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#51
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![]() NO, there will not be a pilot and I believe 4 cores are working |
#52
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#53
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![]() Right, I realise that it is a WIP, but I do not like the BoB water we've seen so far, it looks "oil-ish"; this one looks VERY realistic, and the ship fires and smoke are amazing. Silent Hunter V I guess. Ins Last edited by Insuber; 12-05-2009 at 04:03 PM. |
#54
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Nice screenshots Insubar, but I prefer the darker, sharper, more foreboding English Channel waters in the update.
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#55
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That's insane. As an old Silent Hunter fan (jumped SH IV though - don't like warm water) I was going to answer that those images are concept art and not real screen shots.... But after checking up on the SH V forum I realized that these are ingame screen shots. Amazing...
Anyway, SH V is sub sim so water has to look good up close, as well as the subs and the ships. SoW is a flight sim so the planes and the air ( ![]() |
#56
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We all want great looking water, especially when we are down low.
I've seen alot of water rendered from different games and sims. My shipbard experience at sea, the water is rarely as smooth. Sure the water is nice like this on clalm days inside bays and harbors, but at sea the waves and wave action is turbulent and aggitated. The weather is a determining factor of course. Sure would be a plus if weather dictated wave action and sea visuals. Anyway, I can go with the water however it's presented... since I'm not in the water or that near the surface most of the time. If I were looking out a port hole I'd think different. |
#57
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Oleg has stated that the sea conditions are tied to the weather engine in game. There are a couple of other shots released where you can see white caps on the water. So maybe we, who spend much time at sea might even approve of them. ![]()
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#58
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Looking back through some older updates I found the half transparent instruments that can be applied in HUD views. I've asked many times, but why not just have half transparent cockpits and do away with HUD Views. Also, have you ever thought to do half transparent frame rails for cockpit views with full view cockpit panels. This way visuals would be improved significantly, but pilot still could not see through the aircraft. Kind of an offset for lack of peripheral vision. I've always felt like I was in box in many cockpit views. The ability to for users to choose to do half transparent cockpit for HUD views or half transparent cockpit frame rails would do it. Customizable indicators for no cockpit view. They are half transparent, resizable, and possible to put at any place of the screen. With the release of BoB there will be 3 types of standard indicator sets for no cockpit view – customizable indicators for German, British and Italian side. http://files.games.1c.ru/il2pict/grab0001.jpg http://files.games.1c.ru/il2pict/grab0002.jpg http://files.games.1c.ru/il2pict/grab0004.jpg
Last edited by nearmiss; 12-05-2009 at 09:59 PM. |
#59
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Thx for update, kokpit and pilots looks great!
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#60
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Cheers |
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