My God, I can't wait to see some videos of all this in motion. Do you guys plan to make full use of all the new (or at least shinily rebranded) features of DX11 like all this compute shader and hardware tesselation business?
I have to agree with zapatista and co., I've lived in England for most of my life and spent a year and a half living in France as a child and I haven't seen a great many perfectly manicured fields. Lawns are a different business! All the same, obviously the length of grass at airfields isn't completely irrelevant, I recall reading a pilot's autobiography in which he mentioned that during the summer months waiting at dispersal, taking turns to use the lawnmower was a pleasant distraction from waiting for a call from the dispersal hut. I can't remember whose it was though, but I didn't read it very long ago.
Some of the things that people mention like tree branches that wave in the wind sound really good if they're only visible on the highest LOD model for an object. This game is already looking like a full-blown GPU axe-murderer in scale alone, without the final attractive fiddly details.
I have to agree with the person who said the nose of the 109 looks a bit plastic, as well, I think it's just that there's a couple of hard edges missing between the cooler intake and the rest of the cowling that give it a tiny hint of a vacuum-formed plastic look, but that's such an easy thing to fix, of course. Otherwise the aircraft looks absolutely perfect, if a bit clean and pristine even for a newly delivered one. Perhaps worth considering the length of test flights and the ferry flight to decide how dirty new aircraft look.