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Originally Posted by Panzergranate
So what issues and faults does the patch actually fix??
The simultaneous spawn crash is a major pain in large multiplayer games and I doubt if anyone here hasn't experienced this when playing online.
So have all or some of the performnace and handling misrepresenations been fixed??
Will there be more DLC for the game??
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We had a fair few large games yesterday, some up to 12 players, various modes (all except dogfight) and there was no instance of exploding on respawn. Although I wouldn't call it an exhaustive test, it looks promising.
The P51 certainly handles very well - I took one into a sim CTA game, and any shortcomings were my fault, not the plane's. Although it's armament seems weak (4 MGs is it?). But it does fly very nicely now. I haven't tried the FW yet, but will get on to that tonight probably.
Blackouts and redout are now
very keen to occur, which is kind of annoying in my Spitfire. I think I'll need to find a new favourite plane now. But it does definitely change the nature of the dogfighting for the better I guess.
The not being awarded kills for downing a plane issue is kind of better but no way completely fixed. Although if I had some debug output about how much damage I was doing I could probably comment further - it may be that my perception of damge output is just off.
And the unlock thresholds have certainly been reduced - you will no doubt get a load of unlocks depending what you fly in what mode.
All in all, worth waiting for, if for no other reason that it's brought a lot of pilots out of the woodwork