweaks native to IL-2; place the red square in the middle with any controller and it goes off-set. It does not exist when not using them.