![]() |
|
IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
![]() |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
What I do not understand is that in Training, in XBOX, after you shoot the enemy plane and it crashes into the ground, it is counted as a “Kill”. But in MP it often does not, possibly because of how it calculates how much damage was inflected by each plane that shot at it, who shot at it last, etc. Apparently the PS3 users are saying the “Kill-Count-Issue” is still not as good as it should be. The way it is now I do not truly understand. Sometimes I damage a plane and it crashes and I get the kill, other times I believe I damage the plane even worse and it crashes in a shorter amount of time and I still don’t get the Kill. Sometimes I hit the plane just before it goes in and I get the kill, sometimes I don’t – I really can’t figure the “Kill-Count” programming, although slight lag and miss-count of damage may also be impacting the kill determination. Anyone have any ideas on exactly what the program is looking for to get a Kill?
|
#2
|
|||
|
|||
![]()
This is one reason that for the most part, I am relegated to the 109G-6...instead of the G-2, which I prefer. Although I think the G-2's nose cannon should do far more damage then they give it credit for.
A lot of times though, the crashes are not on purpose...ill crash into the ground while trying to spot someone to shoot at. I was thinking the patch would make a clock of 12 seconds to start after damage was recieved. I do not know the current settings. |
#3
|
|||
|
|||
![]()
It is odd and seems to register the amount of hits on target and registers this as both 'efficiency' (accuracy) and 'damage level' , if sufficient a kill is awarded. I have been awarded kills for a target that has suffered damage whilst aiming at another. The plane crashes at some point later having also suffered damage from another player yet I get the kill. I can only assume that the game registers my hits in favour of the other players as having a higher percentage of damage inflicted. The only saving grace, from the players point of view, is that we all suffer the same problem. I don't bother about it anymore and just accept it as part of the game now!
|
#4
|
|||
|
|||
![]()
I use the G-6 for the same reason. Here lately, everybody seems to be. (PS3, but it doesn't matter). Every game I get in the last week is loaded with G-6 and K-4. It's the guns. They are the best in game. I'm blowing wings off at 1000 yards. No kidding! My kill count has doubled since switching from the LA5. The best pilots on PS3 are now using it to my dismay.
|
#5
|
|||
|
|||
![]()
The developers use a trained monkey to watch each dogfight and score every kill. Unfortunately monkeys are easily distracted, so they're not always looking.
They couldn't get any money from the publisher to write code to fix the scoring, so training a monkey was the most economical option. The main problem with the coding may be what happens with shared kills. They could just use the German system of everyone getting the kill, or better, the Allied decimal system which assigns fractions of kills for shared kills. It wouldn't matter as much if deaths were -5 points like they should be. |
![]() |
|
|