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IL-2 Sturmovik The famous combat flight simulator.

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  #131  
Old 12-12-2009, 12:43 AM
jermin jermin is offline
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Quote:
Originally Posted by Insuber View Post
I believe that the greatness and popularity of Il2 is not due to the difficulty of the FR settings, but to the "scalability" of the difficulty degree, allowing either beginners, or people who cannot dedicate more thant a couple of hours per week, to have a lot of fun with no-cockpit view and simplified handling.

Then, after one's retirement, there will be enough time to learn and enjoy FR and la ot of other stuff.

Bye,
Insuber
But it seems that nowadays most of the players playing on Hyperlobby are beginners. Some begginers tend to play in the arcade server forever just because they cannot live without wonder woman view or external view. And I'm seeing many players playing in arcade servers at least 4 hours per day!
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  #132  
Old 12-12-2009, 01:09 AM
nearmiss nearmiss is offline
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I haven't been online for quite awhile.

What you are saying reminds me of the MSFT ZONE maturity process.

When it got to where all the neophytes and kiddies start popping on for hours at a time it turned into a joke. The zone didn't survive long after that.

Arcade play is definitely an indicator of a younger Xbox type players.
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  #133  
Old 12-12-2009, 01:12 AM
Ernst Ernst is offline
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Quote:
Originally Posted by jermin View Post
But it seems that nowadays most of the players playing on Hyperlobby are beginners. Some begginers tend to play in the arcade server forever just because they cannot live without wonder woman view or external view. And I'm seeing many players playing in arcade servers at least 4 hours per day!
Play in arcade servers has 3 utilities: Training dogfight manouvering, gunnery to keep your habilities well fit for critical situations in aw, adw and FS (in this servers we avoid dogs at maximun) and satisfy your ego killing noobies
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  #134  
Old 12-12-2009, 05:14 PM
blades96 blades96 is offline
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Quote:
Originally Posted by mark@1C View Post
About the texture
The aircraft skin texture looks similar to the canopy's glass texture with the similar reflected light at the top of the plane in such a case.It can be found in many former screenshots,looks like the the plane's back has been over polished.I'm not sure if it is true in real situation,but it looks something improper at the first impression.

and if possible,keep on developing diverse glass textures.They are now monotone(the canopy glass,the gun sight glass,etc.no distinction...),or shall I say it's effects are a bit lighter and need an increased performance(I'm not sure,maybe weathered effects too?),in brief,it doesn't suit the highly detailed/weathered cockpit well.(Maybe in a dynamic demonstration,it looks ok.)
The plane surface seems to be pretty reflective in these pics. More here


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  #135  
Old 12-12-2009, 06:31 PM
jermin jermin is offline
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Nice photos, blades!

Yes, compared to the photos, the screenshots do look unrealistc and lacking details. Hopefully the lighting effect will be more realistc in the final version.
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Last edited by jermin; 12-12-2009 at 06:40 PM.
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  #136  
Old 12-12-2009, 08:50 PM
daHeld daHeld is offline
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So no updates this week?

Or am I missing something?
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  #137  
Old 12-12-2009, 09:06 PM
Foo'bar Foo'bar is offline
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Yes, you miss this, Du Held
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  #138  
Old 12-13-2009, 12:24 AM
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Richie Richie is offline
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Foo' bar your skins are fantastic, especially the JG27 North Africa ones. I've always really enjoyed them.
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  #139  
Old 12-13-2009, 11:21 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by jermin View Post
Nice photos, blades!

Yes, compared to the photos, the screenshots do look unrealistc and lacking details. Hopefully the lighting effect will be more realistc in the final version.
???? To me the photo's show that the 3D model matches the photo. ????

If you remember the original comment was that the decking behind the cockpit shouldn't reflect as much light as the canopy glass. In the first photo we see that the surface of the plane should be reflecting much more light than is shown in the 3d image. The smooth texture of the aluminum decking behind the cockpit IS shown in the 3D model. The second image doesn't really prove much as the open canopy hides the detail in question.

I followed the link and couldn't see an image taken at the same angle.

I recon if they had a realistic reflection people would be complaining that the lighting was over done.

Last edited by Skoshi Tiger; 12-13-2009 at 11:24 AM.
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  #140  
Old 12-13-2009, 12:42 PM
Eldur Eldur is offline
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Quote:
Originally Posted by Ernst View Post
Play in arcade servers has 3 utilities: Training dogfight manouvering, gunnery to keep your habilities well fit for critical situations in aw, adw and FS (in this servers we avoid dogs at maximun) and satisfy your ego killing noobies
I like DF servers that have externals on but wonderwoman off. And yes, the main use is training and fun. But for ego satisfying I fire up DosBox and play the old Dynamix sims... doesn't even need a joystick actually. If I just want some quick kills, this is the best. A mission with 8+ kills and some ground targets is done in 5-10 minutes
I try to do some ground attack on DF servery anyway... I don't like the pure dogfight scenarios.
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