Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: Would you enjoy more realistcally simulated aircraft
Yes, as realistic as possible 72 86.75%
No, simplified aircraft as in Il-2 are more fun 11 13.25%
Voters: 83. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 02-10-2010, 07:37 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Cool

I think the boundary between realism and masochism is not a straight line but a blurred something that's meandering all over the place. To me civil flight sims as FSX are procedure sims first and foremost - the actual operation of the aircraft and the depth of its systems are what makes or breaks the sim experience in them. Combat flight sims on the other hand do simulate the reason why these crates were built - military operations. The military experience (from a simple sportive dogfight contest to carefully planned and built historical missions) is what forms the core of the sim experience here.

Now ... we really need to ask ourselves if the system depth of civil sims is really necessary or even desirable in a military sim? Does having the primers for the on-board electrics simulated really contribute to the sim experience? Not in my opinion. IMO systems which do have a direct influence on the military experience (i.e. accurate engine management, weapon systems, oxygen modelling for high-alt stuff, radio comms etc) should be as realistic as possible, but without impeding usability of the program itself. It's pointless to simulate the radio comms of a long-range weather recon plane down to the last rivet since I bet the least of us here are fluent in morse code (which is the way german aircraft on such missions sent their reports back: they extended a long cable serving as radio antenna and morsed their findings as vocal comms weren't up to the long distances back then) and that part of the game would simply be aggravating.

So for me bottom line is: As realistic as necessary, as simple as possible.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:06 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.