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IL-2 Sturmovik The famous combat flight simulator.

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  #871  
Old 01-21-2010, 05:52 PM
KG26_Alpha KG26_Alpha is offline
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Multi monitor support is on the way in SoW unless TD address the problem in future 1946 updates

have a look here at an old topic.

http://forums.ubi.com/eve/forums/a/t...5/m/4521077615

Last edited by KG26_Alpha; 01-21-2010 at 06:19 PM.
  #872  
Old 01-21-2010, 08:18 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by mkubani View Post
We plan to start posting some public development updates of our current work on 4.10 patch maybe even starting this week.

We will check if we have any IL-4 references.
Any chance we could get the BETAB-750DS? It would be great to see on the AI aircraft (especially if dispersion/ballistics was included).

For those who don't know these were the Russian equivalent of the Tiny Tim, rocket powered bunker busters used in the Baltic theatre:
http://vvs.hobbyvista.com/Research/Ordnance/Betab/

The Il-4 is by far the best ballanced bomber (ie. larger bombload than the Il-2 or Pe-2, good defensive coverage for the gunners, decent durability and handling - a real choice pick).
  #873  
Old 01-21-2010, 08:57 PM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by Avimimus View Post
these were the Russian equivalent of the Tiny Tim,
It was not. Tiny Tim was a rocket, which flew in a relatively horizontal trajectory. It's engine was fired during initial part of it's route.

Whilst BETAB DS was a bomb, which used to fall vertically, like any other bomb. It's rocket engine was used to accelerate the bomb on the final part of it's route to target, in order to give it more penetration power. According to some sources, it's velocity upon impact was about 3M.
  #874  
Old 01-21-2010, 10:19 PM
Avimimus Avimimus is offline
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Thanks for the correction (, although, it could be argued that they are still equivalent given that both were primarily deployed against concrete bunkers). If anything, it makes this rare weapon even more interesting.
  #875  
Old 01-21-2010, 10:30 PM
E69_Vgilsoler E69_Vgilsoler is offline
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Quote:
Originally Posted by KG26_Alpha View Post
More info need i think.
If you setup in conf.ini hardwareshaders=1 and use3renders=1 you will get a flashing black box in the left bottom square of the screen when you are inside the cockpit.

In two engine aircrafts usually the texture of the cockpit overrides the effect, but in single engine it's present.

You don't need any special hardware to test it. Just change the options.

I've reported it to Oleg team in version 4.08m, I see that is not corrected in 4.09. As Team Daidalos will continue working in IL-2 series I report again with the hope it will be solved some day.
  #876  
Old 01-22-2010, 07:50 AM
KG26_Alpha KG26_Alpha is offline
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So you are using a single monitor or multiple monitors ?


If a single monitor try

use3renders=0

My setup for 22" Samsung tft

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

Last edited by KG26_Alpha; 01-22-2010 at 07:55 AM.
  #877  
Old 01-22-2010, 02:32 PM
E69_Vgilsoler E69_Vgilsoler is offline
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Quote:
Originally Posted by KG26_Alpha View Post
So you are using a single monitor or multiple monitors ?


If a single monitor try

use3renders=0

My setup for 22" Samsung tft

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
I use multiple monitors, if not I had not reported this issue. Others reported the issue in this forum (and in ubisoft forum) before me.
  #878  
Old 01-23-2010, 06:54 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by E69_Vgilsoler View Post
I use multiple monitors, if not I had not reported this issue. Others reported the issue in this forum (and in ubisoft forum) before me.
Have a look here.

http://www.kegetys.net/forum/index.php?topic=999.0

I have tried the FOV across 3 monitors and it works.

or

Also

I like the Wii remote head tracker he's using too

http://www.matrox.com/graphics/en/products/gxm/th2go/


Last edited by KG26_Alpha; 01-23-2010 at 07:09 AM.
  #879  
Old 01-23-2010, 09:39 AM
E69_Vgilsoler E69_Vgilsoler is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Have a look here.

http://www.kegetys.net/forum/index.php?topic=999.0

I have tried the FOV across 3 monitors and it works.

or

Also

I like the Wii remote head tracker he's using too

http://www.matrox.com/graphics/en/products/gxm/th2go/
You didn't understanding me. I haven't any problem running multimonitor on Il-2. I used it more than a year ago in Il-2.

The problem I reported is if you enable multimonitor (use3renders=1) and you enable perfect mode (hardwareshaders=1) when you are in flight, inside the cockpit view, in the bottom left square of the screen appears a flashing black box that makes imposible to fly.
Resuming it's not posible to fly in perfect mode when multimonitor is enabled. And this is the issue I hope TD will resolve in next patches.
  #880  
Old 01-23-2010, 09:57 AM
KG26_Alpha KG26_Alpha is offline
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Ok

Now I see exactly what you are saying, the confusion was I ran it in perfect mode with no black box in the corner on a Matrox triple head setup.

I provided links in case you hadn't been through the process.
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