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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-26-2010, 11:09 AM
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Mysticpuma Mysticpuma is offline
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Still wondering if there is any chance of updating the dll's for the next patch?

Just asking.

Cheers, MP.
  #2  
Old 02-26-2010, 05:32 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by Mysticpuma View Post
Still wondering if there is any chance of updating the dll's for the next patch?

Just asking.
Very unlikely unless Oleg do something but I wouldn't count on that.

Quote:
Originally Posted by nearmiss;
They passed each other

Interesting...

What was their up and down, and side to side separation?

Just curious, I know it's an improvement. We are all tired of an AI (enemy or friendly) that always attacks it seems regardless of altitude or distance.
Same mission only different clouds setting. Red flight at 500m,Blue flight at 1500m




I hope this is clear enough.

FC
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Old 02-28-2010, 05:06 PM
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ADorante ADorante is offline
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Quick question for new AI Visibility reaction under following conditions:

Same as in video at night (allies and opponents are passing), just now the enemy is followed with ground searchlight. In theory the enemy should be blinded and seeing nothing until being attacked, while the the blue forces should have seen the enemy from miles away.

Is this possible?
Thanks for your constant work on the patch which keeps my interest in Sturmovik as high as on the first release day!
  #4  
Old 02-28-2010, 07:16 PM
Tata Tata is offline
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Sorry if it was answered, I not found. What about possibility to assign axis for breakes (separate left and right)? To have possibility fully use functionality of rudder pedals. Is it in your plans, DT? And thank you for great improvement of our oldie IL2
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Old 02-28-2010, 11:38 PM
jermin jermin is offline
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TD, I strongly request you to lock the game codes for multiplayer in the next patch. This will keep all kinds of FM/WM/DM mods away from the online play and eventually bring the whole community back into one piece.

However, you can keep the single player open to mods for those offline players.
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  #6  
Old 03-01-2010, 02:11 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by jermin View Post
TD, I strongly request you to lock the game codes for multiplayer in the next patch. This will keep all kinds of FM/WM/DM mods away from the online play and eventually bring the whole community back into one piece.

However, you can keep the single player open to mods for those offline players.
By force? No thanks. Let people use what they want to use and fly in the appropriate servers.

If it's cheating you are concerned with, we have the CRT=2 check to ensure compliance with each server's list of allowed modifications. If people want to fly with arcade FMs let them do so, as long as each group is happy with their server settings it's all ok.
The problem is for example if i fly with the no-cockpit view in a closed pit server. Then that is indeed cheating and that's why the CRT=2 checks are in place, to prevent people using settings that are different from the server ones.
Sure, some people might even bypass that one too, but if someone goes to the trouble of doing it then we're dealing with a minority of last causes anyway. I'd rather see the development time and resources spent on what they are spent on, than the whole of TD forcing half the community to fly in a certain manner just to catch a miniscule percentage of hard-core cheaters.

I don't fly online much due to my ISP troubles, but if someone told me i would be suddenly unable to use all those new maps and flyable aircraft i'd totally shelve the game, or not install the latest TD update. I can live without the radio navigation because the online maps are usually small, but i can't live without some of the new maps. As you see, you can't reunite the community by force when a good chunk of it will prefer to stay with the unofficial add-ons if they are made incompatible with the official ones. I'd go as far as to say that there's nothing to reunite, people are happy flying with the kind of installation they want just as they do with their choice of realism settings. We don't go about telling people they should make our difficulty settings the default for the entire community, so i'm happy to let everyone decide on their choice of add-ons in a similar fashion.
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Old 03-01-2010, 03:41 AM
AndyJWest AndyJWest is offline
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Yes, I think Blackdog is right about this. It is far to late to try to enforce anything online beyond use of whichever 'standard' is required by the users. If TD were to make existing mod packs unuseable, even after revision, with the latest update, all it would achive would be further divisions.

I'm not happy with the somewhat cavalier attitude to FMs adopted by parts of the modding community, but I think such disputes are best solved by discussion rather than by coercion, particularly when this is unlikely to work anyway.
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Old 03-01-2010, 05:44 AM
jermin jermin is offline
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Well, Blackdog is not playing online. So it is understandable that he doesn't know what the situation has been on HyperLobby.

If you have chance to log into HL, please go there and see how many servers there are enforcing CRT checking, and how many of them are populated.

'Let people use what they want to use and fly in the appropriate servers.'

- Log into HL by yourself and see what most of the players there want to use.

Do you think a hacker will be stupid enough to play in servers with CRT=2?
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  #9  
Old 03-01-2010, 05:51 AM
MikkOwl MikkOwl is offline
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The option to use CRT is there and as far as I can tell a lot of them use it (because I'm stuck with very few servers that allow my TrackIR to function properly, that allows such mods to be used). If I was forced to do without my TrackIR functioning properly I would stop flying online.

The servers are privately run. They choose whatever settings they like. And so do the users. They seem happy with this or they would not be prefer such servers and settings. Why try to take that away from them? For whatever preferences you have, all you need is a single server with your preferred settings to play on. If there's not enough people, get organizing through forums and teamspeak. Start your own with your own preferred settings and so on.

I have not been troubled by cheaters ever as far as I know, and the benefits I get from choosing what I want to fly with makes it quite satisfying and enjoyable. I am sure many feel the same way or the sitation would not be this way.
  #10  
Old 03-01-2010, 09:33 AM
David603 David603 is offline
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Quote:
Originally Posted by jermin View Post
TD, I strongly request you to lock the game codes for multiplayer in the next patch. This will keep all kinds of FM/WM/DM mods away from the online play and eventually bring the whole community back into one piece.

However, you can keep the single player open to mods for those offline players.
I doubt that TD would want to do that, and anyway it would be pointless.

If the 4.10 patch prevented mod use online, then mod users would not install the 4.10 patch, at least not in the form provided by TD.

All that would happen is the mod pack creators would either mod the 4.10 patch to undo the changes to net code or they would open the patch, take the new content, and add it to the existing mod packs, thus bypassing any changes to online coding.

Either way, all it would do is ruin the currently very healthy relationship between TD and the mod community.
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