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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 02-26-2010, 09:47 AM
winny winny is offline
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Originally Posted by dkwookie View Post
It's with a tinge of sadness I see this thread. It does indeed appear realistic is the place to be. I like it lots, more challenging handling, better gun damage etc. But there are some things I hate. Dogfight becomes a daisy chain and he who tags on back end wins. Lots of kills that count as crashes. Worst of all the dreaded head on guns blazing suicide attack. I hate this technique in arcade but in realistic it's blood boiling. Team battle works a lot better than dogfight as these problems are reduced by cover and team work. Also smaller dogfights with freinds works well.
I didn't mean to make you sad

The caterpillar of death is bit of a bummer, If someones repeatedly head on against me I'll do slow barrel rolls and then at the top of the roll just before he flys by pull back hard. If it's timed right you can be directly on their six within 5 - 6 seconds of them passing you. If you do it with someone on your six at the time you tend to die tho..

I think the caterpillar comes from having too short a respawn time, there's very few good defensive pilots online it's all attack attack so they join the queue and see how many kills they can get before the inevitable happens.

For all it's flaws I still find the dogfighting in Realistic feels more authentic than the tree top stuff in simutation.
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  #2  
Old 02-26-2010, 10:31 AM
dkwookie dkwookie is offline
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Originally Posted by winny View Post

For all it's flaws I still find the dogfighting in Realistic feels more authentic than the tree top stuff in simutation.
Agreed. I flew a sim game after the realistic late last night and it was all done at 0 altitude. I got so frustrated I climbed to 3000 with a hope the others would follow but no joy. I just ended up on my own watching specs on the ground killing each other. This kind of thing removes a whole axis from play and feels more like a fps. I could get into sim but only if there was an altitude limit.
I am back off to arcade mode. See you on the beach
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  #3  
Old 02-26-2010, 11:52 AM
kozzm0 kozzm0 is offline
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Sim online works out like that because there's usually no teamwork, no objective except to destroy planes, and with the scoring system, no incentive to disengage from a bad situation. Join the team ladder where it's battle for least deaths again.

During the Battle for Europe many of the air combat matches were high speed and at decent altitude, and well-coordinated.

to encourage people to use real-life tactics, here's a link to one of the definitive air combat guides:

http://www.filestube.com/f263ec98406...neuvering.html

Here's an animated demo I made of "loose deuce" attacks. Team USSR used this fairly effectively in Battle for Europe. Say the big planes are Spitfires, and the little ones are 109k4's. The k4's approach in a slightly staggered bracket. The Spits slow down by turning to engage. The lead k4 attacks the spit that passed its wingman, doesn't have to turn more than 90 degrees or slow down much either.



Now supposing it's not flat, that the Spits make vertical zoom turns after they pass? That makes it even more effective as the spits lose speed by gaining altitude and are easier to hit.

Last edited by kozzm0; 02-26-2010 at 12:03 PM.
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  #4  
Old 02-26-2010, 12:08 PM
haitch40 haitch40 is offline
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ahh yes i play realisitci and im very good at it
infact no1 has beeten me at cta realistic manston
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  #5  
Old 02-26-2010, 12:13 PM
winny winny is offline
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Quote:
Originally Posted by kozzm0 View Post

to encourage people to use real-life tactics, here's a link to one of the definitive air combat guides:

http://www.filestube.com/f263ec98406...neuvering.html

Here's an animated demo I made of "loose deuce" attacks. Team USSR used this fairly effectively in Battle for Europe. Say the big planes are Spitfires, and the little ones are 109k4's. The k4's approach in a slightly staggered bracket. The Spits slow down by turning to engage. The lead k4 attacks the spit that passed its wingman, doesn't have to turn more than 90 degrees or slow down much either.


Good link, I've been looking for something like this for a while. Thanks.
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  #6  
Old 02-26-2010, 02:12 PM
Dr. Laplace Dr. Laplace is offline
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Newcomers to realistic should be coached by sim and realistic veterans.
Concepts like velocity vector, lift vector and pursuit courses should be thoroughly explained and practiced.

A rookie should train on a BF109-E and the instructor on either a Hurricane or a Spit MkII. Make butterfly entries to a head-on fight, make use of the vertical on an energy fighter, and a decent guns defense practice. "Zoom and boom" and "turn and burn" techniques explained. Then, the rookie can make his choice as far as weapon goes.

Sim matches would be a lot more effective and fun if more teamwork was involved. To me, Situational Awareness (SA) is the most difficult thing to achieve in sim mode. If I can spot a guy ("See – Decide – Attack – Break") unless he is a good defensive guy he's gone. But if I am clueless as to what's going on during a match, then I get shot down every five seconds. Yesterday I played a couple of sim matches where I had good SA and bad SA. On the good ones, I stayed ahead of everyone with 7-12 kills. On the bad ones I did not even scored a single kill.

Good SA comes from your mate calling out altitude, situation, bearing and heading. An example could be "This is Dr Laplace. I'm on a Spit MkXVI, turning hard left @ 1,500ft, 200mph, going south". Then your mates can look for you and help you if you miss the target. Also, calling out bandits (Bandits!, 12 o'clock high!) helps.

I am not an ace like some guys here who somehow manage to get EVERY kill EVERY time. But I am a good teacher. If there's anyone here that would like to go online and practice some of this stuff with me I'd be more than happy to help. We need more sim and realistic players. Also, I am inviting the aces to help me show the rookies the art of dogfighting.
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  #7  
Old 02-26-2010, 06:42 PM
f1rebrand f1rebrand is offline
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Quote:
Originally Posted by Dr. Laplace View Post
I am not an ace like some guys here who somehow manage to get EVERY kill EVERY time. But I am a good teacher. If there's anyone here that would like to go online and practice some of this stuff with me I'd be more than happy to help. We need more sim and realistic players. Also, I am inviting the aces to help me show the rookies the art of dogfighting.

That's nice of you Dr. Laplace Are you on XBL or PSN?

PSN: f1rebrand
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  #8  
Old 02-26-2010, 07:27 PM
KAV KAV is offline
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As of "hugging the ground", check out this FW 190 flying at point zero

http://nuav.rforum.biz/discuss-all-a...w-190-t194.htm
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  #9  
Old 02-26-2010, 07:32 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
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Originally Posted by KAV View Post
As of "hugging the ground", check out this FW 190 flying at point zero

http://nuav.rforum.biz/discuss-all-a...w-190-t194.htm
Awesome stuff. There's a part in this tv show that recalls a chase feet off the ground with a FW-190. It's one of the things that BoP lacks, just like the Gran Turismo series, a decent sense of speed.

I hope they can improve that aspect of the engine in the sequel.
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  #10  
Old 02-26-2010, 07:38 PM
winny winny is offline
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Cool, good thread with lots of good points.

I'm not Migervin or Tagem, sadly. And I guess that if I was I wouldn't need Realistic mode. As a very average simulator pilot realstic's the closest I can get to 'real' WWII air combat. I'm handicapping myself by not using a control pad (can't check six properly in sim with my stick) but to me playing with a gamepad is even more intrusive than the BIG RED STALL

All this only applies to online btw, I really like playing sim offline.

I'd love to learn some proper techniques and tactics but I don't really get time to learn from my mistakes as they usually happen at about 50ft and by the time I've thought 'fucked up there' I'm already a very compact burning heap of scrap metal (or wood for you hurri fans)
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