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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 01-11-2010, 01:25 PM
joasoz joasoz is offline
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I must be missing something about archmages, cause I have never seen any usefulness in them. I am always late finding trap, so I dont use them for moving units onto traps. Is there something special about them?
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  #2  
Old 01-11-2010, 02:00 PM
rancor26 rancor26 is offline
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Quote:
Originally Posted by joasoz View Post
I must be missing something about archmages, cause I have never seen any usefulness in them. I am always late finding trap, so I dont use them for moving units onto traps. Is there something special about them?
Magic shield which halve the damage and it can be used many times per battle.
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  #3  
Old 01-11-2010, 02:14 PM
Urbz Urbz is offline
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I also quite like the chance on shocking and ofcourse the huge hitpoints Archmages have is always nice.
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Old 01-11-2010, 02:37 PM
Petwin Petwin is offline
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Back to the original topic: the use of the spell Sacrifice. You can increase the number of a stack by sacrificing part of another stack. You can use it to grow your army for free (and there was much rejoicing..)

Basic troop gaining:
1) Sacrifice a lvl5 unit
2) Gain units for a stack <lvl5
3) Resurrect or Time Back the sacrificed unit.

But be careful: you can get more units in the 2nd stack than your leadership allows and then the stack will become out of control.

Additional things to consider:
1) With the spell Peacefulness the health of the sacrificed stack will be higher. In that case 1st level Sacrifice will not kill the unit.
2) When you resurrect damaged stacks there's a chance the resurrection will not work. Heal the stack before you resurrect.

Last edited by Petwin; 01-11-2010 at 02:40 PM.
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  #5  
Old 01-11-2010, 02:41 PM
loreangelicus loreangelicus is offline
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With regards to the topic's unit comparison, I think one must use archmages mainly on the first part of the game wherein a single tank with magic shield could help you a lot. But once you get the relevant medal for resistance, you should drop them for something better.

Demonologists are better for a warrior. With the summons and the warrior's inherent greater rage generation when units hit each other, the demonologist just has better uses. For a paladin, the inquisitor is still better. The +40% damage from the level 3 medal is akin to a 40% leadership discount for inquisitors. With a level 1 cast of the Phantom spell on inquisitors, you could also generate rage from them as necessary, even when the battle goes long and units hitting each other don't generate rage anymore.

But given that you are using a paladin character, why not just drop your paladin units and use inquisitors and demonologists? Too much resurrection already, and the demonologist would be more active in battle for you, and could even provide blockers (and more rage). The paladin is too slow for tanking anyways, you would do better to use dragons, either red or green, which your inquisitors could resurrect (the resurrect spell doesn't work on level 5 units).
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