Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess > Tips and Hints

Tips and Hints Different solutions, tips and hints.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-05-2010, 03:45 PM
loreangelicus loreangelicus is offline
Approved Member
 
Join Date: Sep 2009
Location: Jersey City, NJ USA
Posts: 370
Default

Quote:
Originally Posted by jake21 View Post
--
I might try dropping the cyclop and assassin for the driods; not sure how well that will work. You think that would help ?
--
Well let me know if you think driod1/driod2 will work better than cyclop/assassin - my guess is they might esp if i phantom the repair droids.
The droid team only works if you have a stack of guard droids and split the stack of repair droids in two. As such, they would occupy 3 slots, not just 2. Just having two stacks of repair droids and forgoing the guard droids is not advisable since the main tactic is to tank with the guard droid, and continually do powerful repairs on it via the repair droids.

For your current lineup (cyclops, assassins, paladins, archmages, royal griffins), if you are hesitant to drop the royal griffins along with the cyclops and assassins for the 3 droid slots, then another good change would be to drop the cyclops for either beholders or evil beholders. At that stage of the game I'm assuming you could no longer let your cyclops tank since enemy stacks could do massive damage to them (even with archmage magic shield) and there is no way for you to heal them (unless you have time back). If you are just using them as range attackers, then you are better off with the beholder types who have the added benefit of consistently putting to sleep low level enemy stacks; you can resurrect them too if needed, via spell or the paladin.
Reply With Quote
  #2  
Old 01-05-2010, 03:53 PM
jake21 jake21 is offline
Approved Member
 
Join Date: Sep 2008
Posts: 514
Default

No evil beholder available either; but lots of regular beholder.

Why wont't he driods work if I use phantom instead of two stacks of repairs ?
--
I currently only get one spell per turn but will get higher magic (first level) next level (i drove chaos spells to level 3 which might have been a mistake); other two are level 1).


Quote:
Originally Posted by loreangelicus View Post
The droid team only works if you have a stack of guard droids and split the stack of repair droids in two. As such, they would occupy 3 slots, not just 2. Just having two stacks of repair droids and forgoing the guard droids is not advisable since the main tactic is to tank with the guard droid, and continually do powerful repairs on it via the repair droids.

For your current lineup (cyclops, assassins, paladins, archmages, royal griffins), if you are hesitant to drop the royal griffins along with the cyclops and assassins for the 3 droid slots, then another good change would be to drop the cyclops for either beholders or evil beholders. At that stage of the game I'm assuming you could no longer let your cyclops tank since enemy stacks could do massive damage to them (even with archmage magic shield) and there is no way for you to heal them (unless you have time back). If you are just using them as range attackers, then you are better off with the beholder types who have the added benefit of consistently putting to sleep low level enemy stacks; you can resurrect them too if needed, via spell or the paladin.
Reply With Quote
  #3  
Old 01-05-2010, 11:35 PM
loreangelicus loreangelicus is offline
Approved Member
 
Join Date: Sep 2009
Location: Jersey City, NJ USA
Posts: 370
Default

Quote:
Originally Posted by jake21 View Post
No evil beholder available either; but lots of regular beholder.

Why wont't he driods work if I use phantom instead of two stacks of repairs ?
--
I currently only get one spell per turn but will get higher magic (first level) next level (i drove chaos spells to level 3 which might have been a mistake); other two are level 1).
I misunderstood your intent on the application of Phantom on the repair droid in your original post. That is indeed a powerful solution to their only weakness... if Phantom works on them.

I am not yet in a position in my impossible paladin game to try out spells on the droids as I am just at the 3rd island (Debir-Scarlet-Bolo) and sometimes replay battles simply with the intent of grinding "useful" wanderer scrolls (Ancient Knowledge, Call of Death, etc.).

Can anyone confirm if Phantom works on droids? Also, does Sacrifice on other (living) units to "top up" droid stacks work? KBScanner on my current game shows Engineer's Badge somewhere in future islands; right now, I consider droids at Bolo as "near-perfect"; perfect if Phantom and Sacrifice works to support them.
Reply With Quote
  #4  
Old 01-05-2010, 11:55 PM
jake21 jake21 is offline
Approved Member
 
Join Date: Sep 2008
Posts: 514
Default

phantom works on droid but my spell level was too low to be effective so that apporach didn't work.

Quote:
Originally Posted by loreangelicus View Post
I misunderstood your intent on the application of Phantom on the repair droid in your original post. That is indeed a powerful solution to their only weakness... if Phantom works on them.

I am not yet in a position in my impossible paladin game to try out spells on the droids as I am just at the 3rd island (Debir-Scarlet-Bolo) and sometimes replay battles simply with the intent of grinding "useful" wanderer scrolls (Ancient Knowledge, Call of Death, etc.).

Can anyone confirm if Phantom works on droids? Also, does Sacrifice on other (living) units to "top up" droid stacks work? KBScanner on my current game shows Engineer's Badge somewhere in future islands; right now, I consider droids at Bolo as "near-perfect"; perfect if Phantom and Sacrifice works to support them.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:28 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.