![]() |
|
#1
|
|||
|
|||
![]()
Unlikely, I'd have thought.
Firstly, producing specialist support for something like this is hardly good use of limited development time. And secondly, the GPU will be running hard on the graphics anyway! |
#2
|
|||
|
|||
![]()
Being a Microsoft API, I assumed that ATI would would be able to implement it's own version of it at some time otherwise people would just program in plain Cuda. (Could be wrong or ATI may not be interested in it)
Even if it's only used for things like AI such as path finding for ground units where the parallel processing would come in handy and take some cycles off the CPU and allow an environment rich in moving targets it would be a benifit. Some thing like DirectCompute (like DirectX) would allow the GPU to be used if the spare card is present otherwise the 'standard' CPU intensive routines would be used. (Just like in DirectX) Not trying to teach Oleg how to suck eggs in any way shape or form, just wondering if we'ld be able to take advantage of all this neat hardware that's been available for the last few years. Cheers! Last edited by Skoshi Tiger; 02-01-2010 at 12:25 PM. |
#3
|
|||
|
|||
![]()
I tend to agree with you!
![]() Quote:
Cheers! |
![]() |
|
|