![]() |
#361
|
|||
|
|||
![]() |
#362
|
|||
|
|||
![]()
OK, Icewolf. Which versions of the Spitfire and Bf 109 is Skip Holm talking about? Under what conditions? Were the ones he flew fitted with full military equipment? Were the engines downrated from military WEP standards? Were there restrictions put on the aircraft, due to them being rare warbirds?
Under some conditions, a good Bf 109 pilot might just outturn a Spitfire, but I'd be surprised if that many BoB engagements involved the sort of prolonged turning fights where this would be significant. And, as I've already pointed out, they were often engaged against Hurricanes anyway. If you want a realistic BoB simulation, the restrictions on Bf-109 endurance caused by limited fuel are going to be a lot more significant than minor differences in best turn rate etc. If you don't want these restrictions to apply, then you aren't simulating the Battle of Britain at all, but some fictitious joust where everyone starts out under the same conditions - if you do that, you may as well make the planes all perform the same too. Actually, a 'realistic' BoB simulation would need an AI Herman Goering to make idiotic tactical decisions, and ground anyone whe didn't obey them... |
#363
|
|||
|
|||
![]()
Many issues with the flight and damage modeling have constantly brought on some very contentious argument and debate over the past years on Il2 forums.
I've often thought how it would be if Oleg released default aircraft, along with flight model specifications and performance charts he actually used to create each aircraft. These default aircraft would be the only ones allowed within online play. I'm saying I believe there are modifications in the aircraft that aren't actual in order to provide more competitive air combat, or a more level playing field. Wouldn't it be great to have the ability to amend those flight models according to actual full real world performance charts and specifications. These aircraft would be naturally only be flown online servers that allowed for modifications. The comment made in the video interviews about the war was still being fought and won by the allies...even in games was right on. The 109 weighs 1,500 pounds less why wouldn't it climb faster than a P-51,etc. I did some tests within the FMB awhile back, and the G-2 without gun pods was a stellar performer in the full out climb over just about every aircraft. I think there was one spit model that was a bit better climber. I couldn't test the turn rate adequately, or at least in a way to may a good comparison. So, effectively I think the 109F and 109G2 aren't run down for better online play. Thanks for the video Icewolf, very interesting. Last edited by nearmiss; 02-05-2010 at 04:51 AM. |
#364
|
|||
|
|||
![]()
Interesting video, but did you notice how hard the interviewer pushed that first pilot to compare the 109 to the Spitfire after the pilot repeatedly told him he hadn't flown one and was going by what he had read? He kepted on asking untill he got a comment that he liked. Very objective....Not! But that was the entire tone of the interview.
And I sort of assumed everyone knew the P-51 was a boom and zoom type plane????? It did raise one question for me. Will the 109's leading edge slats be within the damage model and will the loss of those slats (in a stall being held back by those slats) be modeled? Just imagine! your in a turn and burn fight in your '09, pushing the edge of the envelope, and suddenly loose a slat (or it gets jammed by a single .303 round in the wrong place ![]() Cheers! Last edited by Skoshi Tiger; 02-05-2010 at 09:21 AM. |
#365
|
|||
|
|||
![]()
Skoshi
Agree on the interview, but it was likely those pilots are used to having amateur questions. Both pilots seemed reluctantly helpful, IMO. Still they did answer and not blow of the interview. |
#366
|
|||
|
|||
![]()
Nearmiss wrote:
Quote:
In any case, this thread is about BoB:SoW. We should at least wait to see how the aircraft perform before complaining. ![]() |
#367
|
|||
|
|||
![]()
In SAS1946 there is work of FLY BY VIEW SOUND, my sugestion to SOW, worth check, be shure!
__________________
MOD is LIFE! |
#368
|
||||
|
||||
![]()
I saw today's video about 1C and Oleg's crew. I'm curious about Phys-X support in SoW_BoB. Is it likely?
Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#369
|
|||
|
|||
![]() Quote:
IMO the Stock Sounds are still best (atleast for Suround Sound) and everything works with them, no missing sounds online for example. @FlyBy: i rather have Havok (Intel/AMD/ATI) Physics, nVidia PhysX really puts a load on the system + if you got a ATI GPU and a low end nVidia card (or even an Aigea PhysX card) to run PhysX on it gets blocked by the nVidia drivers from running. Last edited by WhiteSnake; 02-13-2010 at 11:01 AM. |
#370
|
|||
|
|||
![]()
Hi, I was told that Oleg Maddox Team is looking for color picture and film of London for the development of the BoB game.
Maybe this can help: http://www.howtobearetronaut.com/201...-1920s-london/ |
![]() |
|
|