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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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With all the incoming improvements to the nighttime environment, I'd like to make a request for a new effect: exhaust flare!
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#2
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Hello TD!
Another one question. Is it possible to add an availablity to choose gunnery payload for big calibered aircrafts such as Yak-9K - seems like shells of a cannon cames in some unpredictable way - fougasse or armour-piercing. To split payload type into 3: 1. fougasse 2. armour-piercing 3. fougasse and armour-piercing one by one (as it made on LaGG-3 IT) Last edited by indy; 03-01-2010 at 04:32 PM. |
#3
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yea i heard about exhaust flare from british bombers giving away their posisions and stuff... but with this game i think the distance modeling (making things less detailed the further away they are, rather than just smaller) it wouldn't have the same effect?
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#4
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1) One thing that has always bothered me and the rest of the Il2 world is the small vertical & Horz slider bars on the sides of the FMB. Often very hard to click on them to scroll, because they are so small. You have to be right on top of them to slide.
2) Another thing big issue is having individual set start times on objects. If when we select a group of objects it would be nice to be able set all the start times/clocks/facing direction at the same time for all objects. This may require a further filter, because some users may want to select what is already set and accept those parameters. When moving a group of buildings mission builder would probably want to move everything the way it is set. When working with artillery or other objects the start time/delay, facing direction would be nice to set all at once. 3) Object spinners are difficult, because we now have so many aircraft/objects. We could use some sort of filter and sort that makes it more efficient to select objects, especially aircraft. I'm sure if you want to pursue this you could get some very good feedback on this forums for a few best ways to set it up. Regardless, anything would be an improvement. 4. Artillery, tanks and weapons selection is difficult because you have to research country,etc. It would be nice if these objects were limited by country they were used by. If there is crossover that would be fine. It is too easy to pick wrong weapons, tanks, vehicles,etc for country without some type of filter. 5. A great help would be having aircraft filter for year aircraft was used first time. Possibly a time for each mission could be defined in basic mission setup this way only aircraft that were first introduced in that year or earlier would be available for choice. It is too easy to pick late model aircraft that were not available at the time of the mission. I realize this might take a bit of research, but I think if you were interested to do this many people would be glad to help with the database on this forums. 6. A mission scenario builder briefing form tool. It would basically be a form that mission builder would fill in for each mission. The map, the time of day, the year, the month, the type of mission, etc. This way all the basic information that was necessary would be supplied in the form. Then the narrative information would be in a text box of the form. Creating the mission explanation is a very tedious part of building missions, a form would facilitate a comprehensive standard briefing with allowance for special information. This would become valuable over time as mission builders would have uniformity of information in all briefings. As it is, we are often handicapped in missions because the mission builder has left out important information or you cannot understand the briefing well enough. Last edited by nearmiss; 03-01-2010 at 11:50 PM. |
#5
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couly you change the attack AI of the A-20C and B-25J to a normal bomber AI please ?
its very anyoing to see them behave like a IL-2 as soon as any enemy groundobject is around the attackwaypoint ![]() |
#6
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And please, don't allow such bombers to roll like the hell when attacked by fighters or taking extreme AOA to allow their dorsal gunners to hit the attackers ![]() |
#7
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Hello TD
i just want you to fix the Bug with the Ju88 1 Bug Crew dies very quick! a little crash and all dead....very anoying 2. Bug, fix the gunner ![]() Greetings |
#8
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as already said on the previous page |
#9
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FAE Cazador
When IL2 was released around 10 years ago most users were on 800x600 and 640x480 screen sizes. I recall using 640x480 when I first used IL2, and when I got a better graphics card I move to 800x600. My gosh I went through graphics cards like peanut butter sandwiches. The FMB box was big enough then, as were the little slide bars I mentioned. It is probably reasonable to say, nowadays small screen size is a thing of the past. Most of us are on digital monitors. I say that, because the need for memory, processing power and high quality graphics is just a basic requirement for enjoying Il2. The IL2 is very improved with higher quality systems and all users are constantly making upgrades as they are able. Last edited by nearmiss; 03-03-2010 at 02:50 AM. |
#10
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Still would like a Northern Australia map. Philippines as well?
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