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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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There is no doubt that we can have both Mind blowing Fm/Dm simulation and amazing graphics.
Grant it ROF is WWI but it is trully amazing on a system maxed out. The FM is the best Biplane model I have ever seen and I have close to 175 hrs logged in flying Biplanes in real life. Most of those hours are in a 87 acrosport 2 and also I have some hours in a custom Stearman,with a Pratt and Whitney 986 (450 hp) engine, that was a down right beast. Rof does it, almost to perfection. Now yes it has problems and it took me 2 months of tweaking before I got the game to run right. Still the Graphics are amazing on both ground and aircraft and the DM and FM is as real as I have have ever seen in 20+ years of playing flight sims. There is no doubt in my mind that SOW will pull it off. If ROF can be that good then I can only imagine what Oleg will give to us. I also believe that if you have a nice quad 3.0 + with a nice middle of the road GFX card(Gtx 260+) or better ,,, you'll be able to really enjoy SOW. The percentage of people in the world that have a quad pc is only at 28% according to most marketing info. Sure the game will run better and the GFX will increase as PC tech gets better, thats understood, but they aren't going to release a game that even a $1500+ pc can't run on max settings. If they do I will be really shocked. I'm sure the new Sow game engine is so advanced that things will become available in the futre so we can take full advantage of the engine as the pc tech market grows. DESODE |
#2
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My whole point is that because of pressure to increase other things i.e; number of flyable planes, graphics in the game, the FM/DM etc suffered....it actually started going south starting with Forgotten battles!! Sure it was nice getting all the new planes, cockpits, pretty exterior plane details but alot of the immersion was lost due to all of a sudden Uber performance from all planes, totally screwed up FM model, wacked out AI and last but not least sound realism, which I'll admit has seemed to improve recently. I am only assuming here but believe Oleg was swayed from his original idea/concept, or dream by the above mentioned pressures and I truly hope he can pull it off but pray he emphasizes on whats truly important in a Flight Simulator/Combat sim which is flight dynamics/gunnery/DM/AI etc; imho....I personally could care less if I can see rocks on the shore or nameplates on vehicles, I'll be to busy trying not to get shot down. ![]() F_3 Last edited by Flagrum_3; 01-11-2010 at 12:46 AM. |
#3
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I would argue that the current FM is way better than how it was before. DM has only been getting better, excepting old planes which have not been updated. FM DM, and graphics departments are totally non-related, and with enough work force, good fidelity in both can be achieved.
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#4
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I`m editting this after reading Desode`s comments, I know your comments may not be aimed at me in particular and I`m not saying I could recognize the FM of any plane in particular flown in WW2 but I have flown and can tell the difference between realistic and Uber....As I would suspect alot on here could do the same, even without actual flying time.But if your highly versed in the attributes of some of the fighters simulated on here you would aslo be able to tell the difference in FM....and I agree with you it still beats TV ![]() F_3 Last edited by Flagrum_3; 01-08-2010 at 02:25 PM. |
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