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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

View Poll Results: How would You like Teams to be Organized?
VAS Squadron vs Everyone Else 12 36.36%
VAS & Penor Flight vs Everyone Else 2 6.06%
Fresh, Random Teams (both equal in player skills, and numbers) 19 57.58%
Voters: 33. You may not vote on this poll

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  #411  
Old 01-11-2010, 01:16 PM
winny winny is offline
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Quote:
Originally Posted by trueshotcaller View Post
Great stuff Winny, you're a talented man! Thanks for taking your time to do our sig!
No problem. It's Ivan Nikitovich Kozhdubs La-7 in the pic btw, for all you trivia buffs...

During WWII, Ivan Kozhedub flew 326 combat missions, took part in 126 aerial combats, and achieved 62 kills (in them 22 FW 190 and 18 Ju 87). The planes he flew were La-5 FN & La-7 fighters. In 1949, he finished the Zhukovski Military Aviation Academy. In 1956, he graduated from the High Command´s Academy, after which he was promoted to General.

Last edited by winny; 01-11-2010 at 01:24 PM.
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  #412  
Old 01-11-2010, 03:08 PM
haitch40 haitch40 is offline
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Originally Posted by STINGERSIX78 View Post
there is a BIG problem with this site, if u use the ps3 browser.

if u use java-script, the console will freeze....
it happend to me as well so i switched to using comp
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  #413  
Old 01-11-2010, 03:11 PM
STINGERSIX78 STINGERSIX78 is offline
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comp ? what is *comp*?
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  #414  
Old 01-11-2010, 03:13 PM
Rhah Rhah is offline
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Originally Posted by STINGERSIX78 View Post
comp ? what is *comp*?
Computer.
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  #415  
Old 01-11-2010, 03:18 PM
STINGERSIX78 STINGERSIX78 is offline
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hmmm, now im feeling dumb... ^^
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  #416  
Old 01-11-2010, 04:48 PM
haitch40 haitch40 is offline
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Originally Posted by STINGERSIX78 View Post
hmmm, now im feeling dumb... ^^
bow your head in shame soviet scum
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  #417  
Old 01-11-2010, 05:16 PM
STINGERSIX78 STINGERSIX78 is offline
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learn to fly..

^^
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  #418  
Old 01-11-2010, 05:46 PM
kozzm0 kozzm0 is offline
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Originally Posted by edal86 View Post

kozzmo,
is team USSR ready?
I doubt anyone is really ready, if you were to ask everyone on both teams what the rules are, I doubt even 1/3 of them would be able to tell you.

There's no German translation of the rules, I don't know if varcus2 and olife- have seen them, and Mirgervin apparently doesn't have a pc and can't figure out how to use his ps3's web browser.

But nobody is gonna pay any more attention than they already are unless it starts. So we're as ready as we're gonna be.

The bomber collision penalty will force attackers to park on the 6 like idiots. Charging the 5 deaths to the fighter's side instead of the bomber's, regardless of the collision's cause, would be as effective a deterrent to ramming, without also being a deterrent to attacking properly. Attacking a bomber without getting hit requires making close passes.

this is what I mean:



in particular the pass leading up to 0:57 (a kill, though it might not show if it plays slow.) Impossible for the gunner to hit, gets the best angle on the engines and wings. There is always risk of collision, but it's not as much risk as being in the gunner's cone.
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  #419  
Old 01-11-2010, 10:44 PM
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edal86 edal86 is offline
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Quote:
Originally Posted by kozzm0 View Post
I doubt anyone is really ready, if you were to ask everyone on both teams what the rules are, I doubt even 1/3 of them would be able to tell you.

There's no German translation of the rules, I don't know if varcus2 and olife- have seen them, and Mirgervin apparently doesn't have a pc and can't figure out how to use his ps3's web browser.

But nobody is gonna pay any more attention than they already are unless it starts. So we're as ready as we're gonna be.

The bomber collision penalty will force attackers to park on the 6 like idiots. Charging the 5 deaths to the fighter's side instead of the bomber's, regardless of the collision's cause, would be as effective a deterrent to ramming, without also being a deterrent to attacking properly. Attacking a bomber without getting hit requires making close passes.

in particular the pass leading up to 0:57 (a kill, though it might not show if it plays slow.) Impossible for the gunner to hit, gets the best angle on the engines and wings. There is always risk of collision, but it's not as much risk as being in the gunner's cone.
*It will be helpful if at least they knew the Tournament Begins tomorrow. Varcus, olife, mirgervin, are always very cooperative if you let them know what to do.

* Sorry, I wont change fighter vs bomber rules (unless I am completely unhappy with them after this first week, which will be mostly be used as testing). I saw your video and from al the attacks, how many collisions took place? See what I mean, players must be careful, this does not mean that they should "park at a bombers 6".

-- 5 deaths for each time a bomber dies = bomber players will want to keep themselves alive (also, it may motivate them to try and "return to base"). This may motivate bomber players to try to land instead of kamikazeing into the ground targets when they still have a healthy bomber.

-- Fighter player being demoted or suspended for ramming bombers = fighter players will want to be more careful not to ram bombers.

*** I had to think what was fair for both sides for everything, since in this situation (Strategic Bombing) everything "revolves" around the Bomber, I thought of many possibilities and this came out to be the best.
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  #420  
Old 01-11-2010, 11:24 PM
STINGERSIX78 STINGERSIX78 is offline
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and if my wreck, after the tailgunner shots me down, hit the bomber ?
happens often...
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