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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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Once again, it works! As a cherry on top, whenever Strogov puts on the spare submariner's uniform in King's Riddle, he automatically has the second sailor skin. I did the same thing with the spare doctor's suit in Dora.
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#2
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UPDATE:
All radio operators in Lightning have their models changed to those from Polish Surprise. forlik, how can you tell an NPC's ID outside the LUA file? This guy's registered in the SWD as "GermanSoldier173". |
#3
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You can create ID yourself. Just fill black area with 4-bytes ID in reverse form. For example, 'S173' should be saved as '371S'. After that you can use this ID in lua: Level.FindActor('S173'). ID should be unique. |
#4
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A big thanks to forlik once again! As another cherry on top, there was an armed scientist in Dora who didn't have an ID until now. "Scientist05" now has a High Standard HDM instead of a Colt M1911A1.
UPDATE: All armed mechanics in Lightning now have IDs. Unfortunately, attempting to replace their Walthers with silenced Lugers has resulted in a syntax error... What have I done wrong? Last edited by Liz Shaw; 02-07-2010 at 11:40 PM. |
#5
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UPD: Why you try to change weapon for 5 mechanics at once? Try to do it for one. If it's not work - try to separate your task into several smaller tasks. For example: try to clear inventory only and start the game. Perhaps 'Actor.ClearInventory()' works only for player, not for NPCs. If 'Actor.ClearInventory()' works for mechanic - try to create pistol, etc. Last edited by forlik; 02-08-2010 at 07:58 AM. |
#6
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I finally managed to solve a problem that has been a thorn in my side for quite a while - all armed mechanics in Lightning have silenced Lugers.
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#7
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I can't see any sense in this feature, nevertheless - my congratulations!
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