Quote:
Originally Posted by ElAurens
While better mix management is a good idea, doing it for increased range makes no sense. Even the largest mod maps out there do not require that kind of micro management of fuel. And as an aside, no aircraft in this sim have the range of their real counterparts anyway. And even though I've flown 1+ hour one way missions on the "Slot" map, there is no way anyone is going to fly a 6 odd hour mission to Berlin and back, or one in the Pacific.
A. No maps that large.
B. Why?
I've flown IL2 since December of 2001. One thing I've noticed is that as servers become more strident in their quest for "hyper-reality" in re-creating WW2, the fun factor goes way down.
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ElAurens,
I accept your point regarding current map size but in my opinion that's not a good enough reason to skip the need for fuel management in a next gen sim like SOW.
I kind of hope that one day Oleg will give us a mid-mission save capability so that longer missions could be flown. And no, that wouldn't necessarily be boring if we had a good systems simulation where things NEED to be watched and managed to ensure mission success. That coupled with navigating or keeping in formation would keep me very well occupied me thinks. The challenge of getting there and back is just as rewarding as the combat part in my opinion.
I play exclusively offline but if enough people truly want quick fix air combat then I'm sure there will always be a server out there for you with the correct options set. There must be a reason these servers are going for more realism and that usually comes from demand. Perhaps you need to start your own dogfight FUN server to satisfy all this pent up demand?