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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 02-16-2010, 08:08 PM
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robtek robtek is offline
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Maybe a tunnel with a white light at the end?
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  #12  
Old 02-16-2010, 09:06 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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i'm certain you haven't understood a single word i wrote.


- i never had high hopes

- i have very good understanding of the kind crowd i'm adressing too.

LMAO what a waste of time!
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  #13  
Old 02-16-2010, 10:05 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by I/ZG52_Gaga View Post
LMAO what a waste of time!
The reason we haven't understood much of what you've written is because (largely due to a language barrier I'm sure) your first post was quite incoherent. What did you want to happen, anyway? It's a game, but your pilot can still be killed in the game. There's got to be some kind of downside to that other than having to refly. IMO the negative feeling you get when you're PKed is quite important.
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  #14  
Old 02-17-2010, 05:55 AM
Skoshi Tiger Skoshi Tiger is offline
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How about an intermission sign with a floral border so we know it's time to go a get more cigarettes (or refill our pipes!) and booze, But what sort of music should be played!

I supose, for educational purposes, we should get a grainy B/W film clip from our attackers gun camera so we can learn from our mistakes!

Cheers!
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  #15  
Old 02-17-2010, 07:12 AM
zaelu zaelu is offline
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I said it in another thread... the pilot head should be blobing or falling on the dash board... the image should blur and slowly darken away. A quote about that moment should be appropiate also.

Many other shooters have this effect and is acceptable.

Oh... and after dieing in a plane and shortly after crashing it shouldn't be that instant external view...
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  #16  
Old 02-17-2010, 08:34 AM
MikkOwl MikkOwl is offline
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I believe, as usual, in simulation, not in a romantic nostalgic idea of what flying these machines could be like (yes, we can 'skip' long flights and other very inconvenient things since we have limited time, just like we don't need to simulate needing to go to the bathroom when flying - we get that problem at our desk anyway).

Principles to be followed:
The pilot's eyes should never leave his head (no external cameras, no switching to other crewmembers, alive or dead).

Sound & vision should depend on the type of damage done to the pilot. Projectile pierce your heart or a major artery, first tunnel vision (with motio blur), then no vision, then sound getting blurry and fading. Cranium struck by a heavy machine gun or high explosive cannon shell leaves no dying breath type stuff - just black silence.

I also think that the pilot's body should be rendered and that the gore effects can be as real as they can be made (as option only, never difficulty setting). Blood squirting on windscreen, instruments, pilot heart piercing screams when stuck on fire in the cockpit - heavy breathing, color distortions, facial lacerations (blood in your eye, have to wipe it every few seconds), hearing loss on one ear or both, ringing in ears, getting arms/legs disabled strongly affecting flying controls, and even decapitation (imagine camera suddenly tumbling around in the cockpit down into the lap of the pilot, quickly getting tunnel vision then blacking out). All kinds of disgusting horror.

A text message if death is instantaneous - text starting to fade in slowly after 1 second of complete silence/blackness. A black quiet screen always makes me think my computer froze or my graphical card died.
__________

Why do I want this? Because this is much closer to what being a pilot of a flying war machine of the 1930's and 1940's was about. If there were horrifying representations of injury or death, I would be even more motivated to avoid it. I sometimes like to treat it like 'air quake', dog fighting with no strings attached, and I understand why people like that. But to stop there is to be dishonest to our past history.

As a bonus, I think that cold realistic gore and death will help stop real war and violence more. Seeing the movie "Saving Private Ryan" will teach any kid that war is not some cool exciting game, and I wish the same for Storm of War. There were real people of flesh and blood in those machines, not just machines fighting machines (which is what many airmen felt like they were fighting).
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  #17  
Old 02-17-2010, 09:15 AM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by I/ZG52_Gaga View Post
...

We shouldn’t have this kind of psychological torments in our next Sim.

We should have a more positive transition from one situation to the other, with a different graphical approach. Maybe a blurry outside view that slowly fades out to a
Screen advising you to exit the game or re-fly or what have you.

One thing that we must never have again is the negativity of the black screen.

...
I fully disagree with that. Explain how and what is positive in someone dying?!

Black screen when dead usually means that you took a round in a vital area and, when we look at what weapons is for example FW190 equipped with - it is very understandable why there is a sudden 'black screen of death'.

Unless you have never seen it, you can also be wounded in IL2. Not every hit means death. And if the wound is severe, you will eventually bleed do death.

Quote:
Originally Posted by CZS_Ondras View Post
To be honest, regardless of what you say in the last sentence, my perception of such situation is a real opposite of your wish. I would love to see not only black screen, but also here no sound at all and be unable (at least if we are talking about online) to click re fly or quit or anything like that until impact to the surface!!
+1

This is a must for online experience. I do hope they add muted sounds as well and prevent hitting re-fly until your plane hits the ground.
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  #18  
Old 02-17-2010, 09:19 AM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by T.}{.O.R. View Post
I do hope they [...] prevent hitting re-fly until your plane hits the ground.
What purpose does that serve if you are dead? The aircraft itself striking an object/terrain or not has no relevance anymore at that point. To be forced to wait around for it only reinforces the idea that you are not actually dead nor a pilot, but you are the aircraft - it's not over until 'it' is dead.
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  #19  
Old 02-17-2010, 09:50 AM
Blackdog_kt Blackdog_kt is offline
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Sometimes you can get a PK with a lucky shot from your .303s on a head on, but the damage to the actual aiframe might be minimal. In such a case and if you're opponent has a well trimmed aircraft, it might take as much as 5-10 minutes (depending on altitude) for the aircraft to crash.

Making people wait on a screen for 10 minutes in multiplayer would not go down well with most (example, Rise of Flight multiplayer where you can also spectate and it still gets tedious to wait, imagine staring at a blank screen).

It depends on the scenario i think. For a co-op/non-respawning game mode, knock yourself out. In a DF/persistent server with respawns though, we don't simulate one pilot, as much as we simulate a series of sorties by possibly different pilots during the course of the battle. It would make sense to scramble additional fighters when you lose contact with the previous flight and since we can't have 200 people per side to enforce a 1 death per mission rule, the same guys respawn in a new aircraft to simulate the next batch of reinforcements. In that case, having to wait for the aircraft to impact the ground would be like saying "we can't take off until the previous flight are all dead".

From a realism standpoint neither one makes too much sense, so we compromise. If we want to simulate a single mission and a single pilot it's co-ops, if we want to simulate a series of sorties it's DF and there's different kinds of "death penalties" that work well with each one.
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  #20  
Old 02-17-2010, 10:34 AM
julian265 julian265 is offline
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Quote:
Originally Posted by BadAim View Post
Sorry Gaga, but your post is one of the most ridiculous examples of political correctness run amok that I've ever heard. (I've deleted the bulk of what I originally wrote to avoid hurting your feelings)

We are discussing here a game that simulates war. War is where a bunch of guy's get together and try to kill, maim and imprison a bunch of other guys who are trying to do likewise to them, these things sometimes get unpleasant. I just thought I should point that out.

I think perhaps you've stumbled into the wrong place. Why are you not playing a nice game of foot ball where the score is not kept to avoid hurting anyone's feelings, mate?
I interpreted the post differently - that Gaga doesn't like the sudden hit of frustration when he/she gets PK'd. Maybe Gaga has broken a keyboard or two after the black-screens?
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