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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#1
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Indeed I did not take in account how many thorns were created through germination. I suppose I mixed it up with sowing which calls forth a lot less. Actually considering the ratio between the vampire's attack and the thorn's defense he could crit for 45 damage, but that still means he needs at least a couple of criticals every three rounds just to keep up. So I guess a second retcon is in order, I'll just wait to see if someone can come up with a winning strategy for the vampire. As for the troll by night, the RT would have to be really unbelievably lucky... I guess he can be killed by the ancient phoenix (which I did not include in the tournament). Maybe also by the black dragon, if the BD waits, hits critically, burns the troll, then hits critically again in the next round.
Anyway, here is the bottom half of round 2: Red Dragon (3) 3 Scoffer Imp 0 Polar Bear 3 Demoness (30) 1 Paladin (19) 2 Druid 3 Ancient Bear 0 Royal Griffin (14) 3 Ogre (11) 3T Ghost 0 Gorguana 0 Demonologist (22) 3 Evil Beholder (27) 3 Foreman 0 Werewolf Elf 0 Archdemon (6) 3 Cyclops (7) 3 Royal Snake 0 Unicorn 0 Horseman (26) 3 Necromancer (23) 3 Cursed Ghost 0 Orc 0 Troll (10) 3 Demon (15) 1 retconned to 3-2 ![]() Repair Droid 3 Cerberus 0 Brontor (18 ) 3 Black Knight (31) 3 Hunter 0 Imp 0 T-Rex (2) 3 A few close calls again, so probably I overlooked something once more ![]() not many notable things about the 3-0 matches: the werewolf is very unlucky, regeneration even with just 55 health could go some way against his fellow lvl 3 units, but the archdemon obviously rips him to pieces in one round. The demon, on the other hand, fares badly against the repair droid. The demon can strike once using running, but even if he hits critically he will only hit for, I reckon, 45-46 dmg. The RD survives and unless the grid is very small from then on keeps out of reach and slowly takes down the demon. It is possible, however, that the demon summons imps, who in turn could use their fireball and possibly burn the RD before it takes care of them. If however the one blow the demon is able to deliver is not a critical it's all for nothing. A lot of if's, I guess, and thus just enough to warrant a 3-1 instead of a 3-0, but still - until I am corrected - an almost certain win for the RD. Can the druid keep distance from the paladin and wear him down from a distance? I think he cannot, but can the summoned bears change the outcome? Every bear could go on a suicide mission wounding the paladin a bit every time... Certainly if the paladin could close for melee he would win, but can he, being no faster than the druid? At first I thought the paladin would win on TB, but now I am inclined to declare a slow win for the druid... that means the second rank head going down (three awaiting the retcon for the royal thorn) so I suppose someone will want to analyze this further. Maybe regardless of equal speed the paladin can corner the druid. Or the druid could be forced to never slow down in order to summon, going in stalemate and thus a win for the paladin on TB just like I thought at first. And there is a fourth high entry in peril: I think the no retaliation whip attack every two turns does not save the demoness from the higher health and damage of the polar bear. The word to the audience again... Last edited by Lord Ludwig; 02-21-2010 at 03:39 PM. |
#2
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Royal thorn I think loses to vampire actually. How many thorns does the royal need out to actually kill the vampire in a single round? This assumes he flies in close as bat form, then switches to melee form when he can.
I think druid kills paladin. It's a tricky one, but the paladin is REALLY slow, and bears will clog his pathways. Though, I would be curious to see how many actual druid hits it takes to kill a paladin. As for Demon vs Repair droid: I am not quite convinced of this. Demon can summon friends, and more so has that 50% chance to get another action point when he's attacked. This means the repair droid can't quite do the 'wait-move' trick to keep him at bay. Not without occasionally using ALL his action points to escape. And yeah, demon only needs two hits! |
#3
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Archmage has innate 50% magic resistance vs beholder's magic type attack. In the simplest straight up shooting match, archmage wins handily due to higher damage and higher health. Magic shield is not necessary. Using fighting trance (doubles damage and not attack, another mistranslation), archmage would crush beholder. Call this a 3-0 match. Knight has innate 30% physical resistance. Even with crits all the time, the hayterant would be doing less damage than the knight to start with and much less once mastery kicks in. Knight has more 45% more health. 3-0 match. |
#4
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Best case (every hit a crit, damage rounded up): 24 warrior, 35 thorn, 2 royal Paladin has innate 30% magic resistance, druid does an average of 2.66 damage to start (76! hits to kill) and 1.61 at full mastery (124!! hits). Paladin is godawful slow, but that's a ridiculous number of hits. I think the bears would actually do most of the damage, while the druid plays ring around the rosey (bearsey?) to keep the paladin at bay. Paladin can't kill even the worst bears in one hit (even with a crit), so they would eventually suffer death thru bear retaliation. If they choose to chase the druid, they would never get him while the bears slowly pick away health. 3-0 match for the druids, extremely tedious but they win eventually I think. Edit: I forgot about paladin prayer which he could use to heal himself a bit. Battle takes even longer (druid hits even more absurd) but outcome is ultimately the same. This one is an absolute squeaker. Similar to the marauder vs bear, over time it's 2 demoness hits for every polar bear hit. The demoness can time her hits such that the polar bear never gets to take advantage of brutal. The averages say that the demoness needs 9.02 (!) hits to kill while the bear needs 4.9. The demoness can't get her 10th and final hit in before the bear gets his 5th and final hit. If luck favors the demoness just a bit, the bear goes down on the 9th hit. 3-2 for the bear but very, VERY close. Last edited by dashcunning; 02-20-2010 at 07:11 PM. |
#5
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The royal thorn-vampire match seems the big issue. Changing a 3-1 or even 3-2 to 3-0 affects nothing in the end, but here we have no unanimous verdict about the winner... I will wait a bit more to see if further arguments roll in before moving to round three.
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#6
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![]() As for needing only two hits, I think without a critical he needs at least three. Anyway, his big problem is even on a medium sized map he probably gets only one. I still think the RD wins, unless further evidence to the contrary is produced. Last edited by Lord Ludwig; 02-20-2010 at 06:21 PM. |
#7
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Extra turn only activates if he's used his turn already. Demons also dominate RDs, so don't forget that when figuring out damage.
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#8
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True, with domination average damage becomes something around 37, minimum damage about 33, so indeed two hits suffice. The true question remains if he CAN score that second hit.
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#9
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The Ogre can kill the ghost in just 1 hit... and with Drain I think he can get that hit. So (unless I'm mistaken, and Drain doesn't work on undead?) it's not really a tiebreak situation.
Regarding Demon / Repair Droid: first, I'm suspicious that with his summon demons ability and some smart coordination he's fine. Suppose he summons 2 imps; then they do about 16 total damage on the first and second turns (fireball), and with smart coordination can corner and beat up the repair droids subsequently. I'm not sure who wins in this case, but I lean towards demon + 2 imps managing at least another 16 damage before the imps die - which, paired with 33 damage from the one hit the demon gets, is enough. I believe taunt works on repair droids (nothing in the text to suggest otherwise, but correct me if I'm wrong), which means if they summon scoffer imps, the taunt ability is going to force the repair droids to never wait before moving, which means the scoffers plus demons can slowly corral them to one side of the map then kill them. If they summon cerberus, then the cerberus plus demon can combined block off basically all of a medium sized map, forcing the repair droids to brawl it out with the cerberus. But that's only suspicion. Even if they don't summon *anything*, thanks to bloody pentagram they can (one-time only) manage to move twice in a row - which should be enough to get them the second hit they need. |
#10
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Well, considering bloody pentagram + taunting (if scoffer imp appears) or cerberus (indeed the bad dog falls inside the leadership of "summon demons" for a single demon) + domination it really seems I have to reverse my judgment and make it a 3-1 for the demon instead of a 3-1 for the repair droid. A pity really; I am quite fond of the little buggers, and (unless I am mistaken again) they would have been able to kill at least 2 out of 11 lvl 5 units. The giant doesn't stand a chance, so does the troll - by day, of course - and on a very large map the ogre would go down to the repair droid as well.
All right, so in a little time - if nothing new arises - I will proceed to round 3 with two retcons, the "resurrection" of the royal thorn and the demon. |
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