Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fulqrum PublishingGames > 7,62

7,62 Tactical action game, sequel to Brigade E5

Reply
 
Thread Tools Display Modes
  #1  
Old 01-18-2010, 11:48 AM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

Quote:
Originally Posted by 7.62PleaseStopCrashing View Post
Hello,

I have been playing 7.62mm with random crashing problems occurring mid game. Previously, I would simply reload an old saved game and carry on with no issue.

After playing for a few days the game will now crash whenever I exit an area.
You are suffering from the most common bug in the game, the corrupted TGA issue. You need to re-install the game and then set all *.TGA files in the BMP sub-folders to read-only before you start the game. Once that's done you should be able to load some old saves and continue your game.

The "exit area" issue comes from the Map_Diff.tga file in the BMP\Hud\E6_stratmap\ folder. Check to see if it's around 16mb in size, if it isn't, it's corrupted. The other file in that directory, the STRATMAP0.TGA, should be around 4mb.

R@S
Reply With Quote
  #2  
Old 01-18-2010, 05:30 PM
7.62PleaseStopCrashing 7.62PleaseStopCrashing is offline
Registered Member
 
Join Date: Jan 2010
Posts: 2
Default Another problem :(

Thanks the re install fixed the map exit problem. But now i have another.

I was playing under the 1680x1050 resolution setting and now the main menu has a black screen. I am unable to see anything when I start the game. If I select a lower resolution I do not have the problem?

Anyway to fix this?
Reply With Quote
  #3  
Old 01-20-2010, 09:04 AM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

It's the same bug, corrupted TGA's that is causing your CTD's. The solution is the same, you need to re-install the game and then set all *.TGA files in the BMP sub-folders to read-only. This means ALL the TGA files in ALL the folders located in the BMP\HUD folder. There's about 17 folders in the HUD folder, and they all contain TGA files that needs to be set to read-only. And it's the files you need to set, not the folders, those makes no difference.
Reply With Quote
  #4  
Old 01-20-2010, 12:58 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

Hi R@S,
I've been reading the replies to this thread for a while now.
Have you been discussing with the developers?
You fixed a lot of problems - basically spoon-feeding the dev team the necessary solutions.
Why the reluctance to add these in an official patch? (Especially the texture corruption?)
Thanks, keep up the good work.
Reply With Quote
  #5  
Old 01-22-2010, 07:11 PM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

I talked with the 1C representatives before I started working on the patch, and from what I know there will be no more official patches, Russian or English. I don't know why there wont be any, but I figure they have moved on to other projects that might amuse us in the future. I'm not that displeased about it, I love solving problems and the game runs fine on my system after I've done the necessary adjustments.

The TGA corruption issue can be solved with a little script that archives all the necessary files into an AZP archive OR by setting the files to read-only manually. The script is available and over at SFI, but since I'm not the one responsible for it I can't guarantee any support if it doesn't work for you. I'll see if I can make one myself and include that in the next patch release, but I can't promise anything since I'm not that good at programming.

There are a lot of people that have contributed to the patch, I'm just the guy that put it all together. We are all very lucky that the Russian guys are still working on perfecting the game. Hopefully there'll be an English compatible version of the Half Life Addon available in the future so you all can see the full potential of this awesome game.
Reply With Quote
  #6  
Old 01-23-2010, 09:12 PM
Fletcher Fletcher is offline
Registered Member
 
Join Date: Jan 2010
Posts: 8
Default

I've found the solutions for all of my problems from previous post before your reply but thanks anyway. Maybe not for all... RMB click on merc portrait still exist but it's not a problem. The best solution for it is to not right-click on them

I have another real problem with Willi Krauf mission. I talk to Willi then Jorge Banto then Elizario Martinez... and that's all Nothing happens. When I talk to Martinez next time I can click "I'm ready, let's go." but then I have only two choices: 1. Wait a second (...); 2. Wait a minute (...). The same thing when I leave the sector.
Reply With Quote
  #7  
Old 01-23-2010, 09:19 PM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

Ahh, that's an easy one. Just leave your car with the bartender and then talk to Elizario Martinez again. You should get the option to leave in the dialog.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:43 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.