Quote:
Originally Posted by Vorondil
I have one, and to my experience the 'dead-zone' referred to is not a "sensory dead-zone", but a "motory dead-zone" in the centering and resistance of the Force Feedback motors. It is present in all games that do not simulate a 'continuous centering-force' or 'constant axis-friction/resistance', which IL2 does not. IL2 only has FF-effects for specific events, such as cannon fire or bomb drops and such, but no constant in-flight axis centering or retention. In these cases the controller software has to use a generic FF-model for the axis movements, which appears to be a bit badly defined around the center. As mentioned above there is a centering force that can be tweaked in the software, but it does not remove the motory dead-zone entirely.
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IL2
does have constant centering tension, with MSFFB2 I feel the this all the time, more so especially as a stall approaches you go from soft to hard tension then buffeting on the stick, there a also specific event FFB occurrences, most of which I have removed from the FFB folder in IL2 directory as they were a bit unrealistic ie: canon and bump but you need the spring file in there to keep the overall tension.