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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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in the words of the song "I thought it was gold but it was bronze"
here's hoping for better luck next time...or are the Russki planes uber-sexed on the PC sims? ________ Dodge intrepid esx Last edited by juz1; 02-24-2011 at 08:57 AM. |
#2
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I doubt that the developers intended BOP for consoles to be a title for dedicated Flight SIM fans. Firstly, the game relies on the Raalistic and SIM levels to be unlocked from Arcade level which I suspect was the main target market for consoles. A dedicated flight SIM title would not require SIM or Realistic to be 'unlocked' as these options would be available from boot up. I see this title as an introductoin to flight Sims and, in that respect, it does a pretty good job. The problem is that many of us are SIM enthusiasts and the compromised thinking about the target market has caused a lot of disatisfaction. May be the developers saw BOP for Consoles as a means to extend the SIM market for the PC title and encourage console owners into that market for serious Simming. The devs tried to give everyone a reasonable console game for a wide spectrum of players rather than a serious SIM title for a smaller market. In that respect they succeeded.
Last edited by SEE; 01-07-2010 at 06:10 PM. |
#3
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No disrespect, but if people want to go and play a true simulator, you cant beat the PCs in that area. I dont think theres a need for devs/companys on consoles to compete in that area. I doubt you could even reproduce the pcs simulators on console anyhow. But you look at this and race pro (simbin makers of gtr fame) i have these both and they arent entirely the same as the pc, i would be the first person to say that i would love racepro to be the same as gtr on pcs. Handling and physics i think its compares okay, but in race formats and qualifying and a lot more customisation u just havent got on the consoles. So yeah they are dumbed down but also cos they want to attract the more casual gamer. I wouldnt go near a flight sim on a pc , i think they are dull and boring cos maybe they are too hard and realistic. After all if i wanted to fly a plane i would go get a license. But i enjoy ww2 air combat games and im enjoying il2 it just seems more emmersive, playable and i can fly it ( i play realistic, sim too hard on a pad) I cant stand ace combat too arcadey, but i appreciate IL2 acting like a semi-sim and thats what keeps me playing it. Its feels authentic yet its pick up n play sort of. Just like race pro! Okay if i wanted it any more sim like, i would buy a stick and play on sim, but i dont. Not to mention theres just to many good games out on the console to sit hours learning to just take off or press another hundred buttons. Its difficult for devs to not fully satisfy hardcore simmers, but i think its for the best in success for the game. Suppose my bottomline is i would like Race pro to be a sim like the pc, but for il2 im happy for the sim like experience they have given and its not like the pc. You can obviously see where my interests lie, so devs need to please, or at least try to please both ends of the scale. Dont get me wrong im no arcade game lover, i just like the game to be as authentic as possible without boring the pants off me hence why i like: nba 2k10 over nba live / race pro over forza 3 / il2 over ace combat Regards Last edited by danscirocco; 01-07-2010 at 02:20 PM. |
#4
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You have surmised exactly how I feel about the gaming of IL2 BOP on the XBOX 360 ! (it just needs the patch to make it the finished article!) ![]() ![]() ![]() ![]() ![]() ![]() |
#5
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IL-2 (proper IL-2), Lock On, Rise of Flight, Battle of Britain etc are titles you would have to include in your description & each one has immersion by the bucket load & as much customizeable playability to suit any aviation enthusiast or indeed gamer. Wanna just taxi around, take off, freefly then land again? you can do that with all the above mentioned PC sims. (Hell, BOP even takes away the landing OPTION by about a few missions in & landings in the single player game are as rare as easter eggs). Tailor each encounter with a simplistic quick mission builder, giving total longevity to the title & finish it all off with the option of a replay facility to view your action? it's all there in all the titles but completely non-present in BOP. Then there's the gameplay of the above mentioned PC titles. They can all be tuned down to almost blatant arcade shoot em ups with auto this & auto that. I think the stigma given off by PC flight titles being dull & boring is derived from the microsoft flight sim series (which you would have a good case but I personally find FSX, together with great addons, photoreal scenery of your area & your local airbase in 3D etc, one of the best virtual flight experiences going). I'm afraid I have never been able to associate BOP with any form of immersion but it's finding a fan base & that's good news. The PC version Wings of Prey is where I'm at now with this series & that is finding it's own fanbase. Everyone's happy. Before last October though, I was convinced that Birds of Prey was going to steal the title "most realistic & immersive console flight experience" from Over G Fighters but I was very wrong. It's sure pretty & the arcade fun of blasting endless Heinkel after Heinkel outta the sky in seconds flat finds a market but when you mention immersion, that's where we are in healthy disagreement. I'm also a race fan & have been since the early colin mcrae titles & so GTR series was great fun with total immersive race experiences but IMO Race Pro was a graphical & gameplay disaster with horrendous ai damage detection issues (you could overtake THROUGH the sides of opponents etc). It had the atmosphere of a wake & I think it, along with FORZA 2 & 3, fell long short in realism & feel, of even the TOCA Race Driver series on the last gen machines. ![]() Last edited by Houndstone Hawk; 01-07-2010 at 05:22 PM. |
#6
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I think some of you hit the nail on the head with this. I don't think anyone is debating that flight SIMs on the PC are more in depth and offer more realistic flight models. But in order to run these games anymore you need to invest in a high performance computer which in turn dwindles the market. I think a lot of us had the unrealistic expectation that BOP might somehow bring depth and high performance to the console and thus make it available to a much larger market. Unfortunately they fell somewhat short of this mark, and so despite BOP being an impressive and entertaining game in its own right, one cannot help but notice that it fell far short of its potential. Some of it is limitations of the console but I still believe a lot of it comes from rushing the game to production and skipping corners on design. It seems to be the trend with a lot of games nowadays...
Whatever happened to games like Red Baron, European Air War, Air Warrior, and Luftwaffe commander? RUSSIAN BUSINESS MODEL: FIRST, STEAL ALL WORLD'S UNDERPANTS, THIRD, PROFIT... |
#7
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#8
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European Air War
![]() now that was a game, i loved it! heres a clip i made when i used to play it, naturally in my hurricane lol |
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