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IL-2 Sturmovik The famous combat flight simulator.

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  #161  
Old 01-02-2010, 04:39 PM
Desode Desode is offline
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Originally Posted by Lucas_From_Hell View Post
I tried to download the demo, but the only thing the installer did was to slow down my computer. Didn't even open! I'm trying again today to see if it works, but it's really weird.

I'm just saying it based on the oppinions from supporters I've seen here. I dislike the graphics already, and it seems that flight models need some fine tuning.

By the way, as you mentioned "our dieing market", check this out:

http://ve3d.ign.com/articles/feature...of-2009-Voting

We see a flight simulator leading the poll of "Best PC Game of 2009", beating RPGs, shooters and everything else.

So, how dieing do you think our market is?

Ah yes I have voted on it from 10 connections and have Forced 27 of my friends to vote for this too !!! I'm crying tears of joy that we have gotten SOW up there. Its great news. Trust me I'm doing everything I humanly can to make our market better. The community really came together on the Poll.
It made me very proud to see.
DESODE
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  #162  
Old 01-02-2010, 05:35 PM
Lucas_From_Hell Lucas_From_Hell is offline
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EDIT: Nevermind, now it's installing. Let's see if it's really worth it.

Last edited by Lucas_From_Hell; 01-02-2010 at 05:38 PM.
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  #163  
Old 01-02-2010, 05:58 PM
yakaddict yakaddict is offline
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Originally Posted by Lucas_From_Hell View Post
It's funny.

People flamed Rise of Flight because it didn't have some features at the start, but they're supporting Wings of Prey even considering the developers forgot to implement major features that interfere directly with the aircraft's behaviour?!

And, curiously, while the fact of it lacking some features in the very beginning was an excuse not to buy Rise of Flight, the same thing is used as an excuse to put faith on Wings of Prey. In the end some sound like "No, but it's still in development, buy it, they can fix it! Please, believe me!!"

I'll stick with good and old IL-2, that was already developed and flies and looks closer to reality than Wings of Prey
I very much agree. RoF is everything a good flight sim should be in terms of graphics and physics, WoP is still in development, but here is the thing. WoP started out with roll models like il2 and others, it didnt have to build up a quality base from scratch. All they had to do was imitate the quality of il2 and bingo, you have a great flight sim. Instead I dont know what we got. I am going to evaluate the flight models of the p-51 and spitfire comprehensively against il2 and against records of both planes, probably tommorow. It seems that the 109 model is about right in the game, what I noticed is that the stall in WoP is just too easy to manage. Perhaps this is a game that will get very good with time, and I might even start posting comments in their forum to help, but here is an example of a game that should have had it right, the FIRST TIME out, not several patches later.
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  #164  
Old 01-02-2010, 06:15 PM
Flanker35M Flanker35M is offline
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S!

Looking at the Bf109G-6 video. The differences are not big, this possibly because the pilot flying IL-2 has it configured and flown it for ages whereas WoP has different way of setting up controllers and different FM, which makes it easier to make errors. I would not compare WoP or IL2 directly. The feel of them is different from the short time I've tested it.

Supporting flight sims..well since Commodore 64! Still got cassette version of the Project:Stealth Fighter. Bought RoF as well, will buy WoP and of course SoW, when released. Still got Flanker 1.0, 1.5, Squadron Commander's Edition and 2.0, Jane's F/A-18, Jane's WW2 Fighters, Pacific Air War + add-ons, European Air War, B17 The Mighty 8th II, Battle Of Britain 1 & 2, EF2000, Hind, Falcon 4.0, IL-2 original + add-ons, Russian version, 1946, CFS 3 etc. All sitting on shelf Still a few I need to get to complete the collection

As much as I wait for SoW myself too, it is funny to see how people think it will be out of this world. It will be a benchmark for sure, but didn't Oleg say somewhere that if the DM/FM was cranked up to maximum the game engine is capable of then the FPS above water without clouds or anything was something like 2FPS?! So if you really think the fidelity of DM/FM will be set to maximum in release..dream on It will be advanced over IL-2 but at cost of hugely increased system requirements. You can not get it all without making sacrifices

As of WoP. Sure console legacy shows, but it has potential as has RoF. So I would not diss it. Remember that developers of the WoP have all the tools and game engine info needed to change it. In IL2 the "not official add-on makers" do not have them and lot is based on trial & error thus making it slow in advances.

RoF is a good game. Runs flawlessly and has nice FM and DM..and the vintage feel What I personally dislike is the interface for configuring the joystick and other controls, way too clumsy. IL-2 still has one of the easiest ones to configure and seems WoP has too.

So what do we have in the end? A bunch of flight games of various degrees, and one to be released this year so we all can enjoy
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  #165  
Old 01-02-2010, 07:33 PM
Lucas_From_Hell Lucas_From_Hell is offline
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I decided to play it for a bit and, as expected, it's arcadish and isn't even close to a simulation yet.

Graphics are a tad exaggerated and too dark.

Got to fly the B-17L, a light-weight variant produced in Russia, also known as La-7. It carries 32 bombs under the very same wing pylons. Whoa, those Russian engineers are good, aren't they ?

Things are way too shaky from inside the cockpit, and views need some tuning.

Planes start burning in one short burst, no matter what.

This is just the tip of the iceberg, and I could go on forever, but I'll keep this short.

I have to say, the whole atmosphere of the mission is good, and the radio messages are nice. Still, it's not a simumlator in any way. Maybe I feel like this because I'm a bit spoiled by IL-2

A good arcade-like aviation game. Won't get any close to IL-2's 6, however.
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  #166  
Old 01-02-2010, 08:01 PM
Desode Desode is offline
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Quote:
Originally Posted by Lucas_From_Hell View Post
I decided to play it for a bit and, as expected, it's arcadish and isn't even close to a simulation yet.

Graphics are a tad exaggerated and too dark.

Got to fly the B-17L, a light-weight variant produced in Russia, also known as La-7. It carries 32 bombs under the very same wing pylons. Whoa, those Russian engineers are good, aren't they ?

Things are way too shaky from inside the cockpit, and views need some tuning.

Planes start burning in one short burst, no matter what.

This is just the tip of the iceberg, and I could go on forever, but I'll keep this short.

I have to say, the whole atmosphere of the mission is good, and the radio messages are nice. Still, it's not a simumlator in any way. Maybe I feel like this because I'm a bit spoiled by IL-2

A good arcade-like aviation game. Won't get any close to IL-2's 6, however.
U sure you have it on Sim mode, It just sounds like your describing arcade mode. I have spent 5 minutes trying to drop 1 b17 in Sim mode, pieces peeling off like crazy, one engine on fire, Huge holes all through the plane and its still pumping lead at me.

Your using full left Aileron trim, Aileron right trim , evelator trim, Full flap control, full Prop pitch control, Fuel mixture control, wheel brake, open and close cowl, Full engine managment clear down to the supercharger, Spins , Stalls, Red outs, Black outs, If you aren't your playing arcade mode. I don't how the pc demo works but in the console demo you have to unlock Sim mode to play it. In arcade mode you can drop a plane with 1 round.

Do you have your sensetivity (wop settings) turned all the way up so you can get experince the FM ? If not you will have almost no stalls and spins.
You won't have all those bombs if you turn on the Sim setting and set it to limited fuel and ammo.

I have never in my life of 30+ years of playing sims seen a arcade game with those features.

I still have yet to see one person be able to beat the game on full sim with limited ammo and fuel and no retrys. I have 6 of my DCS friends trying to do it and none of us can pull it off.

I really want to see someone pull this off, They will be a god in my book.

Sorry you feel the way you do , atleast you gave it a try, I guess the full version is a way different game then the demo, thank heavens I never tried the demo before I bought it.
Desode
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  #167  
Old 01-02-2010, 08:04 PM
Desode Desode is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Looking at the Bf109G-6 video. The differences are not big, this possibly because the pilot flying IL-2 has it configured and flown it for ages whereas WoP has different way of setting up controllers and different FM, which makes it easier to make errors. I would not compare WoP or IL2 directly. The feel of them is different from the short time I've tested it.

Supporting flight sims..well since Commodore 64! Still got cassette version of the Project:Stealth Fighter. Bought RoF as well, will buy WoP and of course SoW, when released. Still got Flanker 1.0, 1.5, Squadron Commander's Edition and 2.0, Jane's F/A-18, Jane's WW2 Fighters, Pacific Air War + add-ons, European Air War, B17 The Mighty 8th II, Battle Of Britain 1 & 2, EF2000, Hind, Falcon 4.0, IL-2 original + add-ons, Russian version, 1946, CFS 3 etc. All sitting on shelf Still a few I need to get to complete the collection

As much as I wait for SoW myself too, it is funny to see how people think it will be out of this world. It will be a benchmark for sure, but didn't Oleg say somewhere that if the DM/FM was cranked up to maximum the game engine is capable of then the FPS above water without clouds or anything was something like 2FPS?! So if you really think the fidelity of DM/FM will be set to maximum in release..dream on It will be advanced over IL-2 but at cost of hugely increased system requirements. You can not get it all without making sacrifices

As of WoP. Sure console legacy shows, but it has potential as has RoF. So I would not diss it. Remember that developers of the WoP have all the tools and game engine info needed to change it. In IL2 the "not official add-on makers" do not have them and lot is based on trial & error thus making it slow in advances.

RoF is a good game. Runs flawlessly and has nice FM and DM..and the vintage feel What I personally dislike is the interface for configuring the joystick and other controls, way too clumsy. IL-2 still has one of the easiest ones to configure and seems WoP has too.

So what do we have in the end? A bunch of flight games of various degrees, and one to be released this year so we all can enjoy


LOL Yeah I still have 2 C64's set up in my Den ! Those where the good old days. You know your getting old when you grew up in those days. Before the WWW ! LOL We had modems set in Baud not even KB yet !

DESODE
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  #168  
Old 01-02-2010, 08:32 PM
Lucas_From_Hell Lucas_From_Hell is offline
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I'm playing the demo.

Yes, plane stalls (sometimes even when it wasn't supposed to do so), blackouts (ridiculous, in this case; pilot passes out at the slightest sign of G force), engine overheats...

It's not arcade, but it isn't quite a sim yet.

I prefer good and old IL-2, the whole graphics stuff is just too dramatic to me.
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  #169  
Old 01-02-2010, 09:08 PM
Desode Desode is offline
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Originally Posted by Lucas_From_Hell View Post
I'm playing the demo.

Yes, plane stalls (sometimes even when it wasn't supposed to do so), blackouts (ridiculous, in this case; pilot passes out at the slightest sign of G force), engine overheats...

It's not arcade, but it isn't quite a sim yet.

I prefer good and old IL-2, the whole graphics stuff is just too dramatic to me.
I hear you, I will always perfer Il2 over WOP if I had to pick, I just can't wait for the day of Photo realism to get here, after ROF and WOP came out, Il2's GFX kind of lost the feeling for me a little. It still looks good but, the lighting just isn't doing it for me. Thats the one huge aspect of WOP I really love. The lighting and shadows just really make any game for me. You should not be able to see your flight panels perfect all the time. In real life lighting is a huge aspect of flight. It played a Big roll in all early air combat techniques. The other thing I like about WOP and ROF is the sense of speed, In both games if your buzzing the ground and zoom all the way out, the feeling of speed is spot on for the Aircraft of those times. I never get that feeling of 200 to 300 mph in Il2. I have flown 300 mph at 75 ft off the ground and it is really fast. Flying 50 off the ground in Il2 looks like 55 in my car.
I would love to have both the wind engines from ROF and WOP combined for, Il2. Wop has some of the best prop wash effects I have ever seen, and Rof's tail winds and wind in general are really good.
Il2 is the standard for Fm's and mission building, skins all that good stuff and it has given me years of Love.
I wish I could take the best of all three of these games (il2,WOP, Rof)and combine it together ! Then I would be pretty darn happy.
I just hope and pray SOW is really good.

DESODE
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  #170  
Old 01-02-2010, 10:25 PM
diveplane diveplane is offline
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nice video done here , wops not that far behind il2 in flight

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