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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-25-2010, 09:22 PM
Avimimus Avimimus is offline
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It should also be noted that Cessnas (or passenger jets for that matter) are not WWII fighters. The design requirements, performance and air/ground handling are quite a bit different.

Don't land a WWII fighter like a jet on a trap. Keep the nose low (even a negative pitch), then pull out so as to skim the runway. Make sure you end up close to stall speed and within a metre of the ground, only then can you throttle down and assume a positive angle of attack.

Last edited by Avimimus; 02-26-2010 at 01:58 AM.
  #2  
Old 02-25-2010, 10:09 PM
daidalos.team daidalos.team is offline
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Just a small update today guys. Refresh first page. Enjoy.
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Old 02-25-2010, 10:37 PM
Tbag Tbag is offline
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Thanks DT, nice update, as always!
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Old 02-25-2010, 10:52 PM
ben_wh ben_wh is offline
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TD,

Thank you for the update as always.

Quick question on AI visibility changes - does it include blind spot on a plane?

For example, can the player be easily spotted if s/he approach, say, a lone rookie AI fighter plane from six o'clock below; or if bouncing it from 'out of the sun'?

Thanks again,
  #5  
Old 02-26-2010, 12:43 AM
Flying_Nutcase Flying_Nutcase is offline
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Team Daidalos, you guys rock big time. The AI seeing thru clouds was always the thorn in my IL2 side. It's a game changer having that sorted.

And you're setting a good model for the client side of software development.

Keep up the good work!


Flying Nutcase

PS What Ben asked: Will there be blind spots for AI aircraft? Being able to do genuine bounces on AI aircraft would be superb.
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