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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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It is odd and seems to register the amount of hits on target and registers this as both 'efficiency' (accuracy) and 'damage level' , if sufficient a kill is awarded. I have been awarded kills for a target that has suffered damage whilst aiming at another. The plane crashes at some point later having also suffered damage from another player yet I get the kill. I can only assume that the game registers my hits in favour of the other players as having a higher percentage of damage inflicted. The only saving grace, from the players point of view, is that we all suffer the same problem. I don't bother about it anymore and just accept it as part of the game now!
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#2
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I use the G-6 for the same reason. Here lately, everybody seems to be. (PS3, but it doesn't matter). Every game I get in the last week is loaded with G-6 and K-4. It's the guns. They are the best in game. I'm blowing wings off at 1000 yards. No kidding! My kill count has doubled since switching from the LA5. The best pilots on PS3 are now using it to my dismay.
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#3
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The developers use a trained monkey to watch each dogfight and score every kill. Unfortunately monkeys are easily distracted, so they're not always looking.
They couldn't get any money from the publisher to write code to fix the scoring, so training a monkey was the most economical option. The main problem with the coding may be what happens with shared kills. They could just use the German system of everyone getting the kill, or better, the Allied decimal system which assigns fractions of kills for shared kills. It wouldn't matter as much if deaths were -5 points like they should be. |
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