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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

 
 
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Old 02-26-2010, 02:25 AM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by TemjinGold View Post
The main benefit to fit of energy is a 2nd turn. This won't really happen due to the unit's high Initiative unless you have them wait every time they would get a kill.
This is meant to be a balancing factor. If you wait until end of turn, and then use them, you could be giving your entire team another turn, which is insanely good, but it requires you to do nothing else for a turn.

Even just getting a first action kill, and 'hasting' your army for a turn isn't too bad.
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