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7,62 Tactical action game, sequel to Brigade E5

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  #51  
Old 02-19-2010, 07:33 AM
R@S R@S is offline
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Quote:
Originally Posted by OneMug View Post
Do I have to do a complete reinstall now before I install the patch & the mod?
If you haven't altered or added any other files than the ones mentioned above, there should be no need for a clean install.

If RapidShare still gives you a problem, here's the MediaFire linky:

Blue Sun Mod 0.9

have fun

R@S
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  #52  
Old 02-19-2010, 12:21 PM
jamalyeh jamalyeh is offline
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just a suggestion i am dyng to see EOtech and foregrip in this game
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  #53  
Old 02-19-2010, 07:03 PM
OneMug OneMug is offline
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R@S, Rapid share let me d/l free after I checked about 3 hours later.

I started a new game and everything is running fine!

Note: After the patch & Mod were installed, just to make sure, I went through all the .tga files in the HUD folder. I was surprised to find that there were about 20+ tgas that didn't have "read only" checks marks. I put them in all. I don't know if those check marks not being in the.tga files (after the patch/mod adds files) might be the cause of some others' screen troubles?

I AM having fun! Thanks a lot for your advice, R@S.

OneMug
BTW, there was a modder, advisor, and all-around helpful contributor in BE5, other strategy games and, IIRC, early 7.62 forums. His handle was "AFP" and he was also a very helpful resource. Anyone heard from him lately?
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  #54  
Old 02-20-2010, 06:25 AM
R@S R@S is offline
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Glad it's working for you, and thanks for letting me know about those TGA files. I'll go through them again and see if I've forgotten some.

I saw afp over at Bohemia's ARMA2 forum a few months ago and I think he's active over at the 6thsense community as well. He's up to his old tricks, modding a great game(ARMA).
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  #55  
Old 03-01-2010, 07:15 PM
R@S R@S is offline
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There has been some new things happening lately and I have decided to postpone the release of the final version.

What are these things you might wonder. The weapon limit, which currently is 256, has been raised to 4096. This means that all the weapons that has been removed to make place for the new ones will be put back in the game. There might also be some new ones, I'll see if I can find some that are graphically acceptable.
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  #56  
Old 03-12-2010, 08:35 AM
0a.Archangel.a0 0a.Archangel.a0 is offline
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Default Blue sun

HI RAS, great job with the mod. made the game a lot more fun . Too bad that the new version will be delayed. I was looking forward so much to it.

The game in general (this is not about your mod but maybe you can help with something) still lacks in the amount of side quests just like the E5 and once u kill some NPC then there are even less too bad. Can u change the frequency when at least the package and donor missions reappear?

Also the camouflage and sneak in this game sucks. I played the game with my char. at full 80 camouflage and it was kinda LAME no special effect, just totaly minor difference in the visibility and stealth bar. I find it kinda stupid that the fella is incapable of sneaking on someone and instant knife-kill him.
The stealth in general sucks, if it at least influenced the efectivity when usind stealth equipment and the stealth killing of others. Secondly, no matter what u do, u cant kill someone stealthly without the complete map knowing about it (only quests related kill are possible but even those get often buged).

Can you do something about the decreasing of popularity within town ewhen killing someone? Its just logical that if i go alone and knife someone at his home without anyone around that noone should know about it.

BTW I have a problem with units placement in the next quest after saving the blue sun base, ambushed convoys or something that I need to inspect and so on. I allways appear beneath the terain. at least i can leave the mission though.
Secondly can u program the NPC reactions to atacks? Like the assault on BSB to make the Boss there and lets say 2 guards to stay inside the house?
Like the boss to hide in the office and guards to camp at the door before the office? I ahte to run around just to keep him from harm. (Hate it in all missions) Mainly the cop chief in the one mision (brother for brother or something) Man how i would hope there will be once in every game a stunbow or poison arrows or anything that I can shoot on my own without rising suspicion and simply stopping them from fu...ing the situation for me.

PLEASE SHUT-UP PAQUITO - I almost went insane with allways listening to his freaking one and the same slogan. Could'nt wait till the end of game, shot him in the head before I left. MAAN felt good

I kinda didnt try the hardlife as it is all in russian and I am still not sure if it is an improvement, are you implementing something from it too? I know russian language but I am more used to english.

best of luck and keep up the good work

aaah one more thing, can u change the time when the nightvission gogles appear? I completed the game without even seeing them , and also adding some merc camouflage uniforms? at least for little camo boost? And add a ski mask and helms with ski masks? i think many would like tos ee those. Mainly because I play Ivanov character prebuild and I kinda dont take the dick face as an experience meercenary appearance. Why cant one set himself the abilities of his character? Can u change it?
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  #57  
Old 03-12-2010, 10:00 AM
R@S R@S is offline
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Thanks a millon for all this feedback, the more I get the better the end result will be.

Quote:
Originally Posted by 0a.Archangel.a0 View Post
The game in general (this is not about your mod but maybe you can help with something) still lacks in the amount of side quests just like the E5 and once u kill some NPC then there are even less too bad. Can u change the frequency when at least the package and donor missions reappear?
The Donor quest will only be available once, otherwise they could be used to get too much money. I will try to make them a little more challenging.

The Random quests, packets and so forth, can be reset. You choose when they are changed by talking to the bartender, then check with the local mayor or trader to see what kind of random quest is available.

Quote:
Originally Posted by 0a.Archangel.a0 View Post
Also the camouflage and sneak in this game sucks. I played the game with my char. at full 80 camouflage and it was kinda LAME no special effect, just totaly minor difference in the visibility and stealth bar. I find it kinda stupid that the fella is incapable of sneaking on someone and instant knife-kill him.
The stealth in general sucks, if it at least influenced the efectivity when usind stealth equipment and the stealth killing of others. Secondly, no matter what u do, u cant kill someone stealthly without the complete map knowing about it (only quests related kill are possible but even those get often buged).
Sneaking up on people is very hard, I prefer distance kills with a silenced rifle. Even if they shoot back, they don't know exactly where you are and this might lead you to beleave that they see you. I sometimes use a scout to crawl up close, then have my sniper take them out. They often run over my scout without even seing him/her. The game has 2 skills that determines the stealth value, camo and stealth. the latter is the most important if you plan to move up close.

Quote:
Originally Posted by 0a.Archangel.a0 View Post
Can you do something about the decreasing of popularity within town ewhen killing someone? Its just logical that if i go alone and knife someone at his home without anyone around that noone should know about it.
Very hard to implement, but I'll see if I can do something about it.

Quote:
Originally Posted by 0a.Archangel.a0 View Post
BTW I have a problem with units placement in the next quest after saving the blue sun base, ambushed convoys or something that I need to inspect and so on. I allways appear beneath the terain. at least i can leave the mission though.
Secondly can u program the NPC reactions to atacks? Like the assault on BSB to make the Boss there and lets say 2 guards to stay inside the house? Like the boss to hide in the office and guards to camp at the door before the office? I ahte to run around just to keep him from harm.

PLEASE SHUT-UP PAQUITO - I almost went insane with allways listening to his freaking one and the same slogan. Could'nt wait till the end of game, shot him in the head before I left. MAAN felt good

aaah one more thing, can u change the time when the nightvission gogles appear? I completed the game without even seeing them
Consider it done

Quote:
Originally Posted by 0a.Archangel.a0 View Post
and also adding some merc camouflage uniforms? at least for little camo boost? And add a ski mask and helms with ski masks? i think many would like tos ee those. Mainly because I play Ivanov character prebuild and I kinda dont take the dick face as an experience meercenary appearance. Why cant one set himself the abilities of his character? Can u change it?
The ski-mask idea is possible to do, but it requires to alter ALL 40 mercs' 3d models, it's the same with uniforms. The HLA guys did it when making new helmet models, but it took them almost a month to do. If I did it myself it would take more than double that time, and I'm too lazy

The new item limit has kept me busy this week, here's a teaser:

AK-9


MD-97L


Desert Eagle with collimator


Norinco NDM-86


And I've been playing around with frontgrips. I hope to soon have a proper grip model, the one in the pics is a temporary one.

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  #58  
Old 03-12-2010, 10:44 AM
0a.Archangel.a0 0a.Archangel.a0 is offline
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HI, RaS.

Its allways nice to see how fast you react to fellas here .

You reminded me of quite some things.

I knew about the restart of missions at the bartender but i kinda didnt used them . I feared that I might loose some more interesting missions like the one from guns dealers and so on and alter I forgot about it completely .

About the stealth: Yep i noticed that enemies tend to look and fire in all directions and that they dont see me, I quite love to see them panic like that , worser is when they run all around and trying to track u down but its just more FACE-shots for me
But mainly i got mad about the stealth functionality when i accepted Rob-yu into group. That guy is like a step to be a bright bubble looking into guns barrel if I look at his stats (camouflage) but somehow i can often see that the enemies FIND and FIRE at me sooner than at him. I kinda didnt like the idead that they see me in the nice sniper camo outfit (cant figure the correct name) proning at long distance when ROB YO is lying only some meters in fron of them. I use the guy as my heavy machineguuner as he has the best skill in that category from my team so eventaly he nailed most of the cretens in a one 200 shot BARAGE kinda stole the frags from ym main char
Even after he begun with the rampage it took them few seconds till they realised how close is he and treid o kill him. This is what I concern a heavy fail.

Sorry to hear about the masks and your lack of taste, but dont worry i admire your work and hell, many of others too , so we look forward to anything you come up with. Keep up the good work.

Since E5 I was looking forward to a vehicle engagement...too bad that even now its not possible.

BTW is it possible to modify the engagements in jungle? Like so that it is not allways only about the bandits atacking me. Like for example:
You encountered a convoy, look as if they have a problem with engine of one of the trucks-this can be like a slave convoy(thus improve your popularity in the town from which they were abducted if u manage to save them)
- guns convoy (for bandits, rebels, algeria national forces, merchants - increase decrease popularit based on who you bang)
- supplies convoy (basicaly the same but u find different items in boxes or cars)
- merchant convoy - bestly either to engage kill and rob, or jsut talk and buy and sell equipment.
- smugglers - everyones favourite, best with some rare or early available lategame equipment.
secondly lets sy: You have found a jungle camp (again bandits, rebels, etc.-principles of base assault)
another issue is when you encounter a patrol and say yes to engagement, they shouldnt be aware that you are there, like if the simply walk across the map and go for hte leave zone on the far end. This would be a great fun, cuz u can test your traps skill and prepare an ambush for them - finaly revenge
- or at least for the cases as they are to write in option window something like: you encountered a patrol, they have spotted you but you might be able to dodge them instead of the current window which i find stupid as i have an encounter but i dont have to enter the zone and continue...

And then other like: forces of ... are engaged with forces of...
or bandits are atacking a convoy, or bandits atacked a convoy and are pillaging it (difference is that here the convoy passengers are dead or imprisoned).

Wow another poetry from me srry
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  #59  
Old 03-12-2010, 10:46 AM
0a.Archangel.a0 0a.Archangel.a0 is offline
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Ups, forgot to thank you for the thing you agreed to help with.

Thx man
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  #60  
Old 03-12-2010, 11:07 AM
R@S R@S is offline
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Quote:
Originally Posted by 0a.Archangel.a0 View Post
BTW is it possible to modify the engagements in jungle? Like so that it is not allways only about the bandits atacking me. Like for example:
You encountered a convoy, look as if they have a problem with engine of one of the trucks-this can be like a slave convoy(thus improve your popularity in the town from which they were abducted if u manage to save them)
- guns convoy (for bandits, rebels, algeria national forces, merchants - increase decrease popularit based on who you bang)
- supplies convoy (basicaly the same but u find different items in boxes or cars)
- merchant convoy - bestly either to engage kill and rob, or jsut talk and buy and sell equipment.
- smugglers - everyones favourite, best with some rare or early available lategame equipment.
secondly lets sy: You have found a jungle camp (again bandits, rebels, etc.-principles of base assault)
another issue is when you encounter a patrol and say yes to engagement, they shouldnt be aware that you are there, like if the simply walk across the map and go for hte leave zone on the far end. This would be a great fun, cuz u can test your traps skill and prepare an ambush for them - finaly revenge
- or at least for the cases as they are to write in option window something like: you encountered a patrol, they have spotted you but you might be able to dodge them instead of the current window which i find stupid as i have an encounter but i dont have to enter the zone and continue...
It is possible and it's also a very good idea, it would make the random encounters more variable, something this game needs. It's just a matter of making the the new map configurations, enemy placements, numbers and loyalties, then add them to the Random map list. I'll look into it as soon as time permits, promise.
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