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#1
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Just wanted to ask if anyone might have an idea how to do this? I'd like to make a mod where Undead and Demons can be healed and resurrected (because they are highly inferior without this imho) and I thought that simply changing them to a different race might do it. I can't seem to locate the right file to do it though and was wondering if anyone had any advice?
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#2
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it is in the data.ksf file, nothing is very well organized in there but it does include the atom files. Some of these are individual unit files which include a race modifier.
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#3
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you have to edit spells.txt which is in the session.kfc. go to resurrection spell and edit this line:
nfeatures=magic_immunitet,undead,plant,golem,pawn, boss,mech removing "undead" from it ![]() nfeatures= always shows the units on which the skill or the spell does NOT work |
#4
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You have to edit unit atom files (or the spell.txt but i'll answer the question this topic has) they can be found in data.kfs file inside data folder.
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#5
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he wants to resurrect undead, so changing the undead property of the units will change so many other things not only the possibility for them to be resurrected.
one of the medals, or some of the paladin/warrior skills etc... |
#6
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#7
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#8
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Yup, you guys are right: it's much easier just to edit the spells, which is what I ultimately ended up doing. Also, if you want special skills like the Inquisitor's Resurrection or the Paladin's Second Wind to work on races they normally don't you can edit those in the .atom files of the unit they belong too. Very cool stuff.
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#9
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#10
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You got it. All you have to do is put the edited file (you don't even have to rezip it) into the \data\mods folder and it will override the original in ses.kfs or data.kfs or wherever. So for me I ended up with a bunch of .atom files plus some other .txt files in my mods folder and the game uses them instead of the ones that are still zipped in ses.kfs or data.kfs. Highly convenient that it works this way because if you want to go back to the original game you can just move stuff out of the mods folder.
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